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System for inputting human-body motion by reading Labanotation score.

Research Project

Project/Area Number 04680032
Research Category

Grant-in-Aid for General Scientific Research (C)

Allocation TypeSingle-year Grants
Research Field Informatics
Research InstitutionKYOTO UNIVERSITY

Principal Investigator

HACHIMURA Kozaburo  Kyoto University, Fac.Eng., Assoc.Prof., 工学部, 助教授 (70124229)

Co-Investigator(Kenkyū-buntansha) SEKIGUCHI Hiroyuki  Kyoto University, Fac.Eng., Instructor, 工学部, 助手 (90243063)
EIHO Shigeru  Kyoto University, Fac.Eng., Professor, 工学部, 教授 (40026117)
Project Period (FY) 1992 – 1993
Project Status Completed (Fiscal Year 1993)
Budget Amount *help
¥2,100,000 (Direct Cost: ¥2,100,000)
Fiscal Year 1993: ¥500,000 (Direct Cost: ¥500,000)
Fiscal Year 1992: ¥1,600,000 (Direct Cost: ¥1,600,000)
KeywordsDocument Analysis / Computer Graphics / Dance Score / Human-body Motion / Man-machine Communication / 図面読取り
Research Abstract

The goal of this research is to develop a system for inputting, editing and displaying human-body motion based on the Labanotation dance score.
In the first year of the research period, we have developed an interactive system for inputting and displaying human-body motion based on Labanotation. In the second, i.e.final, year, we devoted our effort on developping a pattern recognition system for reading printed Labanotation score, and refining the display quality of human body motion simulation system. By using this system we can now input, store, edit and display various type human body motion.
Most of the symbols used in Labanotation score are relatively simple. However, because size of symbols is variant and some texture patterns like hatching are used, it is not necessarily easy to recognize symbols.
We have developed a variable-size template matching method which examines each can-didate symbol whose outline is represented by line segments. By this technique most of fundamental symbols have been recognized successfully.
We used PEX system for developping the human body motion simulator on X window system, and it enabled us to display human body model in several kinds of display model.

Report

(3 results)
  • 1993 Annual Research Report   Final Research Report Summary
  • 1992 Annual Research Report
  • Research Products

    (4 results)

All Other

All Publications (4 results)

  • [Publications] 高地泰浩: "舞踊譜Labanotationによる人間の身体運動の入力" 情報処理学会研究報告No.45. 92. 7-14 (1992)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1993 Final Research Report Summary
  • [Publications] Kouchi, Hachimura, Eiho: "'Human Body Movement Coding Based on Labanotation'" Report of SIG Computers and Humanities, IPSJ.vol.14, No.2. (1992)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1993 Final Research Report Summary
  • [Publications] 高地泰浩: "舞踊譜Labanotationの読取りによる身体動作の入力" 情報処理学会第48回全国大会論文集. 2. 325-326 (1994)

    • Related Report
      1993 Annual Research Report
  • [Publications] 高地 泰浩: "舞踊譜Labanotationによる人間の身体運動の入力" 情報処理学会研究報告NO.45. 92. 7-14 (1992)

    • Related Report
      1992 Annual Research Report

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Published: 1992-04-01   Modified: 2016-04-21  

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