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Research on an eye-contact-type dialogue robot

Research Project

Project/Area Number 12480078
Research Category

Grant-in-Aid for Scientific Research (B)

Allocation TypeSingle-year Grants
Section一般
Research Field Intelligent informatics
Research InstitutionGIFU UNIVERSITY

Principal Investigator

ITO Akira  Department of Engineering, Gifu University, Professor, 工学部, 教授 (40302301)

Co-Investigator(Kenkyū-buntansha) KOZIMA Hideki  Communications Research Laboratory, Chief Researcher, けいはんな研究融合センター, 主任研究員
小島 秀樹  独立行政法人, 通信総合研究所, 主任研究員
Project Period (FY) 2000 – 2002
Project Status Completed (Fiscal Year 2002)
Budget Amount *help
¥6,000,000 (Direct Cost: ¥6,000,000)
Fiscal Year 2002: ¥700,000 (Direct Cost: ¥700,000)
Fiscal Year 2001: ¥2,500,000 (Direct Cost: ¥2,500,000)
Fiscal Year 2000: ¥2,800,000 (Direct Cost: ¥2,800,000)
KeywordsEye contact / Gaze direction / Dialogue / Robot communication / にらめっこ / 視線検出 / 心の理解 / 対話ロボット / 共有注意
Research Abstract

To investigate the role of gaze in dialogue, we developed an eye-contact-type dialogue equipment, and analyzed how the gaze is used in a real dialogue. Next, we conducted an "niramekko" experiment to investigate the method people use for detecting the direction of gaze, and ultimately detecting the eye-contact state. We found that the eye-contact is not a simple physical phenomenon as it was regarded so far, but a psychological phenomenon.
As to the development of the eye-contact robot, a robot hardware that has a gaze manipulation speed comparable to that of humans is realized. The robot is controlled by a PC through serial port, and implementing appropriate software various experiment can be conducted. With this robot, Kozima focuses the research on development of communications, and Ito focuses the role of gaze manipulation in dialogues. As to the former research, it is used for an experiment in developmental psychology. As to the latter, the robot now can detect and follow the human gaze, and the dialogue experiment between human subject and the robot is conducted. In a preliminary experiment an interesting behaviors on the human side are observed, but need a more detailed examination. The research for these is just started, and experiment is actively conducted.
Concurrently, we investigated theoretically the algorithm to read other's mind, and architecture for a robot with a mind, that constitute a research background of this project.

Report

(4 results)
  • 2002 Annual Research Report   Final Research Report Summary
  • 2001 Annual Research Report
  • 2000 Annual Research Report
  • Research Products

    (15 results)

All Other

All Publications (15 results)

  • [Publications] 伊藤昭: "人工知能と語用論-「心の理論」とコミュニケーション能力-"INREAL研究. 10. 71-82 (2000)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] 伊藤昭, 金渕満: "知覚情報の粗視化によるマルチエージェント強化学習の高速化-ハンターゲームを例に-"電子情報通信学会論文誌. J84-D-I. 285-293 (2001)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] Hideki Kozima, Akira Ito: "From Joint Attention to Language Aqquisition"Ecology of Language Acquisition. 65-81 (2003)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] 伊藤昭 (共著): "コミュニケーションは心-「心の理論」と他者理解のモデル,身体性とコンピュータ"共立出版. 14 (2000)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] A. Ito: "Artificial Intelligence and Pragmatics, - The theory of mind and the communications ability"INREAL Studies. Vol.10. 71-82 (2000)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] Ito, A. and Kanabuchi, M.: "Speeding Up Multiagent Reinforcement Learning by Coarse-Graining of Perception : The Hunter Game"Electronics and Communications in Japan. Vol.84, No.12. 37-45 (2001)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] Hideki Kozima and Akira Ito: "From Joint Attention to Language Acquisition"J. H. Leather & J. Van Dam (eds.), Ecology of Language Acquisition. 65-81 (2003)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] H.Kozima, A.Ito: "From Joint Attention to Language Acquisition"Ecology of Language Acquisition. 65-81 (2002)

    • Related Report
      2002 Annual Research Report
  • [Publications] A.Ito: "An Approach to the eye contact through the ontstanding game niramekko"Proceeding Roman 2002. 405-410 (2002)

    • Related Report
      2002 Annual Research Report
  • [Publications] Ito, A., Kanabuchi: "Speeding Up Multiagent Reinforcement Learning by Coarse-Graining of Perception : The Hunter Game"Electronics and Communications in Japan. 84・12. 37-45 (2001)

    • Related Report
      2001 Annual Research Report
  • [Publications] 小嶋 秀樹, 高田 明: "社会的相互行為への発達的アプローチ…社会のなかで発達するロボットの可能性"人工知能学会誌. 16・6. 812-818 (2001)

    • Related Report
      2001 Annual Research Report
  • [Publications] 瀧 寛和, 石川幹人, 伊藤 昭, 岡 夏樹: "機械は心を持てるか"情報処理. 43・1. 57-65 (2002)

    • Related Report
      2001 Annual Research Report
  • [Publications] 伊藤昭: "人工知能と語用論-「心の理論」とコミュニケーション能力"INREAL研究. 10. 71-82 (2000)

    • Related Report
      2000 Annual Research Report
  • [Publications] 伊藤昭: "知覚情報の粗視化によるマルチエージェント強化学習の高速化-ハンターゲームを例に-"電子情報通信学会論文誌A. J84-A,3. 71-82 (2001)

    • Related Report
      2000 Annual Research Report
  • [Publications] 岡田美智夫: "身体性コンピュータ"共立出版. 420 (2000)

    • Related Report
      2000 Annual Research Report

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Published: 2000-04-01   Modified: 2016-04-21  

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