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Research on the development of human cognition and the cultivation of communication ability in virtual space

Research Project

Project/Area Number 11358002
Research Category

Grant-in-Aid for Scientific Research (A)

Allocation TypeSingle-year Grants
Section展開研究
Research Field Educational technology
Research InstitutionNational Institute Of Multimedia Education

Principal Investigator

SAKAMOTO Takashi  NIME, Director-General, 所長 (00016338)

Co-Investigator(Kenkyū-buntansha) ASAI Kikuo  NIME, R&D, Associate Professor, 研究開発部, 助教授 (90290874)
YAMADA Tsuneo  NIME, R&D, Professor, 研究開発部, 教授 (70182540)
SUGIMOTO Yuji Y.  NIME, R&D, Professor, 研究開発部, 教授 (90311167)
OSAWA Noritaka  NIME, R&D, Associate Professor, 研究開発部, 助教授 (30251721)
NISHINA Emi  NIME, R&D, Associate Professor, 研究開発部, 助教授 (20260010)
Project Period (FY) 1999 – 2001
Project Status Completed (Fiscal Year 2001)
Budget Amount *help
¥38,910,000 (Direct Cost: ¥36,300,000、Indirect Cost: ¥2,610,000)
Fiscal Year 2001: ¥11,310,000 (Direct Cost: ¥8,700,000、Indirect Cost: ¥2,610,000)
Fiscal Year 2000: ¥9,500,000 (Direct Cost: ¥9,500,000)
Fiscal Year 1999: ¥18,100,000 (Direct Cost: ¥18,100,000)
KeywordsVirtual environmental / Virtual space / Quantity presence / High-speed network transmission / Skill study teaching materials / Technology understanding / Physiological evaluation / Psychological evaluation
Research Abstract

1.Virtual space system high-speed network transmission research
It succeeded in the basic experiment using the high-speed network between National Institute of Multimedia Education, the Communications Research Laboratory (Tokyo), and the Keihanna information communication fusion research center (Kyoto) for remote educational application. And the mutual connection of high presence system in different places using a high-speed network and the remote cooperation study system which shared 3D-CG space and the 3D-CG model was examined.
2.Development of virtual space applied research
(1)Development and evaluation of high presence skill study teaching materials
For the research using the virtual environmental system of the linguistic educational technique, the parameter was set up according to screen composition and picture output composition, the prototype of the teaching materials for skill learning was developed.
(2)Technology understanding in virtual space
For understanding of space by moving sp … More ace freely virtually, the content which displays fixed stars, planets, satellites, comets, etc.were developed and improved. And 3-dimensional visualization of the solar wind space distribution obtained by interplanetary space scintillation observation was examined and realized.
In order to promote an understanding of the action of abstract notions and programs for an object-oriented program, the programming environment using virtual reality technology was designed, the visualizing method which expresses the succession relation of a class with form was devised, and fundamental contents were developed. Furthermore, audiblization was developed, visualization and the audible programming environment were fixed, and the subject experiment was conducted.
3.Evaluation Research
(1)Physiological Evaluation in Virtual Space
In order that the reality of images might evaluate the physiological influence of an understanding of students, or degree of concentration and fatigue, the detection/evaluation technique of physiological influence was examined. And the experiment equipment for detection/evaluation of physiological influence was introduced, and the basic experiment was conducted. And the Hi-Vision video was edited simply, and improvement. Moreover the system which presents three dimensional audio by many channels synchronizing with video was built.
(2)Mental Evaluation in Virtual Space
The detection/evaluation technique of mental influence was examined, and the system for acquiring the basic data of center-of-gravity movement was developed. From the 3 sides of the human being of feeling, action and cognition, in order that virtual space might evaluate the psychological influence to human, about the influence of the number of screens, and the influence of the movement frequency of a stimulus image, the measuring method of "presence" of a multiple display system was completed mostly, and it contributed to the journal after subject experiment data collection. Less

Report

(4 results)
  • 2001 Annual Research Report   Final Research Report Summary
  • 2000 Annual Research Report
  • 1999 Annual Research Report
  • Research Products

    (31 results)

All 2002 2001 2000 Other

All Journal Article (12 results) Book (2 results) Publications (17 results)

  • [Journal Article] Viewpoint Motion Control by Body Position in Immersive Projection Display2002

    • Author(s)
      Kikuo Asai, Noritaka Osawa, Yuji Y.Sugimoto
    • Journal Title

      Symposium on Applied Computing (SAC) 2002

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Journal Article] Viewpoint Motion Control by Body Position in Immersive Projection Display2002

    • Author(s)
      Kikuo Asai, Noritaka Osawa, Yuji Y.Sugimoto
    • Journal Title

      ACM, Symposium on Applied Computing (SAC) 2002

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Journal Article] A Dancing Programmer in an Immersive Virtual Environment2001

    • Author(s)
      Noritaka Osawa, Kikuo Asai, Yuji Y.Sugimoto, Fumihiko Saito
    • Journal Title

      Symposium on Visual/Multimedia Approaches to Programming and Software Engineering (VLSEM2001)

      Pages: 348-349

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Journal Article] Browsing of 3D Polygonal Models Using an Immersive Display2001

    • Author(s)
      Motofumi T.Suzuki
    • Journal Title

      IEEE International Conference on Systems, Man, and Cybernetics (SMC2001)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Journal Article] Outlines of Immersive Virtual Environment System, "TEELeX" and its application for higher education2001

    • Author(s)
      Yuji Y.Sugimoto, Kikuo Asai, Noritaka Osawa, Motofumi T.Suzuki
    • Journal Title

      ITHET01 (International Conference on Information Technology Based Higher Education and Training

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Journal Article] メディア視覚像の精細度感性評価2001

    • Author(s)
      前川督雄, 中津良平, 河合徳枝, 仁科エミ, 大橋 力
    • Journal Title

      映像情報メディア学会誌 55

      Pages: 1186-1197

    • NAID

      110003685889

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Journal Article] 大型サラウンド・ディスプレイの視覚的効果の測定-上下面のスクリーンの影響-2001

    • Author(s)
      望月 要, 大西 仁, 杉本 裕二
    • Journal Title

      電子情報通信学会ソサイエティ大会 B-11-7

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Journal Article] Outlines of Immersive Virtual Environment System,"TEELeX", and its application for higher education2001

    • Author(s)
      Yuji Y.Sugimoto, Kikuo Asai, Noritaka Osawa, Motofumi T.Suzuki
    • Journal Title

      ITHET01 (International Conference on Information Technology Based Higher Education and Training)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Journal Article] The degree sensitivity evaluation of minuteness of a media vision image2001

    • Author(s)
      The Tadao Maekawa, Ryohei Nakatsu, the Tokue Kawai, Emi Nishina, Tsutomu Ohashi
    • Journal Title

      The Institute of Image information and Television Engineers (in Japanese) 55

      Pages: 1186-1197

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Journal Article] Measurement of the visual effect of a large-sized SARAUNDO display Influence of the screen of-vertical side □2001

    • Author(s)
      Kaname Mochizuki, Hitoshi Onishi, Yuji Y.Sugimoto
    • Journal Title

      Electronic information communication society, society convention (in Japanese) B-11-7

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Journal Article] 全方向型仮想空間内の探索経験による実在空間での空間定位2000

    • Author(s)
      近藤智嗣
    • Journal Title

      日本教育工学雑誌 S24

      Pages: 41-44

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Journal Article] The space normal position in the actual existence space by the search experience in all direction type virtual space2000

    • Author(s)
      Tomotsugu Kondo
    • Journal Title

      Japan educational technology society (in Japanese) S24

      Pages: 41-44

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Book] 教育メディア科学2001

    • Author(s)
      坂元昂, 永岡慶三, 山田恒夫, 杉本裕二, 仁科エミ, 高橋秀明, 山地弘起他
    • Total Pages
      253
    • Publisher
      オーム社
    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Book] Educational media science(in Japanese)2001

    • Author(s)
      Takashi Sakamioto, Hiroki Yamaji, Keizo Nagaoka, Tsuneo Yamada, Yuji Y.Sugimoto, Emi Nishina, Hideaki Takahashi, et al.
    • Total Pages
      253
    • Publisher
      Ohm-Sha Ltd.
    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2001 Final Research Report Summary
  • [Publications] Noritaka Osawa, Kikuo Asai, Yuji Y.Sugimoto, Fumihiko Saito: "A Dancing Programmer in an Immersive Virtual Environment"Symposium on Visual/Multimedia Approaches to Programming and Software Engineering (VLSEM2001). 348-349 (2001)

    • Related Report
      2001 Annual Research Report
  • [Publications] Kikuo Asai, Noritaka Osawa, Yuji Y.Sugimoto: "Viewpoint Motion Control by Body Position in Immersive Projection Display"Symposium on Applied Computing (SAC) 2002. (2002)

    • Related Report
      2001 Annual Research Report
  • [Publications] Motofumi T.Suzuki: "Browsing of 3D Polygonal Models Using an Immersive Display"IEEE International Conference on Systems, Man, and Cybernetics (SMC2001). (2001)

    • Related Report
      2001 Annual Research Report
  • [Publications] Yuji Y.Sugimoto, Kikuo Asai, Noritaka Osawa, Motofumi T.Suzuki: "Outlines of Immersive Virtual Environment System, "TEELe", and its application for higher education"ITHET01 (International Conference on Information Technology Based Higher Education and Training. (2001)

    • Related Report
      2001 Annual Research Report
  • [Publications] 前川督雄, 中津良平, 河合徳枝, 仁科エミ, 大橋力: "メディア視覚像の精細度感性評価"映像情報メディア学会誌. 55. 1186-1197 (2001)

    • Related Report
      2001 Annual Research Report
  • [Publications] 望月 要, 大西 仁, 杉本 裕二: "大型サラウンド・ディスプレイの視覚的効果の測定-上下面のスクリーンの影響-"電子情報通信学会ソサイエティ大会. B-11-7. (2001)

    • Related Report
      2001 Annual Research Report
  • [Publications] 坂元昴, 永岡慶三, 山田恒夫, 杉本裕二, 仁科エミ, 高橋秀明, 山地弘起他: "教育メディア科学"オーム社. 253 (2001)

    • Related Report
      2001 Annual Research Report
  • [Publications] Noritaka Osawa: "Generation and Evaluation of Glyph Representing Superclass-subclass relationships"Proc.of IEEE Symp.on Visual Languages(VL2000). 81-82 (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] Noritaka Osawa,Kikuo Asai,Yuji Y.Sugimoto: "Immersive Graph Navigation Using Direct Manipulation and Gestures"Symposium on Virtual Reality Software & Technology 2000(VRST2000). 147-152 (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] Motofumi T.Suzuki and Yuji Y.Sugimoto: "Personalized Retrieval from Material Color Databases for3D Polygonal Models""6th International Conference on Virtual Systems and Multimedia(VSMM2000). 577-584 (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] 浅井紀久夫,大澤範高,杉本裕二,山崎聡,鮫島正大: "没入型ディスプレイ提示のための2次元全周撮影装置及び立体映像撮影装置の開発"ヒューマンインタフェース学会研究報告集. 2,2. 57-62 (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] 望月要,大西仁,杉本裕二,永岡慶三: "大型5面ディスプレイの視覚的効果の測定"電子情報通信学会ソサイエティ大会. B-11-10. (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] 近藤智嗣: "全方向型仮想空間内の探索経験による実在空間での空間定位"日本教育工学雑誌. S24. 41-44 (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] 浅井紀久夫、大澤範高、杉本裕二、結城皖曠: "教育応用のための仮想環境システム"情報処理学会、マルチメディア・分散・協調とモーバイル (DICOMO'99)シンポジウム論文集. 553-558 (1999)

    • Related Report
      1999 Annual Research Report
  • [Publications] 大澤範高、浅井紀久夫、杉本裕二、永岡慶三、斉藤史彦: "仮想現実感技術を利用したプログラミング環境の設計と開発"電子情報通信学会信学技報. ET99-47. 59-66 (1999)

    • Related Report
      1999 Annual Research Report
  • [Publications] 武藤憲司、浅井紀久夫、杉本裕二、結城皖曠、島田一雄: "仮想環境システムの音響システムの開発"平成11年度電気関係学会東北支部連合大会論文集. 2A10. 23 (1999)

    • Related Report
      1999 Annual Research Report
  • [Publications] 大澤範高、浅井紀久夫、杉本裕二: "オブジェクト指向プログラミング言語における継承関係の可視化"電子情報通信学会ソサエティ大会論文集. (1999)

    • Related Report
      1999 Annual Research Report

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Published: 1999-04-01   Modified: 2016-04-21  

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