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Development of a 3D Video Camera by using Polynocular Stereo

Research Project

Project/Area Number 09358006
Research Category

Grant-in-Aid for Scientific Research (A)

Allocation TypeSingle-year Grants
Section展開研究
Research Field Intelligent informatics
Research InstitutionUniversity of Tsukuba

Principal Investigator

OHTA Yuichi  INSTITUTE OF ENGINEERING MECHANICS AND SYSTEMS, UNIVERSITY OF TSUKUBA, PROFESSOR, 機能工学系, 教授 (50115804)

Co-Investigator(Kenkyū-buntansha) SATOH Kiyohide  MIXED REALITY SYSTEMS LABORATORY, RESEARCH SECTION 1, RESEARCHER, アール・システム研究所・第一研究室, 研究員
YAMAMOTO Hiroyuki  MIXED REALITY SYSTEMS LABORATORY, RESEARCH SECTION 1, HEAD, アール・システム研究所・第一研究室, 室長
NAKAMURA Yuichi  INSTITUTE OF ENGINEERING MECHANICS AND SYSTEMS, UNIVERSITY OF TSUKUBA, ASSOCIATE PROFESSOR, 機能工学系, 助教授 (40227947)
Project Period (FY) 1997 – 1999
Project Status Completed (Fiscal Year 1999)
Budget Amount *help
¥25,900,000 (Direct Cost: ¥25,900,000)
Fiscal Year 1999: ¥8,200,000 (Direct Cost: ¥8,200,000)
Fiscal Year 1998: ¥6,200,000 (Direct Cost: ¥6,200,000)
Fiscal Year 1997: ¥11,500,000 (Direct Cost: ¥11,500,000)
Keywordscomputer vision / 3D video camera / video-rate stereo / polynocular stereo / real time stereo / algorithm integration / 遅延補償アルゴリズム
Research Abstract

This research project is a successor of our previous research project, "3D image display system with motion parallax presentation capability", which was done from 1995 to 1996. It has developed a 3D photography system. In this project, we have tried to develop a 3D video camera system. The difference of the 3D photography and 3D video camera is the real time capability. Our polynocular stereo algorithm developed in the previous project needs a few minutes for the processing of one frame. As a 3D video camera, it is necessary to process 25〜30 frames in every second. In this project, we have succeeded to demonstrate the feasibility of our polynocular stereo algorithm for the video-rate processing. The major results developed in this project are as follows. We have developed a novel algorithm integration scheme to realize a video-rate high precision 3D video camera system. It integrates two stereo algorithms with and without occlusion handling mechanism. We also have developed a stereo core algorithm that fully utilizes the MMX architecture of a Pentium processor. It realizes the video-rate stereo processing on an ordinary PC. An experimental 3D video camera system has been developed.

Report

(4 results)
  • 1999 Annual Research Report   Final Research Report Summary
  • 1998 Annual Research Report
  • 1997 Annual Research Report
  • Research Products

    (30 results)

All Other

All Publications (30 results)

  • [Publications] 菅谷保之: "隠れ処理を含まない方式と含む方式の連結統合による多眼ステレオ法"日本バーチャルリアリティ学会論文誌. 4巻・4号. 617-622 (1999)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] 大田友一: "観察者視点の奥行き獲得のためのクライアント・サーバ・センシング"情処研報コンピュータビジョンとイメージメディア. 119・17. 125-132 (1999)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] 市原栄太郎: "NaviView : 仮想車歳カメラ映像による運転者の視角支援"電子情報通信学会論文誌. J82-DII巻・10号. 1816-1825 (1999)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] 三角田健作: "PCを用いたカメラマトリクス・ステレオの高速処理"電子情報通信学会総合大会論文集. (発表予定). (2000)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] 小林俊之: "3視点のアフィン画像を用いた線形的手法による仮想物体像の融合とカメラ姿勢の推定"日本バーチャルリアリティ学会論文誌. 4巻・4号. 599-606 (1999)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] 大田友一: "Vision-Based Geometric Registration of Virtual and Real Worlds"Mixed Reality, Springer-Verlag. 85-100 (1999)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] Yasuyuki Sugaya: "Multiview stereo by integration of two algorithm with/without occlusion handling"Transactions of Virtual Reality Society of Japan. 4-4. 617-622 (1999)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] Yuichi Ohta: "Share-Z : Client-Server Depth Sensing for See-Through HMD"SIG-CVIM of IPSJ. 199-17. 125-132 (1999)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] Eitaro Ichihara: "NaviView : Bird's-Eye View for Highway Drivers Using Roadside Cameras"Proceedings of IEEE Multimedia Systems '99. 2. 559-565 (1999)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] Kensaku Misumada: "High Speed processing of Polynocular Stereo Using a Personal Computer"Proceedings of the IEICE General Conference. D-11-69. 69 (2000)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] Toshihiro Kobayashi: "A Unified Linear Algorithm for a Novel View Synthesis and Camera Pose Estimation in Mixed Reality"Proceedings of IEEE Virtual Reality 2000 Conference. 263-270 (2000)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] Yuichi Ohta: "Vision-Based Geometric Registration of Virtual and Real Worlds"Mixed Reality, Springer-Verlag. 85-100 (1999)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] 菅谷保之: "隠れ処理を含まない方式と含む方式の連結結合による多眼ステレオ法"日本バーチャルリアリティ学会論文誌. 4巻・4号. 617-622 (1999)

    • Related Report
      1999 Annual Research Report
  • [Publications] 大田友一: "観察者視点の奥行き獲得のためのクライアント・サーバ・センシング"情処研報コンピュータビジョンとイメージメディア. 119・17. 125-132 (1999)

    • Related Report
      1999 Annual Research Report
  • [Publications] 市原栄太郎: "NaviView:仮想車載カメラ映像による運転者の視覚支援"電子情報通信学会論文誌. J82-DII巻・10号. 1816-1825 (1999)

    • Related Report
      1999 Annual Research Report
  • [Publications] 三角田健作: "PCを用いたカメラマトリクス・ステレオの高速処理"電子情報通信学会総合大会論文集. (発表予定). (2000)

    • Related Report
      1999 Annual Research Report
  • [Publications] 小林俊広: "3視点のアフィン画像を用いた線形的手法による仮想物体像の融合とカメラ姿勢の推定"日本バーチャルリアリティ学会論文誌. 4巻・4号. 599-606 (1999)

    • Related Report
      1999 Annual Research Report
  • [Publications] 大田友一: "Vision-Based Geometric Registration of Virtual and Real Worlds"Mixed Reality,Springer-Verlag. 85-100 (1999)

    • Related Report
      1999 Annual Research Report
  • [Publications] 大田友一: "Displaying Motion Parallax by Occlusion Detectable Stereo (Invited Paper)" Proc.IEEE and ATR Workshop CVVRHC'98. 35-42 (1998)

    • Related Report
      1998 Annual Research Report
  • [Publications] QUAN LONG: "A New Linear Method for Euclidean Motion/Structure from Three Calibrated Affine View" Proc.IEEE Conf.CVPR'98. 172-177 (1998)

    • Related Report
      1998 Annual Research Report
  • [Publications] 菅谷保之: "実時間ステレオのための時系列の相関を用いたレイテンシー補償" 画像の認識・理解シンポジウム(MIRU'98). 1巻. 201-206 (1998)

    • Related Report
      1998 Annual Research Report
  • [Publications] 福田岳士: "シルエット解析と多視点ステレオの統合による画像からの次元形状獲得と表面反射特性の" 画像の認識・理解シンポジウム(MIRU'98). 1巻. 207-212 (1998)

    • Related Report
      1998 Annual Research Report
  • [Publications] 大田友一: "Occlusion Detectable Stereo for 3D Image Media(Invited Paper)" Proc.SPIE International Symposium on Multispectral Image Processing. 46-53 (1998)

    • Related Report
      1998 Annual Research Report
  • [Publications] 五十嵐浩樹: "シースルーHMDのためのクライアント・サーバ方式による観察者視点の奥行き情報推定" 電子情報通信学会技術研究報告. PRMU-98. (1999)

    • Related Report
      1998 Annual Research Report
  • [Publications] 菅谷 保之、その他: "複合現実感のためのRealtime Delay-free Stereoの提案" 信学技報. PRMU97-112. 59-64 (1997)

    • Related Report
      1997 Annual Research Report
  • [Publications] 松浦 友彦、その他: "隠れ検出の可能な多眼ステレオ法" 電子情報通信学会論文誌. Vol.J80-DII. 1432-1440 (1997)

    • Related Report
      1997 Annual Research Report
  • [Publications] 野口 貴司、その他: "DSPを用いた多眼ステレオ法の高速処理" 信学技報. PRMU96-198. 43-50 (1997)

    • Related Report
      1997 Annual Research Report
  • [Publications] 井上 剛毅、その他: "複合現実感のための線形的手法による仮想物体像合成" 信学技報 PRMU97. 7-12 (1997)

    • Related Report
      1997 Annual Research Report
  • [Publications] 福田 岳士、その他: "シルエットと多眼ステレオの統合による3次元形状の獲得" 信学技報 PRMU97-98. 25-30 (1997)

    • Related Report
      1997 Annual Research Report
  • [Publications] Y.Mukaigawa, その他: "Face Synthesis with Arbitrary Pose and Expression from Several Images" Asian Conference on Computor Vision. Vol.1. 680-687 (1998)

    • Related Report
      1997 Annual Research Report

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Published: 1997-04-01   Modified: 2016-04-21  

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