A Study on the Method of Corposing a Virtual World Model Ainiey the Improvement of Rendering Speed
Project/Area Number |
09480072
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Research Category |
Grant-in-Aid for Scientific Research (B)
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Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
情報システム学(含情報図書館学)
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Research Institution | Tokyo university of agriculture and technology |
Principal Investigator |
KITAJIMA Katsuhiro Tokyo A & T Univ.Dept.of Technology, Professor, 工学部, 教授 (70107556)
|
Co-Investigator(Kenkyū-buntansha) |
YOSHIDA Norimasa Tokyo A & T Univ.Dept.of Technology, Research Assistant, 工学部, 助手 (70277846)
|
Project Period (FY) |
1997 – 1998
|
Project Status |
Completed (Fiscal Year 1998)
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Budget Amount *help |
¥14,100,000 (Direct Cost: ¥14,100,000)
Fiscal Year 1998: ¥1,200,000 (Direct Cost: ¥1,200,000)
Fiscal Year 1997: ¥12,900,000 (Direct Cost: ¥12,900,000)
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Keywords | Virtual Reality / Rendering Speed / Sinplification of Shapes / Mutiple Representation / 3D Model / バーチャルリアリティ / 仮想世界モデル / 形状の多重表現 / 簡略化 / VR / シミュレーション / レンダリング |
Research Abstract |
In virtual reality or various real-time simulations, it is important to improve the rendering time of very complex environments without sacrificing the quality of the images rendered on the screen. Our research is focused on improving the rendering time through the construction of virtual environments for improving rendering performance. The result of our research is summarized as follows. 1. We conduct research on replacing objects with textures in addition to multi-representations. We found out that this approach is effective except when the viewpoint changes dramatically. 2. We employed human visual characteristics for simplification of primitive objects. Objects are simplified as they get farther from the viewpoint, or farther from the center of the attention, or they move quickly. We implemented the system and confirmed its effectiveness. 3. We implemented the dynamic view-dependent simplification/refinement algorithm for an object composed of triangles, The system can dynamically change the numbers of polygons without sacrificing the quality of rendered image. Future research includes the experience with a number of very complex objects.
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Report
(3 results)
Research Products
(7 results)