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Study on Kanji learning systems for foreigners in Japanese Education

Research Project

Project/Area Number 06452385
Research Category

Grant-in-Aid for Scientific Research (B)

Allocation TypeSingle-year Grants
Section一般
Research Field Educational technology
Research InstitutionThe University of Tokushima

Principal Investigator

YANO Yoneo  The University of Tokushima, Faculty of Engineering, Professor, 工学部, 教授 (40035663)

Project Period (FY) 1994 – 1996
Project Status Completed (Fiscal Year 1996)
Budget Amount *help
¥6,100,000 (Direct Cost: ¥6,100,000)
Fiscal Year 1996: ¥1,700,000 (Direct Cost: ¥1,700,000)
Fiscal Year 1995: ¥2,300,000 (Direct Cost: ¥2,300,000)
Fiscal Year 1994: ¥2,100,000 (Direct Cost: ¥2,100,000)
KeywordsJapanese education / electronic dictionary system / Kanji learning CAI system / Integrated Kanji learning environment / Kanji compound learning / attractiveness / JULASSIC / JULIET / 漢字熟語辞書 / KIDS II / 知的CAI / 統合型学習環境 / KALIST / GRACILE / 協調学習環境 / mediatorエージェント / 漢字学習
Research Abstract

Learning Kanji is very hard for foreigners in Japanese. In this research we designed and developed educational systems for Kanji learning : (1) electronic Kanji dictionary, (2) Kanji learning CAI system and (3) integrated Kanji learning environment.
(1) Electronic Kanji dictionary
We developed two electronic Kanji dictionaries called "HIDS" and "KIDS-II". As for HIDS,a student cannot understand the meaning of some Kanji if s/he does not have Knowledge about the represented objects. We developed HIDS as a multimedia electronic dictionary for such Kanji characters. HIDS explains the represented objects using multimedia data. As for KIDS-II,it is a Kanji compound dictionary storing construction rules and appearance frequencies of Kanji compounds. When a student infers the meaning and pronunciation of Kanji compound, KIDS-II can evaluate the inference. It also has a function for deriving proper Kanji compounds from the inference. We reported this reaearch in an academic journal and at intern … More ational conferences.
(2) Kanji learning CAI system
It is generally hard to enhance and maintain learning motivation while learning Kanji learning. To solve this problem, we developed kanji compound CAI systems celled "JUGAME" and "JULASSIC" under the guidelines of game style CAI.JUGAME provides a free learing environment within a Kanji puzzle game. JULASSIC also has a puzzle game and provides a competitive game environment using computer opponent. The student can learn Kanji compounds through competition with the computer opponent. In addition, wedeveloped a Kanji compound CAI system called "JULIET" using KIDS-II as the knowledge base. JULIET decides the educational action based on Kanji knowledge of the student. We reported this research in an academic journal and at international conferences.
(3) Integrated Kanji learning environment
Kanji learning is divided into several learning phases : single Kanji, Kanji compound, Japanese (Kana-Kanji texts). It is hard to develop a single application for all learning phases. For supporting Kanji learning, we introduced a style of system which consists of educational applications for each phase and an integration tool for them. This style requires a learning model to link the learning phases. We proposed a learning model called "KASTAM" and designed an integrated Kanji learning environment called "KALIST" based on KASTAM.We reported this research in an academic journal and at international conferences, Less

Report

(4 results)
  • 1996 Annual Research Report   Final Research Report Summary
  • 1995 Annual Research Report
  • 1994 Annual Research Report
  • Research Products

    (29 results)

All Other

All Publications (29 results)

  • [Publications] Toshihiro Hayashi and Yoneo Yano: "Design in a Collaborative Intelligent Learning Environment for Japanese Language Patterns" ED-MEDIA'94. 67-72 (1994)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1996 Final Research Report Summary
  • [Publications] Yoneo Yano,Yasuyuki Fukuba,Tomoji Nakatani and Toshihiro Hayashi: "A Game Oriented Multimedia System for Kanji Learning "Kanji Quest"" SPICIS'94. B85-B90 (1994)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1996 Final Research Report Summary
  • [Publications] 林敏浩,越智洋司,矢野米雄: "象形漢字学習のためのマルチメディア電子辞書の開発" 教育システム情報学会誌,(旧CAI学会誌)春号-マルチメディア特集号-. Vol.12 No.1. 29-38 (1995)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1996 Final Research Report Summary
  • [Publications] Youji Ochi,Toshihiro Hayashi and Yoneo Yano: "Development of a Kanji Compound Dictionary System for Deriving the Meaning and Reading" ICCE'95. 549-556 (1995)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1996 Final Research Report Summary
  • [Publications] Toshihiro Hayashi,Yukuo Hayashida and Yoneo Yano: "Enbedding game's attactiveness into CALL system" ED-MEDIA/ED-TELECOM 96. 294-299 (1996)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1996 Final Research Report Summary
  • [Publications] Youji Ochi,Yoneo Yano and Toshihiro Hayashi: "JULIET : Interactive learning environment for Kanji compounds learning" ED-MEDIA/ED-TELECOM 96. 539-544 (1996)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1996 Final Research Report Summary
  • [Publications] 矢野米雄、林敏浩: "bit別冊 仮想現実への序曲 -バーチャルリアリティ ドリーム-第6編 アート/ホビー/教育 1.ゲームとCAI" 192-199 (1994)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1996 Final Research Report Summary
  • [Publications] 矢野米雄: "知識科学の展開" オーム社, 183-187 (1996)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1996 Final Research Report Summary
  • [Publications] Toshihiro Hayashi and Yoneo Yano: "Design in a Collaborative Intelligent Learning Environment for Japanese Language Patterns" Proceeding of ED-MEDIA '94. 67-72 (1994)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1996 Final Research Report Summary
  • [Publications] Yoneo Yano, Yasuyuki Fukuda, Tomoji Nakatani and Toshihiro Hayashi: "A Game Oriented Multimedia System for Kanji Learning "Kanji Quest"" Proceeding of SPICIS '94. B85-B90 (1994)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1996 Final Research Report Summary
  • [Publications] Toshihiro Hayashi, Youji Ochi, Yoneo Yano: "A Multimedia Electoronic Dictionary for Learning Hieroglyphic kanji" Transactions of Japanese Society for Information and Systems in Education. Vol.12 No.1. 29-38 (1995)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1996 Final Research Report Summary
  • [Publications] Youji Ochi, Toshihiro Hayashi and Yoneo Yano: "Development of a Kanji Compound Dictionary System for Deriving the Meaning and Reading" Proceeding of ICCE '95. 549-556 (1995)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1996 Final Research Report Summary
  • [Publications] Toshihiro Hayashi, Yukuo Hayashida and Yoneo Yano: "Enbedding game's attactiveness into CALL system" Proceeding of ED-MEDIA/ED-TELECOM 96. 294-299 (1996)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1996 Final Research Report Summary
  • [Publications] Youji Ochi, Yoneo Yano and Toshihiro Hayashi: "JULIET : Interactive learning environment for Kanji compounds learning" Proceeding of ED-MEDIA/ED-TELECOM 96. 539-544 (1996)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1996 Final Research Report Summary
  • [Publications] Toshihiro Hayashi,Yukuo Hayashida and Yoneo Yano: "Enbedding game's attactiveness into CALL system" ED-MEDIA/ED-TELECOM 96. 294-299 (1996)

    • Related Report
      1996 Annual Research Report
  • [Publications] Youji Ochi,Yoneo Yano and Toshihiro Hayashi: "JULIFT:Interactive learning environment for Kanji compounds learning" ED-MEDIA/ED-TELECOM 96. 539-544 (1996)

    • Related Report
      1996 Annual Research Report
  • [Publications] 矢野米雄: "知識科学の展開" オーム社, 183-187 (1996)

    • Related Report
      1996 Annual Research Report
  • [Publications] 林敏浩,越智洋司,矢野米雄: "象形漢字学習のためのマルチメディア電子漢字辞書の開発" 教育システム情報学会誌(旧CAI学会誌)春号 -マルチメディア特集号-,. Vol.12 No.1. 29-38 (1995)

    • Related Report
      1995 Annual Research Report
  • [Publications] A.Gerardo Y.Yano: "Interacting with a Mediator Agent in Collaborative Learning Environment" HCI International´95. 895-900 (1995)

    • Related Report
      1995 Annual Research Report
  • [Publications] A.Gerardo Y.Yoneo: "GRACILE : A Framework for Collaborative Intelligent Learning Environments" 人工知能学会誌. Vol.10 No.6. 988-1002 (1995)

    • Related Report
      1995 Annual Research Report
  • [Publications] T. Hayashi, Y. Hayashida: "Development of a Kanji ICAI System with Integrated Learning Environment" ICCE´95. 661 (1995)

    • Related Report
      1995 Annual Research Report
  • [Publications] T. Hayashi, K. Yanagou, Y. Hayashida and Y. Yano: "Development of a Kanji Compound Learning System with Competitive game" ICCE´95. 662 (1995)

    • Related Report
      1995 Annual Research Report
  • [Publications] Y. Ochi, T. Hayashi and Y. Yano: "Development of a Kanji Compound Dictionary System for Deriving the Meaning and Reading" ICCE´95. 549-556 (1995)

    • Related Report
      1995 Annual Research Report
  • [Publications] Gerardo AYALA,Yoneo YANO: "Design in a Collaborative Intelligent Learning Environment for Japanese Language Patterns" ED-MEDIA 94. 67-72 (1994)

    • Related Report
      1994 Annual Research Report
  • [Publications] Toshihiro Hayashi,Yoneo Yano: "JUGAME:Game Style ICAI System for Kanji Idiom Learning" ED-MEDIA 94. 257-262 (1994)

    • Related Report
      1994 Annual Research Report
  • [Publications] Tomoji Nakatani,Yasuyuki Fukuba,Toshihiro Hayashi and Yoneo Yano: "Development of RPG Style CAI System for Kanji Learning“KanjiQuest"" IIZUKA'94. 227-228 (1994)

    • Related Report
      1994 Annual Research Report
  • [Publications] Yoneo Yano,Yasuyuki Fukuba,Tomoji Nakatani and Toshihiro Hayashi: "A Game Oriented Multimedia System for Kenji Learning" SPICIS'94. B85-B90 (1994)

    • Related Report
      1994 Annual Research Report
  • [Publications] 林敏浩、越智洋司、矢野米雄: "象形漢字学習のためのマルチメディア電子辞書の開発" CAI学会論文誌. (印刷中). (1995)

    • Related Report
      1994 Annual Research Report
  • [Publications] 矢野米雄,林敏浩: "bit別冊 仮想現実への序曲 -バーチャルリアリティ ドリーム-" bit別冊バーチャルリアリティー 第6編 アート/ホビー/教育 1.ゲームとCAI, 192-199 (1994)

    • Related Report
      1994 Annual Research Report

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Published: 1994-04-01   Modified: 2016-04-21  

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