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Super-Reality Systems based on 3D-Computer Graphics

Research Project

Project/Area Number 06558040
Research Category

Grant-in-Aid for Developmental Scientific Research (B)

Allocation TypeSingle-year Grants
Research Field 計算機科学
Research InstitutionJapan Advanced Institute of Sceince and Technology, Hokuriku

Principal Investigator

HORIGUCHI Susumu  JAIST,Information Science, Professor, 情報科学研究科, 教授 (60143012)

Co-Investigator(Kenkyū-buntansha) NUMATA Issei  JAIST,Information Science, Associate Researcher, 情報科学研究科, 助手 (50272993)
ABE Toru  JAIST,Information Science, Associate Professor, 情報科学研究科, 助教授 (80222652)
TANNO Kuninobu  Yamagata Univesity, Professor, 工学部, 教授 (40007018)
下平 博  北陸先端科学技術大学院大学, 情報科学研究科, 助教授 (30206239)
Project Period (FY) 1994 – 1995
Project Status Completed (Fiscal Year 1995)
Budget Amount *help
¥5,700,000 (Direct Cost: ¥5,700,000)
Fiscal Year 1995: ¥1,700,000 (Direct Cost: ¥1,700,000)
Fiscal Year 1994: ¥4,000,000 (Direct Cost: ¥4,000,000)
Keywords3D-computer graphics / Texture mapping / Super-Reality / 3D-Image Synthesis / 3D-CAD / 3D-objects / テクスチャ自動切り出し / _3次元物体認識 / ステレオ画像 / _3次元コンピュータグラフィックス / 3次元物体認識 / 3次元コンピュータグラフィックス / 3次元形状データ高速入力システム-3次元高精度画像生成
Research Abstract

In recent years, we hava many opportunity to use 3D data in various fields and have been expecting the technologies that help understand 3D data easily. One of the most efficient method is visualize 3D data into 3D computer graphics. The 3D visualization much helps human beings to understand exact informations from a huge data.
One of the fields to extremely required these technologies is the environment assessment to such as scenery projection systems. These fields are necessary for a method to composite 3D-images using real scenery and virtual objects. Many researchers have been studing 3D-image synthesizing systems. Typical techniques are classified into four schemes ; shading, shadowing, fractal and texture mapping.
As one of the typical techniques, an image synthesis system using real scenery and computer graphics has been expected. In the 3D-image system using both real scenery and computer graphics, we have proposed a new strategy to measure positions and shapes of real objects an … More d to obtain CAD data of real objects. The startegy releases human beings much works to make CAD data for synthesizing 3D-images. Further, it can save a lot of computation times required for rendering of 3D-images.
Positions of real object is estimated by labeling each domain of real image and measuring the center position of each domain. A distance between a domain and the camera is derived by obtaining a center position of a domain All domains of real objected are sorted according to the distance from the camera. Virtual objects to be composed with domains which real objects are divided into similarly. The most far domain from the camera among those domains is painted over the screen and so on.
The canceled rendering process is executed by painting domain over the screen.
To develope the super-reality using 3D-computer graphics, we have proposed a new method to obtain textures from real images and to map the textures on 3D-CAD data automatically. It is seen that the automatic texture cuting can save much works and the automatic texture mapping achieves super-reality for 3D-computer graphics.
Howevere, these strategies are only applied to the 3D-objects with simple shape. It is a future work to develop the strategy applying to objects with complex shapes. Less

Report

(3 results)
  • 1995 Annual Research Report   Final Research Report Summary
  • 1994 Annual Research Report
  • Research Products

    (23 results)

All Other

All Publications (23 results)

  • [Publications] H.Iwata,J.H.Kim and S.Horiguchi: ""The Automatic Texture Mapping Technique for-3-Dimensional Visualization"." Proceeding of International Conference on Multimedia Japan '96,. Yokohama,Japan. (1996)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1995 Final Research Report Summary
  • [Publications] 池田、沼田、堀口: "マルチプロセッサシステムを用いた動画生成における負荷分散" 電子情報通信学会論文誌. vol.J78-D-II,No.12. 1923-1926 (1995)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1995 Final Research Report Summary
  • [Publications] 猪瀬、山森、阿部、堀口: "準概略図を用いたハイブリッドニューラルネットワークによる3次元物体認識" 電子情報通信学会論文誌. vol.J78-D-II,No.12. 1927-1931 (1995)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1995 Final Research Report Summary
  • [Publications] 岩田英朗,阿部亨,堀口進,: "“3次元可視化におけるテクスチャ切り出しテクスチャマッピング"" 電子情報通信学会 仮想現実感基礎研究会. MVE95-35. 1-8 (1995)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1995 Final Research Report Summary
  • [Publications] 伊藤嘉昭,阿部亨,堀口進: "“3次元動画像と仮想物体映像の合成"," 電気関係学会北陸支部連合大会. F-84. 428- (1995)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1995 Final Research Report Summary
  • [Publications] 岩田英朗,阿部亨,堀口進,: "“3次元可視化における実画像テクスチャマッピング自動化手法"," 情報処理学会第51回全国大会. vol.2,4S-7. 329-330 (1995)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1995 Final Research Report Summary
  • [Publications] H.Iwata, J.H.Kim and S.Horiguchi: ""The Automatic Texture Mapping Technique for 3-Dimensional Visualization"" Proceeding of International Conference on Multimedia Japan'96, Yokohama, Japan (1996 March).

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1995 Final Research Report Summary
  • [Publications] Y.Ikeda, I.Numata, S.Horiguchi: "Load Balancing for Image Synthesis by Multiprocessor System Trans." of IEICE. vol.J78-D-II,No.12. 1923-1926 (1995)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1995 Final Research Report Summary
  • [Publications] K.Inose, K.Yamamori, T.Abe, and S.Horiguchi: "3D-Object Recognition using Aspect Images by Hybrid Neural Networks Trans." of IEICE. vol.J78-D-II,No.12. 1927-1931 (1995)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1995 Final Research Report Summary
  • [Publications] H.Iwata, T.Abe, and S.Horiguchi: ""Texture Cutting from Real Image and Texture Mapping for 3D-Visualization"" Technical Report of IEICE. MVE95-35. 1-8 (1995)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1995 Final Research Report Summary
  • [Publications] H.Iwata, J.H.Kim and S.Horiguchi: ""Automatic Taxture Mapping for 3-Dimensional Visualization"" JAIST Research Report. IS-RR-95-0013P. 1-17 (1995)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1995 Final Research Report Summary
  • [Publications] H.Iwata, T.Abe, and S.Horiguchi: ""Automatic Texture mapping from Real Image for 3D-Visuarization"" The 51st National Conv. of IPSJ. vol.2,4S-7. 329-330 (1995)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1995 Final Research Report Summary
  • [Publications] Takiguchi, Abe, Horiguchi: ""3D-Object Modeling System in Virtual Reality Space (in Japanese)"" Proceeding of Electrical Conference at Hokuriku. F-83. 427 (1995)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1995 Final Research Report Summary
  • [Publications] Ito, Abe, Horiguchi: ""3D-Image Synthesis using 3D-Real Image and Virtual Objects (in Japanese)"" Proceeding of Electrical Conference at Hokuriku. F-84. 428 (1995)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1995 Final Research Report Summary
  • [Publications] Ohno, Horiguchi: ""Report on International Media Technology Workshop"" bit. Vol.26, No.6. 30-34 (1994)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1995 Final Research Report Summary
  • [Publications] 岩田英朗,阿部亨,堀口進,: "“実画像を用いたテクスチャマッピングによる3次元可視化"," 北陸先端科学技術大学院大学IS-RR-95-0006P,. 1-18 (1995)

    • Related Report
      1995 Annual Research Report
  • [Publications] 岩田英朗,阿部亨,堀口進,: "“3次元可視化におけるテクスチャ切り出しテクスチャマッピング"" 電子情報通信学会仮想現実感基礎研究会. MVE95-35. 1-18 (1995)

    • Related Report
      1995 Annual Research Report
  • [Publications] 伊藤嘉昭,阿部亨,堀口進,: "“3次元動画像と仮想物体映像の合成"" 電気関係学会北陸支部連合大会. F-84,. 428 (1995)

    • Related Report
      1995 Annual Research Report
  • [Publications] 滝口章広,阿部亨,堀口進,: "“仮想現実空間上での3次元物体造形システムの構築"," 電気関係学会北陸支部連合大会. F-83. 427 (1995)

    • Related Report
      1995 Annual Research Report
  • [Publications] 岩田英朗,阿部亨,堀口進,: "“3次元可視化における実画像テクスチャマッピング自動化手法"." 情報処理学会第51回全国大会. vol.2,4S-7,. 329-330 (1995)

    • Related Report
      1995 Annual Research Report
  • [Publications] K.Iwata,J.H.Kim and S.Horiguchi: "“The Automatic Texture Mapping Technique for 3-Dimensional Visualization"." Proceeding of International Conference on Multimedia Japan '96. (1996)

    • Related Report
      1995 Annual Research Report
  • [Publications] 岩田英朗,阿部亨,堀口進: "3次元仮想空間における実画像とCG画像の効果的な合成に関する研究" 電気関係学会 北陸支部連合大会. F-34. 379 (1994)

    • Related Report
      1994 Annual Research Report
  • [Publications] 村田浩一郎,阿部亨,堀口進: "色符号化スリット光投影法における鏡を用いた光学系の死角の削減法" 電気関係学会 北陸支部連合大会. F-61. 401 (1994)

    • Related Report
      1994 Annual Research Report

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Published: 1994-04-01   Modified: 2016-04-21  

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