Project/Area Number |
09480075
|
Research Category |
Grant-in-Aid for Scientific Research (B)
|
Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
情報システム学(含情報図書館学)
|
Research Institution | Osaka University |
Principal Investigator |
KISHINO Fumio Graduate School of Engineering, Osaka University, Professor, 大学院・工学研究科, 教授 (10283722)
|
Co-Investigator(Kenkyū-buntansha) |
MASAKI Toshihiro Graduate School of Engineering, Osaka University, Research Associate, 大学院・工学研究科, 助手 (30294036)
KITAMURA Yoshifumi Graduate School of Engineering, Osaka University, Assistant Professor, 大学院・工学研究科, 助教授 (80294023)
|
Project Period (FY) |
1997 – 1999
|
Project Status |
Completed (Fiscal Year 1999)
|
Budget Amount *help |
¥14,700,000 (Direct Cost: ¥14,700,000)
Fiscal Year 1999: ¥2,500,000 (Direct Cost: ¥2,500,000)
Fiscal Year 1998: ¥5,100,000 (Direct Cost: ¥5,100,000)
Fiscal Year 1997: ¥7,100,000 (Direct Cost: ¥7,100,000)
|
Keywords | Multi Modal Interface / Virtual Reality / Virtual Nature Environment / Real Environment / Display / Manegement and Editing System / Virtual Object / マルチモーダルインターフェイス / 樹木 |
Research Abstract |
In this research, we discussed the method of cooperative virtual reality system which harmonize the virtual objects and real world. The proposed system does not model all the real scene into the virtual world, but take it in to the system as the images. Moreover, virtual objects are generated and edited with the use of multimodal interface system. Our goal is to establish the essential technology for the proposed system. The main results are as follows : Manipulation in the virtual nature environment As a first step towards the system, in which the user is able to operate plant models inside the virtual environment freely with natural interface, we explore the method about dynamic object data reconstruction. So, we can arrange the operations of plant in order and investigate the method that is able to divide plant models according to their parts. Navigation in an enormous virtual environment We propose a manipulation technique to intuitively control the "bird's eye" overview display of an entire large-scale virtual environment in a display system that present a user with both overviews (global views) and a life-size virtual environment (local view) simultaneously. It enables efficient navigation even in enormous and complicated environments using both global and local views. The motion of the bird's eye viewpoint interlocks with the relative motion of the user's viewpoint and his/her hand, therefore, the user can control the "bird's eye" viewpoint by intuitive manipulation. Panoramic real images for real-time walk-through We proposed a method to create a realistic distant scenery in a virtual environment using panoramic real images taken by an omnidirectional stereo imaging sensor. The system can represent motion parallax following viewpoints according to user's movement.
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