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Sports Training Aid Using Image Processing

Research Project

Project/Area Number 11680209
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field Educational technology
Research InstitutionTOKYO INSTITUTE OF TECHNOLOGY

Principal Investigator

NISHIHARA Akinori  Tokyo Institute of Technology, Professor, 教育工学開発センター, 教授 (90114884)

Co-Investigator(Kenkyū-buntansha) SUDA Kazuhiro  Tokyo Institute of Technology, Associate Professor, 大学院・社会理工学研究科, 助教授 (70192135)
Project Period (FY) 1999 – 2000
Project Status Completed (Fiscal Year 2000)
Budget Amount *help
¥3,400,000 (Direct Cost: ¥3,400,000)
Fiscal Year 2000: ¥1,400,000 (Direct Cost: ¥1,400,000)
Fiscal Year 1999: ¥2,000,000 (Direct Cost: ¥2,000,000)
KeywordsImage Processing / Sports Training / Detection of Player's Position / Badminton / Trace / DSP
Research Abstract

Two systems to detect the position of player in a badminton or tennis court are developed and player movement is analyzed.
The first system can detect player position in real time using an interface using a DSP.Position information is transferred to a personal computer. First an image taken by a camera which is set above the court is subtracted by an image of the court without any players. The player position is detected using a suitable filter. At first indoor games such as badminton is the main target, but the system is upgraded by introducing a background updating algorithm so that it can be used for outdoor games like tennis where the court brightness varies depending on the weather. A noise reduction filter and an algorithm to discard flames which seem to be erroneous are also introduced. The system can process 7 to 8 flames/sec of 128×128 pixel images. Training can be improved by feedback of position and movement information of the player.
The second system handles higher resolutio … More n of 360×240 at the expense of real-time property, and all the processing is performed by software on a PC.In this case each pixel in the difference image is quantized to binary number and labeled so as to remove noise component. Square area around the center of gravity of the player image is taken as an initial template, which is updated in the following flames by the template matching.
Using these systems traces of beginners and experts in badminton singles and doubles. It is charified that, in the singles experts move faster in forward-backward direction and no significant difference in left-right movement, while in the doubles experts move faster in left-right direction and no significant difference in forward-backward movement. Average position also differs between beginners and experts. These results suggest the important points for beginners to practice.
Blood lactate is shown to have strong influence on total distance and mean velocity, which suggests the possibility that the trace analysis can estimate the blood lactate. Less

Report

(3 results)
  • 2000 Annual Research Report   Final Research Report Summary
  • 1999 Annual Research Report
  • Research Products

    (3 results)

All Other

All Publications (3 results)

  • [Publications] 中岡寛,須田和裕,西原明法: "リアルタイム差分画像抽出システムによるバドミントンプレーヤーの軌跡分析"シンポジウム:ヒューマンダイナミクス2000. 00-38. 204-208 (2000)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2000 Final Research Report Summary
  • [Publications] Hiroshi Nakaoka, Kazuhiro Suda and Aknori Nishihara: "Trace Analysis with REAL-TIME DIFFERENCE IMAGE PROCESSING SYSTEM for Badminton Player"Symposium on Human Dynamics. 204-208 (2000)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2000 Final Research Report Summary
  • [Publications] 中岡寛,須田和裕,西原明法: "リアルタイム差分画像抽出システムによるバドミントンプレーヤーの軌跡分析"シンポジウム:ヒューマンダイナミクス2000. 00-38. 204-208 (2000)

    • Related Report
      2000 Annual Research Report

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Published: 1999-04-01   Modified: 2016-04-21  

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