Budget Amount *help |
¥2,400,000 (Direct Cost: ¥2,400,000)
Fiscal Year 1997: ¥500,000 (Direct Cost: ¥500,000)
Fiscal Year 1996: ¥500,000 (Direct Cost: ¥500,000)
Fiscal Year 1995: ¥1,400,000 (Direct Cost: ¥1,400,000)
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Research Abstract |
This project was aimed at demonstrating developmental processes of understanding others' play intentions during infancy. Along this purpose, playful teasing interactions between an infant and his/her mother were observed longitudinally. For infants to enjyo such interactions, it was hypothesized that they have to be capable to engage such meta-communication as responding not to actions themselves but to play intentions conveyed through the actions. Before setting up the observation, however, there had been a methodological difficulty to be overcome. Playful teasing interactions are never observed under a controlled situation at an experimental laboratory and hardly in the home situation that an observer presences aside. Then I invented a new technique named "Video Diary". Fifteen mothers who participated in this project were given a camcoder and asked to record their everyday interaction with their baby from infant age of month 6 to 18, for their own memory of child rearing just like writing a diary. As a result, this methodology was very successful in collecting natural mother-infant interaction data. Then, episodes of playful teasing were extracted out of the tapes and their protocols were made. They showed following results ; a) some 6-month babies showed joyful responses to maternal playful teasing ; b) around 10 months of age, infants expressed their laughter selectively as if teaching mothers' misunderstanding of their baby's interaction preferences ; c) from around the first birthday, some infants showed playful teasing to their mother. Those results were considered as suggesting that intimate relationships like between mother-child underlay "the space of 'WE'" and intimate persons seek mutual emotion-satisfaction, in other words, the moment of intersubjectivity attainment through making-fun interactions.
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