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Language Game of School Math

Research Project

Project/Area Number 02801024
Research Category

Grant-in-Aid for General Scientific Research (C)

Allocation TypeSingle-year Grants
Research Field Psychology
Research InstitutionNational Institute for Educational Research

Principal Investigator

UENO Naoki  National Institute for Educational Research, Chief Researcher, 教育指導研究部, 主任研究官 (40124177)

Co-Investigator(Kenkyū-buntansha) MORO Yuji  National Language Research Institute, Researcher, 言語教育研究部, 研究員 (50157939)
Project Period (FY) 1990 – 1992
Project Status Completed (Fiscal Year 1992)
Budget Amount *help
¥1,900,000 (Direct Cost: ¥1,900,000)
Fiscal Year 1992: ¥400,000 (Direct Cost: ¥400,000)
Fiscal Year 1991: ¥600,000 (Direct Cost: ¥600,000)
Fiscal Year 1990: ¥900,000 (Direct Cost: ¥900,000)
KeywordsLanguage Game of School / Conversational Analysis Classroom / Reality Monitoring on Math Problem / Everyday Cognition / 授業の談話分析 / 学校の言語ゲ-ム
Research Abstract

This research that focused upon the 'language game of school math' in the Japanese elementary school showed that almost all the pupils calculated and solved queer problems like "There are four apples and eight oranges. Multiply them and get the answer.," although it was informed in advance that there may be some queer problems in the questionnaire. It is clear that they give very little attention to the reality of given word problems, they think that the math problems can be solved only by following the procedure, and they believe that they never need to be realistic to solve math problems because those are only 'math problems.' These facts shows how and for what this game that is called 'school math' maintained.
The data of the comparative research in Nepal are contrastive to those. Math of shopkeepers and farmers in Nepal is different from that of elementary schoolers'. For example, the major response to the unrealistic math word problems like "Punya Bahadur bought 3 buffalos. One buffalo costs 6 cents. How much did Punya pay for 3 buffalos?" is laughing and pointing out that it costs too low. The way of solving math problems are also different from that of schoolers'. When someone was given problem, peoples around him gathered to solve it collectively. This means that it is unnatural situation for them to solve problem individually.
The comparative analysis of math using activity between Nepal and Japanese elementary school shows that both kinds of math has its own solving procedures and tools that had developed in different ways. The facts above mentioned shows that the cognitive process of math is socially constructed through participating certain community of practice and interacting as a member of such a community with socio-cultural situation.

Report

(4 results)
  • 1992 Annual Research Report   Final Research Report Summary
  • 1991 Annual Research Report
  • 1990 Annual Research Report
  • Research Products

    (14 results)

All Other

All Publications (14 results)

  • [Publications] 上野 直樹: "状況的認知" 児童心理学の進歩. 30. 283-321 (1991)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1992 Final Research Report Summary
  • [Publications] 上野 直樹: "状況的認知と言語ゲーム" 教育学研究. 59. 40-44 (1992)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1992 Final Research Report Summary
  • [Publications] 上野 直樹: "Xタファーの心理学第5章数学のXタファーと学校の言語ゲーム" 誠信書房, 127-158 (1990)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1992 Final Research Report Summary
  • [Publications] Naoki Ueno: "Situated Cognition. (Joukyou-teki Ninchi, in Japanese)" Annual Review of Japanese Child Psychology. 30. 283-321 (1991)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1992 Final Research Report Summary
  • [Publications] Naoki Ueno: "Situated Cognition and the Language Game. (Joukyou-teki Ninchi to Gengo Game, in Japanese)" Kyoikugaku Kenkyu. 59. 40-44 (1992)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1992 Final Research Report Summary
  • [Publications] Naoki Ueno: "Metaphor of Mathematics and the Language Game of School. (Sugaku no Metaphor to Gakko no Gengo Game) (Metaphor no Shinrigaku, in Japanese)" Psychology of Metaphor, Seishin Shobo. 127-158 (1990)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1992 Final Research Report Summary
  • [Publications] 上野 直樹: "状況的認知" 児童心理学の進歩. 30. 283-321 (1991)

    • Related Report
      1992 Annual Research Report
  • [Publications] 上野 直樹: "状況的認知と言語ゲーム" 教育学研究. 59. 40-44 (1992)

    • Related Report
      1992 Annual Research Report
  • [Publications] 上野 直樹: "メタファーの心理学 第5章 数学のメタファーと学校の言語ゲーム" 誠信書房, 127-158 (1990)

    • Related Report
      1992 Annual Research Report
  • [Publications] 上野 直樹: "状況的認知" 児童心理学の進歩. 30. 283-321 (1991)

    • Related Report
      1991 Annual Research Report
  • [Publications] 上野 直樹: "状況的認知と言語ゲ-ム" 教育学研究. 59. 40-44 (1992)

    • Related Report
      1991 Annual Research Report
  • [Publications] 上野 直樹: "メタファ-の心理学第5章数学のメタファ-と学校の言語ゲ-ム" 誠信書房, 127-158 (1990)

    • Related Report
      1991 Annual Research Report
  • [Publications] Naoki Ueno: "Language Game of School and Use of Cognitire Artifacts" Paper Presented at AERA,Chicago,April3ー7. (1991)

    • Related Report
      1990 Annual Research Report
  • [Publications] Yuji Moro: "Ways of Speaking in School" Paper Presented at AERA,Chicago,April3ー7. (1991)

    • Related Report
      1990 Annual Research Report

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Published: 1990-04-01   Modified: 2016-04-21  

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