• Search Research Projects
  • Search Researchers
  • How to Use
  1. Back to previous page

Knowledge-based Product development : case study of the Japanese Firm from the viewpoint of 3-D CAD model

Research Project

Project/Area Number 10630107
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field Business administration
Research InstitutionThe University of Tokyo

Principal Investigator

BABA Yasunori  Research into Artifacts Center for Engineering, The University of Tokyo, Professor, 人工物工学研究センター, 教授 (80238229)

Co-Investigator(Kenkyū-buntansha) KIRIYAMA Takashi  Research into Artifacts Center for Engineering, The University of Tokyo, Associate Professor, 人工物工学研究センター, 助教授 (10234402)
Project Period (FY) 1998 – 1999
Project Status Completed (Fiscal Year 1999)
Budget Amount *help
¥3,800,000 (Direct Cost: ¥3,800,000)
Fiscal Year 1999: ¥1,400,000 (Direct Cost: ¥1,400,000)
Fiscal Year 1998: ¥2,400,000 (Direct Cost: ¥2,400,000)
KeywordsKnowledge base / Design environment / Digital contents / Product development / Computer Support / TV Game / Innovation / Industrial Cluster / ケームソフト
Research Abstract

Our research argues that information technologies play a central role in the creation of knowledge-based product development. Based on our observation on manufacturing industries, the research argues that information technologies can contribute not only to efficiency improvements but also to improved hypothesis creation capabilities in engineers and organization. It discusses the factors that hinder the effective introduction of ITs as well as the potential management and organizational requirements for successful adaptation.
Regarding post industrial products like game software, the research finds that sharing a common field (Ba) has enabled Japanese firms to flexibly apply the knowledge-based product development. Ba has been nurtured by the collaboration between a leader and team members, and the implementation of co-creation has been based on the smooth exchange of information and sense of fraternity among participants.
In addition to the Ba of micro level, i.e. organizational "Ba", our research presents a hypothesis that dynamics of game software development can be adequately perceived from the viewpoint of macro level "Ba", i.e. industrial clustering. We insist the finding of "Tokyo Game-soft Cluster" and attempt at inquiring why the observed clustering has been emerged.
Major factors affecting the firms' locational preference include the quality of developmental condition of a certain space defined by the existence of educational institution, access to market, etc. The paper also emphases the amenity aspect of the space, i.e. the quality of community life inviting the flow of innovative creators. The most remarkable area from this viewpoint is found to be "Yamanote-line South" Cluster inside Tokyo.

Report

(3 results)
  • 1999 Annual Research Report   Final Research Report Summary
  • 1998 Annual Research Report
  • Research Products

    (15 results)

All Other

All Publications (15 results)

  • [Publications] 馬場靖憲: "東京ゲームクラスター:総合的考察"研究・技術・計画. Vol.15・No.1. (2000)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] 馬場靖憲: "東大生ベンチャー提案からの仮設提案:ポスト工業社会の展望"ベンチェーズ・レビュー. Vol.1・No.1. 93-103 (1999)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] 馬場靖憲: "東京ゲームクラスター:企業の空間的集積"研究・技術・計画. Vol.14・No.4. (1999)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] Kiriyama, T. et al.: "Strategic Knowledge acquisition: a case study of learning through prototyping"Knowledge-Based Systems. Vol. 11. 399-404 (1998)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] 馬場靖憲: "デジタル価値創造"NTT出版. 244 (1998)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] Baba, Yasunori: "Tokyo Game soft Cluster : Analysis on Formation Process the Journal of Science Policy and Research Management"The Journal of Science Policy and Research Management. Vol. l5, No. 1. (2000)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] Baba, Yasunori: "Tokyo Game soft Cluster : Analysis on Firms' Spatial Agglomeration"The Journal of Science Policy and Research Management. Vol. 14, No. 4. (1999)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] Baba, Yasunori: "Analysis on Venture Proposal of University Students : the Case of the Univ. of Tokyo"Japan Venture Review. No. 1. 93-103 (1999)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] Kiriyama, T. et al.: "Strategic Knowledge acquisition : a case study of learning through prototyping."Knowledge-Based Systems. Vol. 11. 399-404 (1998)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] Baba, Yasunori: "Digital Value Creation"NTT publisher, Tokyo. 244 (1998)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      1999 Final Research Report Summary
  • [Publications] 馬場靖憲: "東京ゲームクラスター:総合的考察"研究・技術・計画. (2000)

    • Related Report
      1999 Annual Research Report
  • [Publications] 馬場靖憲: "東京ゲームクラスター:企業の空間的集積"研究・技術・計画. Vol.14・No.4. (1999)

    • Related Report
      1999 Annual Research Report
  • [Publications] 馬場靖憲: "東大生ベンチャー提案からの仮説提案:ポスト工業社会の展望"ベンチェーズ・レビュー. Vol.1・No.1. 93-103 (1999)

    • Related Report
      1999 Annual Research Report
  • [Publications] Kiriyama,T.et al.: "Strategic knowledge a cquisition : a case study of learning through prototyping" Knowledge-Based Systems. Vol.11. 399-404 (1998)

    • Related Report
      1998 Annual Research Report
  • [Publications] 馬場靖憲: "デジタル価値創造" NTT出版, 244 (1998)

    • Related Report
      1998 Annual Research Report

URL: 

Published: 1998-04-01   Modified: 2016-04-21  

Information User Guide FAQ News Terms of Use Attribution of KAKENHI

Powered by NII kakenhi