Project/Area Number |
07680272
|
Research Category |
Grant-in-Aid for Scientific Research (C)
|
Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
教科教育
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Research Institution | Hyogo University of Teacher Education |
Principal Investigator |
MATSUURA Masashi Hyogo University of Teacher Education, school Education, Professor, 学校教育学部, 教授 (40036447)
|
Co-Investigator(Kenkyū-buntansha) |
HASHIMOTO Takayuki Osaka Kyoiku University, school Education, Professor, 教育学部, 教授 (30026273)
西村 治彦 兵庫教育大学, 学校教育学部, 助教授 (40218201)
|
Project Period (FY) |
1995 – 1997
|
Project Status |
Completed (Fiscal Year 1997)
|
Budget Amount *help |
¥2,200,000 (Direct Cost: ¥2,200,000)
Fiscal Year 1997: ¥800,000 (Direct Cost: ¥800,000)
Fiscal Year 1996: ¥600,000 (Direct Cost: ¥600,000)
Fiscal Year 1995: ¥800,000 (Direct Cost: ¥800,000)
|
Keywords | Cognitive Science / Multimedia / Technology Education / Teaching Material / 技術科 / 教材開発 |
Research Abstract |
We researched the ability of the multimedia for teaching materials in the technology education. This research ran for three years. In this period, the circumstance of multimedia for personal computer was greatly advanced and was increased the ability of computer Performance. As hardware, it was greatly related to the high speed for CPU,low cost for memory, increasing of the amounts of memories for the device and high speed. In software, it is need the computer graphic soft, movie soft and authoring soft. As we examine many CG soft, we make sure that it is better to make the shape to operate the primitives were STRATAStudio in the subject of technology education. Video shop as movie soft was done completely and useful. It is not easy to utilize the Hyper card as authoring soft to movie. Particularly, it is not easy to use this three software. Also, it is the most important problem that have to store the knowledge and be accustomed to it. Accordingly how strategy was made based on the process of students consciousness for teaching materials. This is the most important problem.
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