• Search Research Projects
  • Search Researchers
  • How to Use
  1. Back to previous page

A Study on the Method of Corposing a Virtual World Model Ainiey the Improvement of Rendering Speed

Research Project

Project/Area Number 09480072
Research Category

Grant-in-Aid for Scientific Research (B)

Allocation TypeSingle-year Grants
Section一般
Research Field 情報システム学(含情報図書館学)
Research InstitutionTokyo university of agriculture and technology

Principal Investigator

KITAJIMA Katsuhiro  Tokyo A & T Univ.Dept.of Technology, Professor, 工学部, 教授 (70107556)

Co-Investigator(Kenkyū-buntansha) YOSHIDA Norimasa  Tokyo A & T Univ.Dept.of Technology, Research Assistant, 工学部, 助手 (70277846)
Project Period (FY) 1997 – 1998
Project Status Completed (Fiscal Year 1998)
Budget Amount *help
¥14,100,000 (Direct Cost: ¥14,100,000)
Fiscal Year 1998: ¥1,200,000 (Direct Cost: ¥1,200,000)
Fiscal Year 1997: ¥12,900,000 (Direct Cost: ¥12,900,000)
KeywordsVirtual Reality / Rendering Speed / Sinplification of Shapes / Mutiple Representation / 3D Model / バーチャルリアリティ / 仮想世界モデル / 形状の多重表現 / 簡略化 / VR / シミュレーション / レンダリング
Research Abstract

In virtual reality or various real-time simulations, it is important to improve the rendering time of very complex environments without sacrificing the quality of the images rendered on the screen. Our research is focused on improving the rendering time through the construction of virtual environments for improving rendering performance. The result of our research is summarized as follows.
1. We conduct research on replacing objects with textures in addition to multi-representations. We found out that this approach is effective except when the viewpoint changes dramatically.
2. We employed human visual characteristics for simplification of primitive objects. Objects are simplified as they get farther from the viewpoint, or farther from the center of the attention, or they move quickly. We implemented the system and confirmed its effectiveness.
3. We implemented the dynamic view-dependent simplification/refinement algorithm for an object composed of triangles, The system can dynamically change the numbers of polygons without sacrificing the quality of rendered image. Future research includes the experience with a number of very complex objects.

Report

(3 results)
  • 1998 Annual Research Report   Final Research Report Summary
  • 1997 Annual Research Report
  • Research Products

    (7 results)

All Other

All Publications (7 results)

  • [Publications] N.Yoshida and K.Kitajima: "Polygonol Surface Simplification of Complex Objects for Real Time Display" 4th・Japan France Congress an Mechatuonis. 752-757 (1998)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1998 Final Research Report Summary
  • [Publications] Norimasa Yoshida and Katsuhiro kitajima: "Polygonal Surface Simplification of Complex Objects for Real.Time Display" 4-th Japan-France Congress on Mechatronics. 752-757 (1998)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1998 Final Research Report Summary
  • [Publications] Norimasa Yoshida and Katsuhiro Kitajima: "Polygonal Surface Simplificaton of Compler Objects for Real Time Displa" 4th Japan-France Congress on Mechatronics. 752-757 (1998)

    • Related Report
      1998 Annual Research Report
  • [Publications] 谷口,北嶋他: "景観シミュレータのための階層的な建築CADシステム" 精密工学会学術講演論文集. (1998)

    • Related Report
      1997 Annual Research Report
  • [Publications] 森永,北嶋他: "ファッションデザイナ支援システムの開発(第4報)-衣服モデルの各種変形操作-" 精密工学会春季学術講演論文集. (1998)

    • Related Report
      1997 Annual Research Report
  • [Publications] 加納,北嶋他: "ファッションデザイナ支援システムの開発(第5報)-人体モデルの体形の変形処理について-" 精密工学会春季学術講演論文集. (1998)

    • Related Report
      1997 Annual Research Report
  • [Publications] 高城,北嶋他: "ファッションデザイナ支援システムの開発(第6報)-布の形状変形シミュレーション-" 精密工学会春季学術講演論文集. (1998)

    • Related Report
      1997 Annual Research Report

URL: 

Published: 1997-04-01   Modified: 2016-04-21  

Information User Guide FAQ News Terms of Use Attribution of KAKENHI

Powered by NII kakenhi