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A Rendering Algorithm involved in Geometric Modeling

Research Project

Project/Area Number 11680369
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field 計算機科学
Research InstitutionKeio University

Principal Investigator

OHNO Yoshio  Keio University, Faculty of Science and Technology, Profess, 理工学部, 教授 (20051865)

Project Period (FY) 1999 – 2000
Project Status Completed (Fiscal Year 2000)
Budget Amount *help
¥2,600,000 (Direct Cost: ¥2,600,000)
Fiscal Year 2000: ¥800,000 (Direct Cost: ¥800,000)
Fiscal Year 1999: ¥1,800,000 (Direct Cost: ¥1,800,000)
Keywordscomputer graphics / modeling / rendering / ray tracing / 形状モデリング / wrinkly曲面 / フラクタル
Research Abstract

As the computer graphics techniques are more widely applied to various fields, the rendering of very complex scenes is required. The complexity of scenes is not limited, however, and the improvement of computation power and that of the memory capacity cannot satisfy the requirement forerver. The intention of this research is to solve this problem by the following two approaches :
(1) The details of the model are generated when they are required in the rendering. In this approach, the requirement for keeping the huge scene data in the memory at the same time can be avoided. The fractal is famous for this idea, but we developed the Wrinkly surface that can be used for the wider range of objects than the fractals.
(2) We developed a ray tracing algorithm that accepts scene data in compressed format. The conventional ray tracing method accesses to the scene data in a random manner. Therefore, all the scene data must be expanded in the memory beforehand. When the scene data is large, thrashing occurs in the access to hard-disk drives, and this makes the rendering speed extremely low. In our research, we solved this problem by introducing the width-first trace of the ray instead of the depth-first trace in the ray tracing method. Our algorithm can render a scene that contains 100,000,000 objects in 50 minutes using an ordinary PC.

Report

(3 results)
  • 2000 Annual Research Report   Final Research Report Summary
  • 1999 Annual Research Report
  • Research Products

    (6 results)

All Other

All Publications (6 results)

  • [Publications] 藤本忠博,大野義夫: "Wrinkly曲面の形式化と重畳化"情報処理学会論文誌. 41・9. 2518-2535 (2000)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2000 Final Research Report Summary
  • [Publications] 藤本忠博,大野義夫: "制約付き不規則メッシュ上でのWrinkly曲面の形成"情報処理学会論文誌. 40・10. 3672-3684 (1999)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2000 Final Research Report Summary
  • [Publications] Tadahiro Fujimoto, Yoshio Ohno: "Formalization and Superposed Construction of Wrinkly Surfaces"Transactions of Information Processing Society of Japan. Vol. 41, No. 9. 2518-2535 (2000)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2000 Final Research Report Summary
  • [Publications] Tadahiro Fujimoto, Yoshio Ohno: "Generating Wrinkly Surfaces on Constrained Irregular Mesh"Transactions of Information Processing Society of Japan. Vol. 40, No. 10. 3672-3684 (1999)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2000 Final Research Report Summary
  • [Publications] 藤本忠博,大野義夫: "Wrinkly曲面の形式化と重畳化"情報処理学会論文誌. 41・9. 2518-2535 (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] 藤本 忠博: "制約付き不規則メッシュ上でのwrinkly曲面の形成"情報処理学会論文誌. 40・10. 3672-3684 (1999)

    • Related Report
      1999 Annual Research Report

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Published: 1999-04-01   Modified: 2016-04-21  

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