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Studies on dynamic process of contingency on choice behavior

Research Project

Project/Area Number 10610083
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field 実験系心理学
Research InstitutionKeio University

Principal Investigator

SAKAGAMI Takayuki  Keio University, Dept.of Psychology, Professor, 文学部, 教授 (90146720)

Project Period (FY) 1998 – 1999
Project Status Completed (Fiscal Year 1999)
Budget Amount *help
¥3,800,000 (Direct Cost: ¥3,800,000)
Fiscal Year 1999: ¥600,000 (Direct Cost: ¥600,000)
Fiscal Year 1998: ¥3,200,000 (Direct Cost: ¥3,200,000)
Keywordsprediction game task / inter-trial interval / mixed strategy / concurrent VI VI / resistance to change / human / pigeons / rats / 試行間間隔 / 予告刺激 / チキンのジレンマ / ゲーム / 選択行動 / 動的変容過程 / TFT方略
Research Abstract

We decided on the following two topics in our behavioral research of game situations. Both topics focus on the dynamic processes of choice behavior in game situations: 1) Methodological and theoretical considerations of games in animal learning research. 2) Identification of variables that control choice behavior in game situations.
We devised (or critically analysed) the Prediction Game Task (PGT) and showed that it involves parts of various experimental procedures, such as the concurrent chains schedule of reinforcement and the delayed matching-to-sample procedure with different outcomes. We also reviewed quantitative models in behavior analysis and related fields and examined several models that are appropriate for the simulation of choice behavior in game situations.
PGT is a procedure that consists of five successive events: (1) a predictive stimulus, (2) a choice response, (3) an informative stimulus, (4) required responses for obtaining reinforcers, and (5) reinforcers. Coincidenc … More e vs. non-coincidence between a predictive and an informative stimulus represents a cooperative vs. defect move of an experimenter (an environment) side, but coincidence vs. non-coincidence between a predictive stimulus and a choice response represents a cooperative vs. defect move of a subject side. According to a payoff matrix that characterizes a game situation, combinations of two moves determine the number of responses required to receive a reinforcer. Under a series of experiments that adopted "the chicken dilemma" as a payoff matrix, rats showed strong position preference and their behavior was not modified by time-out and correction method, prolonged inter-trial intervals, and shortened intervals between a choice response and the onset of an informative stimulus. Human subjects, on the other hand, followed the choice-distribution ratio of the experimenter side if there were no predictive stimuli, and followed the ratio of the predictive stimuli if they were introduced. Their behavior, however, depended on the information reliability correlated with these stimuli.
In our studies on resistance to change (RC), which is an another measure of preference and its dynamic process in a choice situation, pigeons showed higher RC during an alternative that produced higher reinforcement rate when their responding was disrupted by prefeeding, but not when it was disrupted by extinction that followed an exposure to a concurrent VI VI schedule. But in both the prefeeding and extinction procedures, no differences in choice proportion were obtained between baseline training and response disrupting operation. Less

Report

(3 results)
  • 1999 Annual Research Report   Final Research Report Summary
  • 1998 Annual Research Report
  • Research Products

    (8 results)

All Other

All Publications (8 results)

  • [Publications] 神谷直樹、坂上貴之: "行動の数理モデルとシミュレーション"慶應義塾大学大学院社会学研究科紀要. 48号. 1-22 (1998)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] Kamiya, N. and Sakagami, T.: "Mathematical model of behavior and simulation"Studies in Sociology, Psychology, and Education. No.48. 1-22 (1998)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] Igaki, T. and Sakagami, T.: "Resistance to change and preference in the simultaneous and successive choice situation in pigeons"Proceedings of the 16th annual convention of Japanese Association for Behavior Analysis. 110-111 (1998)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] Sakagami, T, and Minekawa, T.: "Choice behavior under game simulatedsituation in rats"Proceedings of the 62nd annual convention of Japanese Psychological Association. 767 (1998)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] Sakagami, T.: "Quantitative analysis in research of animal behavior : Schedule of reinforcement and quantitative analysis of behavior."Proceedings of the 62nd annual convention of Japanese Psychological Association. s9. (1998)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] Sakagami, T.: "Development of stuudes in choice behavior : Approach from game theory"Proceedings of the 62nd annual convention of Japanese Psychological Association. s67. (1998)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] Sakagami, T. and Kodama, Y.: "Choice behavior in rats using prediction game task: Control by predictive stimuli"Proceedings of the 17th annual convention of Japanese Association for Behavior Analysis. 88-89 (1999)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] 神谷 直樹: "行動の数理モデルとシミュレーション" 慶應義塾大学大学院社会学研究科紀要. 48号(未定). (1998)

    • Related Report
      1998 Annual Research Report

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Published: 1998-04-01   Modified: 2016-04-21  

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