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STRUCTURING KANSEI EVALUATION MODEL BY FUNCTION OF KANSEI IN 3D DESIGN APPROACH

Research Project

Project/Area Number 13480032
Research Category

Grant-in-Aid for Scientific Research (B)

Allocation TypeSingle-year Grants
Section一般
Research Field Science education
Research InstitutionUNIVERSITY OF TSUKUBA

Principal Investigator

LEE Seunghee  UNIVERSITY OF TSUKUBA, INSTITUTE OF ART & DESIGN, ASSISTANT PROFESSOR, 芸術学系, 講師 (80259051)

Co-Investigator(Kenkyū-buntansha) OKAZAKI Akira  TAKUSHOKU UNIVERSITY, INDUSTRIAL ENGINEERING, ASSOCIATE PROFESSOR, 工学部, 助教授 (40244975)
HARADA Akira  UNIVERSITY OF TSUKUBA, ART & DESIGN, PROFESSOR, 芸術学系, 教授 (70114121)
Project Period (FY) 2001 – 2002
Project Status Completed (Fiscal Year 2002)
Budget Amount *help
¥8,300,000 (Direct Cost: ¥8,300,000)
Fiscal Year 2002: ¥2,000,000 (Direct Cost: ¥2,000,000)
Fiscal Year 2001: ¥6,300,000 (Direct Cost: ¥6,300,000)
KeywordsKansei Information Evaluation / Impression / Creativity / Brain waves / Personality / 3Dimension / Support Design Approach / 感性 / 感性の働き / 印象評価 / 脳波
Research Abstract

This study aims to provide an understanding of the Kansei evaluation model in human sciences. Kansei means subjective criteria work on the emotional aspects of events (Lee, 2000) and the high order function of the brain to impart sources of inspiration, intuition, pleasure/displeasure, taste, curiosity, aesthetics and creation. In a previous study (Lee 2001), we found several patterns for evaluation when people appreciated paintings or products. This study contains how Kansei works on design approaches and the relationship it has with personality through brain waves. It introduces experiments on brain waves when people engage in various behaviors. This idea originated in the human sciences but has recently been extended to interdisciplinary fields including the medical and neural sciences.
In the experiment, the data were analyzed by taking into account each subject's personality and high frequency brain waves. Subjects who were in the N-(stable) area, tended to relax easily in new circumstances and could easily concentrate on the task. The results indicate that, in supporting creativity, tactile experience is useful in increasing neural reactions. Creation may arise from a situation involving concentration with a little tension within a relaxed setting. Future studies on the correlation between creativity and personality monitored through brain waves, needs detailed tasks with professional, design-experienced subjects.

Report

(3 results)
  • 2002 Annual Research Report   Final Research Report Summary
  • 2001 Annual Research Report
  • Research Products

    (16 results)

All Other

All Publications (16 results)

  • [Publications] Lee S.H., Stappers P.J., Buijs M., Soleymani F.: "Kansei Evaluation of Matching 2D to 3D Images extracted by Observation of 3D Objects"5^<th> World Multi-Conference on Systemics, Cybernetics and Informatics. 386-391 (2001)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] Lee S.H., Okazaki A., Harada A.: "Modeling Kansei : An Analysis of how People Appreciate Art through a Remote Controlled Robot"The 5^<th> Asia Design Conference. (CD Rom). (2001)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] Lee S.H.: "When you feel, the Brain Blinks : An Analysis of Brain waves on Various Behaviors and Creation/Imagination"The 3^<rd> Design and Emotion Conference. (CD Rom). (2002)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] Lee S.H.: "An Analysis of Brain Waves generated by Various Behaviors and Creation/Imagination"Society for Information Technology & Teacher Education International Conference. (2003)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] Lee S.H.: "Pleasure With Products : Beyond Usability"Taylor & Francis, London. 219-229/390 (2002)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] Lee S.H., Harada A., Stappers P.J.: "Pleasure With Products : Design based on Kansei"Taylor & Francis. 219-229 (2002)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] Lee S.H.: "When you feel, the brain Blinks : An Analysis of Brain waves on Various Behaviors and Creation/Imagination"The 3^<rd>Design and Emotion Conference. (2002)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] Lee S.H., Okazaki A., Harada A.: "Modeling Kansei : An Analysis of how People Appreciate Art through a Remote Controlled Robot"The 5^<th> Asia Design Conference. (2001)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] Lee S.H., Stappers P.J., Buijs M., Soleymani F.: "Kansei Evaluation of Matching 2D to 3D Images extracted by Observation of 3D Objects"The 5^<th>World Multi-Conference on Systemics, Cybernetics and Informatics. 386-391 (2001)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] Lee S.H., Stappers P.J., Buijs M., Soleymani F.: "Kansei Evaluation of Matching 2D to 3D Images extracted by Observation of 3D Objects"5^<th> World Multi-Conference on Systemics, Cybernetics and informatics. 386-391 (2001)

    • Related Report
      2002 Annual Research Report
  • [Publications] Lee S.H., Okazaki A., Harada A.: "Modeling Kansei : An Analysis of how People Appreciate Art through a Remote Controlled Robot"The 5^<th> Asia Design Conference. (CD-ROM). (2001)

    • Related Report
      2002 Annual Research Report
  • [Publications] Lee S.H.: "When you feel, the Brain Blinks : An Analysis of Brain waves on Various Behaviors and Creation/Imagination"The 3^<rd> Design and Emotion Conference. (CD-ROM). (2002)

    • Related Report
      2002 Annual Research Report
  • [Publications] Lee S.H.: "An Analysis of Brain Waves generated by Various Behaviors and Creation/Imagination"Society for Information Technology & Teacher Education International Conference. (2003)

    • Related Report
      2002 Annual Research Report
  • [Publications] Lee S.H.: "Pleasure With Products : Beyond Usability"Taylor & Francis, London. 219-229/390 (2002)

    • Related Report
      2002 Annual Research Report
  • [Publications] SeungHee Lee: "Kansei Evaluation of matching 2D to 3D images extracted by observation of 3D objects"Proceedings of World Multiconference on Systemics, Cybernetics and Informatics. Vol.XVII. 386-391 (2001)

    • Related Report
      2001 Annual Research Report
  • [Publications] SeungHee Lee: "Modeling Kansei An Analysis of how People Appreciate Art through a Remote Controlled Robot"Bulletin of the 5^<th> Asian Design Conference International Symposium on Design Science 2001. 2001(CD-Rom). (2001)

    • Related Report
      2001 Annual Research Report

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Published: 2001-04-01   Modified: 2016-04-21  

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