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Implementation of virtual ruler for interactive object design system

Research Project

Project/Area Number 11680361
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field 計算機科学
Research InstitutionHiroshima University

Principal Investigator

HARADA Koichi  Hiroshima University, Faculty of Integrated Arts and Sciences, Professor, 総合科学部, 教授 (90124114)

Project Period (FY) 1999 – 2000
Project Status Completed (Fiscal Year 2000)
Budget Amount *help
¥3,900,000 (Direct Cost: ¥3,900,000)
Fiscal Year 2000: ¥600,000 (Direct Cost: ¥600,000)
Fiscal Year 1999: ¥3,300,000 (Direct Cost: ¥3,300,000)
KeywordsCurvature distribution / Visually natural / Clothoid curves / Bezier spiral / Interactive operation / Key crest line / Bazierスパイラル / 曲率対数分布グラフ / PH曲線 / 自己アフィン性
Research Abstract

The investigation based on the 3D data acquisition system brought the following results :
Curved surfaces might be classified depending on the Gaussian or Mean curvature, while the maximum and minimum curvatures, k1 and k2, respectively, serves as the better index for the classification.
The classification based on the sign of k1 and k2 shows the characteristics that the convex, hyper and concave surfaces appear in this order regarding the size of areas.
If k1 and k2 are closed to zero, appropriate threshold value might help greatly reduce the number of triangular patches by introducing the cylindrical surface.
Further results are regarding on the curve that should be generated by our virtual rulers :
The curvature change of Clothoid curves is linear and appropriate as the guide curves for the design purpose, while there is heavy restriction that the curves do not in general pass through the arbitrarily given three points. We inevitably have to use composite curves, this makes the design pr … More ocess awkward.
Bezier (sub) segment may be easily utilized by a virtual ruler, the obtained segment could not be used directly for the design purpose due to their unwanted change in their curvature.
As the trade off curve between Clothoid and Bezier curves, Bezier spiral is useful. This curve is the best for virtual ruler curves.
To apply Bezier spirals for the design, the order should be three (or the number of control points should be four) to realize the consistency with the widely used spline rulers.
If we set the second control point in the middle position between the first and the third control points, the area where Bezier spiral exist may be analytically obtained.
If the second control point is between the first and the third control points (not in the middle point in general) the possible Bezier spiral may be numerically derived. These spirals are the target curves by virtual rulers.
These results yield the prototype of the virtual ruler that should be used in interactive design work. Less

Report

(3 results)
  • 2000 Annual Research Report   Final Research Report Summary
  • 1999 Annual Research Report
  • Research Products

    (22 results)

All Other

All Publications (22 results)

  • [Publications] Koichi Harada: "Adaptive mesh creation focused on cylindrical region"Proc.of SCI2000. 5. 217-222 (2000)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2000 Final Research Report Summary
  • [Publications] Koichi Harada: "Centroid for corner detection"Proc.of CGIM2000. 151-156 (2000)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2000 Final Research Report Summary
  • [Publications] Koichi Harada: "Matching corresponding points from uncalibrated images of the same scene"Proc.of CGIM2000. 107-112 (2000)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2000 Final Research Report Summary
  • [Publications] 原田耕一: "砕破現象を伴った3次元流体シミュレーション"電気・情報関連学会中国支部連合大会. 223-224 (2000)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2000 Final Research Report Summary
  • [Publications] 原田耕一: "四元数を用いた3次元物体における曲面の設計法"電気・情報関連学会中国支部連合大会. 225 (2000)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2000 Final Research Report Summary
  • [Publications] Koichi Harada: "Blending convex skeltons for polygon morphing"電気・情報関連学会中国支部連合大会. 226-227 (2000)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2000 Final Research Report Summary
  • [Publications] Koichi Harada: "Adaptive mesh creation focused on cylindrical region"Proc.of SCI2000. 5. 217-222 (2000)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2000 Final Research Report Summary
  • [Publications] Koichi Harada: "Centroid for corner detection"Proc.of CGIM2000. 151-156 (2000)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2000 Final Research Report Summary
  • [Publications] Koichi Harada: "Matching corresponding points from uncalibrated images of the same scene"Proc.of CGIM2000. 107-112 (2000)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2000 Final Research Report Summary
  • [Publications] Koichi Harad: "Three dimensional fluid simulation taking account of spray effect"Proc.of Annual convention of Chugoku district 2000. 223-224 (2000)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2000 Final Research Report Summary
  • [Publications] Koichi Harada: "Three dimensional surface design system based on quaternions"Proc.of Annual convention of Chugoku district 2000. 225. (2000)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2000 Final Research Report Summary
  • [Publications] Koichi Harada: "Blending convex skeltons for polygon morphing"Proc.of Annual convention of Chugoku district 2000. 226-227 (2000)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2000 Final Research Report Summary
  • [Publications] Koichi Harada: "Adaptive mesh creation focused on cylindrical region"Proc.of SCI2000. 5. 217-222 (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] Koichi Harada: "Centroid for corner detection"Proc.of CGIM2000. 151-156 (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] Koichi Harada: "Matching corresponding points from uncalibrated images of the same scene"Proc.of CGIM2000. 107-112 (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] 原田耕一: "砕破現象を伴った3次元流体シミュレーション"電気・情報関連学会中国支部連合大会. 223-224 (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] 原田耕一: "四元数を用いた3次元物体における曲面の設計法"電気・情報関連学会中国支部連合大会. 225 (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] Koichi Harada: "Blending convex skeltons for polygon morphing"電気・情報関連学会中国支部連合大会. 226-227 (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] Koichi Harada: "Edge extraction for adaptive mesh construction"Proc. of CG International'99. 198-205 (1999)

    • Related Report
      1999 Annual Research Report
  • [Publications] 原田耕一: "3次Bezier曲線の曲率制御"電気・情報関連学会中国支部連合大会予稿集. 394-394 (1999)

    • Related Report
      1999 Annual Research Report
  • [Publications] 原田耕一: "Decomposing a polygon into convex subpolygons"電気・情報関連学会中国支部連合大会予稿集. 405-406 (1999)

    • Related Report
      1999 Annual Research Report
  • [Publications] 原田耕一: "形状変化方向を考慮に入れた適応型メッシュモデルの生成法"電気・情報関連学会中国支部連合大会予稿集. 404-404 (1999)

    • Related Report
      1999 Annual Research Report

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Published: 1999-04-01   Modified: 2016-04-21  

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