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Development of the Business Education Tool for Professional Job Training

Research Project

Project/Area Number 09558044
Research Category

Grant-in-Aid for Scientific Research (B)

Allocation TypeSingle-year Grants
Section展開研究
Research Field 社会システム工学
Research InstitutionUniversity of Tsukuba

Principal Investigator

SUZUKI Hisatoshi  Socio-Economic Planning, University of Tsukuba, Professor, 社会工学系, 教授 (10108219)

Co-Investigator(Kenkyū-buntansha) HIRASE Chizuru  Socio-Economic Planning, University of Tsukuba, Associate Professor, 社会工学系, 助教授 (80241769)
TERANO Takao  Socio-Economic Planning, University of Tsukuba, Professor, 社会工学系, 教授 (20227523)
KUNO Yasushi  Socio-Economic Planning, University of Tsukuba, Professor, 社会工学系, 教授 (00170019)
FUJIMORI Hiroshi  International Economics, Reitaku University, Associate Professor, 国際経済学部, 助教授 (50306403)
TSUDA Kazuo  Socio-Economic Planning, University of Tsukuba, Associate Professor, 社会工学系, 助教授 (50302378)
徐 華  筑波大学, 社会工学系, 助教授 (40253025)
小倉 昇  筑波大学, 社会工学系, 教授 (10145352)
木村 雄偉  筑波大学, 社会工学系, 教授 (50205001)
Project Period (FY) 1997 – 2000
Project Status Completed (Fiscal Year 2001)
Budget Amount *help
¥8,300,000 (Direct Cost: ¥8,300,000)
Fiscal Year 2000: ¥1,600,000 (Direct Cost: ¥1,600,000)
Fiscal Year 1999: ¥1,200,000 (Direct Cost: ¥1,200,000)
Fiscal Year 1998: ¥3,000,000 (Direct Cost: ¥3,000,000)
Fiscal Year 1997: ¥2,500,000 (Direct Cost: ¥2,500,000)
KeywordsBusiness Game / Gaming & Simulation / Game on Network / Platform for Development / Education Tool / Decision Making Tool / Agent System / 経営シミュレーション / 企業情報システム / 高度職業人教育 / モデリング / グループウェア / WWW環境
Research Abstract

To understand real business and to make better management, it is essential to recognize information flows in the enterprise business, to selecting necessary communication functions and to design a mechanism of collection and display of the appropriate information. It is easily realized by developing a new business game where we are carrying out the imitation of management. In this research, we tried to measure and to evaluate the educational effect of business game as the professional job-training tool for businesspersons. We developed a prototype platform on UNIX operating system to generate an original business game. Any student who is not expert on computer programming can develop and develop his own new business game within a few days on the platform. Secondly, we transplant the prototype platform to Microsoft Windows operating system where any beginner can easily develop and execute their original business games on a usual personal computer network.
We applied actually the platform to the education for businesspersons at the part-time graduate school in University of Tsukuba. By our experience, we confirmed that it is efficient as the education tool for business training.

Report

(5 results)
  • 2001 Final Research Report Summary
  • 2000 Annual Research Report
  • 1999 Annual Research Report
  • 1998 Annual Research Report
  • 1997 Annual Research Report
  • Research Products

    (30 results)

All Other

All Publications (30 results)

  • [Publications] Fujimori, H.: "Alexander Islands : GSSM Tiny Business Simulator on the WWW"Developments in Business Simulation and Experimential Learning (ABSEL'99). 26. 224-225 (1999)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] Terano, T: "Understanding Your Business through Home-Made Simulator Development"Developments in Business Simulation and Experimential Learning (ABSEL'99). 26. 65-71 (1999)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] Fujimori, H.: "Business Game Development Toolkit for the WWW Environment"Proc. 3rd Int. Conf. on Knowledge-Based Intelligent Information Engineering Systems (KES'99). 469-472 (1999)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] 寺野隆雄: "ソフトウェアエージェントを備えたビジネスゲーム開発・実行環境"日本ソフトウェア科学会第8回マルチエージェントと協調計算ワークショップ(MACC'99)論文集. 73-74 (1999)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] 藤森洋志: "社会人大学院におけるビジネスゲーム開発環境"日本シミュレーション&ゲーミング学会第11回全国大会発表論文集. 106-109 (1999)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] 白井宏明: "WWW環境を利用したビジネスゲーム開発ツール"教育システム情報学会誌. 17. 339-348 (2000)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] 久野靖: "コンピュータネットワークと情報"共立出版. 143 (2000)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] Fujimori, H., Y. Kuno, H. Shirai, H. Suzuki and T. Terano: "Alexander Islands: GSSM Tiny Business Simulator on the WWW"Developments in Business Simulation and Experimental Learning (ABSEL'99). Vol.26. 224-225 (1999)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] Terano, T., H. Suzuki, Y. Kuno, H. Fujimori, H. Shirai, C. Nishio, N. Ogura and M. Takahashi: "Understanding Your Business through Home-Made Simulator Development"Developments in Business Simulation and Experimental Learning (ABSEL'99). Vol.26. 65-71 (1999)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] Fujimori, H., H. Shirai, H. Suzuki, Y. Kuno, K. Tsuda, T. Terano: "Business Game Development Toolkit for the WWW Environment"Proc. of 3rd Int. Conf. on Knowledge Based Intelligent Information Engineering Systems (KES'99). 469-472 (1999)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] Terano, T. H. Suzuki, Y. Kuno, K. Tsuda, H. Fujimori, H. Shirai: "Business Game Development Toolkit With Software Agents (in Japanese)"Proc. of 8th Multi-Agent and Cooperative Computing Workshop, Kyoto, Japan. 73-74 (1999)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] Fujimori, H.: "Development Environment for Business Game in Professional School (in Japanese)"Proc. of 11th National Conference on Simulation and Gaming society of Japan. 106-109 (1999)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] Shirai, H., H. Fujimori, Y. Kuno, H. Suzuki, T. Terano, K. Tsuda: "Developing Tool of Business Game using WWW Environment (in Japanese)"J. of Education System & Information Society of Japan. Vol.17,No.3. 339-348 (2000)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] Kuno, Y.: "Computer Network and Information (in Japanese)"Kyoritsu Publishers. 1-143 (2000)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] 白井,藤森,久野,鈴木,寺野,津田: "WWW環境を利用したビジネスゲーム開発ツール"教育システム情報学会誌. 17巻3号. 339-348 (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] Chizuru NISHIO (HIRASE): "The Qualitative Contents of Television Advertising and its Penetration : The Case in Japan"Marketing Intelligence &.. 18巻2号. 78-86 (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] Xu.H and H.Mukaidani: "The Linear Quadratic Dynamic Game for Discrete-Time Descriptor Systems"Proceedings of the 39th IEEE Conference on Decision and Control.. 1巻. 3696-3702 (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] 兼宗進,久野靖: "学校教育用オブジェクト指向言語/環境の構想について"情報教育シンポジウム論文集(IPSJ Symposium Series). 2000巻9号. 79-82 (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] Y.Kadono,T.Terano: "How Information Technology Creates Value in Business Management"Proc.5th Joint Conference on Information Sciences. 2巻. 883-886 (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] 寺野隆雄,倉橋節也: "エージェントシミュレーションによる社会的インタラクションの分析"組織科学. 34巻2号. 23-35 (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] 久野靖: "コンピュータネットワークと情報"共立出版. 143 (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] Fujimori,H.: "Alexander Islands:GSSM Tiny Business Simulator on the WWW"Developments in Business Simulation and Expermential Learning(ABSEL'99). 26. 224-225 (1999)

    • Related Report
      1999 Annual Research Report
  • [Publications] Terano,T: "Understanding Your Business through Home-Made Simulator Development"Developments in Business Simulation and Expermential Learning(ABSEL'99). 26. 65-71 (1999)

    • Related Report
      1999 Annual Research Report
  • [Publications] 寺野隆雄: "社会科学を実験科学に:エージェントで社会をみる"第13回人工知能学会全国大会論文集. 34-39 (1999)

    • Related Report
      1999 Annual Research Report
  • [Publications] Fujimori,H:: "Business Game Development Toolkit for the WWW Environment"Proc.3rd Int.Conf.On Knowledge-Based Intelligent Information Engineering Systems( KEN'99). 469-472 (1999)

    • Related Report
      1999 Annual Research Report
  • [Publications] 寺野隆雄: "ソフトウエアエージェントを備えたビジネスゲーム開発・実行環境"日本ソフトウエア科学会第8回マルチエージェントと協調計算ワークショップ(MACC'99)論文集. 73-74 (1999)

    • Related Report
      1999 Annual Research Report
  • [Publications] 藤森洋志: "社会人大学院におけるビジネスゲーム開発環境"日本シミュレーション&ゲーミング学会 第11回全国大会発表論文集. 106-107 (1999)

    • Related Report
      1999 Annual Research Report
  • [Publications] 新井祐: "売店の混雑解消〜生協改造大作戦〜" 秋季研究発表会アブストラクト集. 86-87 (1998)

    • Related Report
      1998 Annual Research Report
  • [Publications] 鈴木久敏: "「知」の創成技術モデル・ベース・プランニング」" ENGINEERS. 584号. (1997)

    • Related Report
      1997 Annual Research Report
  • [Publications] 鈴木久敏: "「知」の創成技術モデル・ベース・プランニング」" ENGINEERS. 584号. (1997)1-4

    • Related Report
      1997 Annual Research Report

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Published: 1997-04-01   Modified: 2016-04-21  

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