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Study of Infrastructure Technologies for Consumer Generated Modification System employing Entertainization Method

Research Project

Project/Area Number 26730106
Research Category

Grant-in-Aid for Young Scientists (B)

Allocation TypeMulti-year Fund
Research Field Human interface and interaction
Research InstitutionMeiji University

Principal Investigator

Fukuchi Kentaro  明治大学, 総合数理学部, 専任准教授 (30377022)

Project Period (FY) 2014-04-01 – 2017-03-31
Project Status Completed (Fiscal Year 2016)
Budget Amount *help
¥3,770,000 (Direct Cost: ¥2,900,000、Indirect Cost: ¥870,000)
Fiscal Year 2016: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2015: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Fiscal Year 2014: ¥1,820,000 (Direct Cost: ¥1,400,000、Indirect Cost: ¥420,000)
Keywordsものづくり / ゲーミフィケーション / 競争的創造 / consumer generated media / 運動支援 / ヒューマンコンピューティング / 集合知 / ヒューマンコンピュテーション
Outline of Final Research Achievements

The purpose of this study is to develop a communication platform to encourage the consumers who have no experience with programming to participate the process of interaction design of consumer products. We developed a co-developing platform that enables the users to develop, share, and fork the software via web browser-based interface, which visualizes the differences of both the output and the source code concurrently. We also developed a training system using a trampoline with an automated self-portrait photo system, which encourages the users to take their self-portrait images. We had conducted an in-situ user study and found the proposed framework encouraged the subjects repetitive exercise. We then focused on the process of self-attribution recognition. We had performed a study that distinguished proprioceptive information and efferent information. The result indicated that efferent information plays a primary role in the recognition process of self-attribution.

Report

(4 results)
  • 2016 Annual Research Report   Final Research Report ( PDF )
  • 2015 Research-status Report
  • 2014 Research-status Report
  • Research Products

    (3 results)

All 2017 2015

All Journal Article (3 results) (of which Peer Reviewed: 3 results,  Acknowledgement Compliant: 2 results,  Open Access: 1 results)

  • [Journal Article] 自分撮りによる競創を取り入れたトランポリン運動の促進システム2017

    • Author(s)
      福地健太郎, 助台良之, 大野悠人, 三輪聡哉, 大場洋哉
    • Journal Title

      情報処理学会論文誌

      Volume: 58(5) Pages: 1003-1013

    • NAID

      170000148605

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed / Acknowledgement Compliant
  • [Journal Article] 能動的回転操作における自己帰属感の生起過程の分析2017

    • Author(s)
      齊藤寛人, 福地 健太郎
    • Journal Title

      日本バーチャルリアリティ学会論文誌

      Volume: 22 Pages: 81-90

    • NAID

      130005519678

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed / Open Access
  • [Journal Article] 三次元音響と周波数変調を組み合わせた被写体位置呈示のための音声フィードバック手法の提案2015

    • Author(s)
      瀬古 圭一, 福地 健太郎
    • Journal Title

      情報処理学会論文誌

      Volume: 56 Pages: 306-315

    • NAID

      110009867113

    • Related Report
      2014 Research-status Report
    • Peer Reviewed / Acknowledgement Compliant

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Published: 2014-04-04   Modified: 2018-03-22  

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