Project/Area Number |
07558045
|
Research Category |
Grant-in-Aid for Scientific Research (A)
|
Allocation Type | Single-year Grants |
Section | 展開研究 |
Research Field |
Intelligent informatics
|
Research Institution | Nagoya University |
Principal Investigator |
SAITO Hirofumi Nagoya University, Graduate School of Human Informatics, Professor, 大学院人間情報学研究科, 教授 (40178504)
|
Co-Investigator(Kenkyū-buntansha) |
KAWAKAMI Masahiro Nagoya University, School of Education, Research Assistant, 教育学部, 助手 (40242789)
TONOIKE Toshiyuki Nagoya University, Faculty of Language and Culture, Associate Professor, 言語文化部, 助教授 (80180157)
HATTA Takeshi Nagoya University, School of Informatics and Sciences, Professor, 情報文化学部, 教授 (80030469)
MIWA Kazuhisa Nagoya University, Graduate School of Human Informatics, Associate Professor, 大学院人間情報学研究科, 助教授 (90219832)
KAKEHI Kazuhiko Nagoya University, Graduate School of Human Informatics, Professor, 大学院人間情報学研究科, 教授 (90262930)
|
Project Period (FY) |
1995 – 1997
|
Project Status |
Completed (Fiscal Year 1997)
|
Budget Amount *help |
¥14,700,000 (Direct Cost: ¥14,700,000)
Fiscal Year 1997: ¥3,700,000 (Direct Cost: ¥3,700,000)
Fiscal Year 1996: ¥4,300,000 (Direct Cost: ¥4,300,000)
Fiscal Year 1995: ¥6,700,000 (Direct Cost: ¥6,700,000)
|
Keywords | Kanji / learning / support / radical / 支援 / 漢字 / CAI / マルチメディア |
Research Abstract |
In this project, we aimed at developping a support tool of Kanji learning, which is available to access via internet. We have analyzed the structure of Kanji in the JIS norm, and made the data-base table of radical-combination of Kanji. Based on the table, we consider some factors affecting the level of difficulty in a learning-assistance game "Do Now", which is designed to focus the learner's attention on the role of radicals in Kanji characters. In particular we differentiate "characteristics of radicals" from "characteristics of arrangements of radicals", and stress that both aspects are important in controlling the level of difficulty in "Do Now". Some other factors for adjusting the level of difficulty in the game are also discussed.
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