• Search Research Projects
  • Search Researchers
  • How to Use
  1. Back to previous page

The experiments of socially shared cognition in Network RPG

Research Project

Project/Area Number 13610172
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field 教育・社会系心理学
Research InstitutionKyoto Gakuen University

Principal Investigator

ARIMA Yoshiko  Kyoto Gakuen University, Human Cultural Studies, Assistant Professor, 人間文化学部, 助教授 (40175998)

Co-Investigator(Kenkyū-buntansha) HATADANI Asako  Osaka University, Human Sciences, Research Associate, 大学院・人間科学研究科, 助手 (30273569)
YUKIHIRO Ryoji  Kyoto Gakuen University, Human Cultural Studies, Assistant Professor, 人間文化学部, 助教授 (60240628)
Project Period (FY) 2001 – 2002
Project Status Completed (Fiscal Year 2002)
Budget Amount *help
¥1,600,000 (Direct Cost: ¥1,600,000)
Fiscal Year 2002: ¥800,000 (Direct Cost: ¥800,000)
Fiscal Year 2001: ¥800,000 (Direct Cost: ¥800,000)
KeywordsSocially shared cognition / Network RPG / CMC / Group process / 社会心理 / 集合記憶 / ネットワークゲーム / CMC(コンピュータ・メディエイテッド・コミュニケーション)
Research Abstract

The purpose of this research was to examine the formation process of shared representation taking advantage of the feature of Network RPG. In the experiment study, we examined the effect of the initial distribution of information and its shared process on the performance of group problem solving. Although the cognition of a correct answer was promoted as sharing information in conversation, shared information did not improved performance. Moreover, there is a difference in the group process of two-person conditions and three-person conditions. The three-person team members tend to gather to the same place. The analysis of chat log revealed the use of symbols tends to synchronize within a group. Through these experiments, we found that not only sharing of information but a shared place is required for socially shared cognition. It suggests the process of shared representation needs both visual and conversational interactions.
We also conducted applied survey using the commercial based Network RPF. Even if the participants had rather low social skill, they could show pretty well social skill in the Network RPG, and their self-evaluations also approved through the Network RPG. This research suggested that the Network RPG could be a training tool for the social skill.

Report

(3 results)
  • 2002 Annual Research Report   Final Research Report Summary
  • 2001 Annual Research Report
  • Research Products

    (11 results)

All Other

All Publications (11 results)

  • [Publications] Y.Arima: "The network roleplaying game for the group problem task"ISAGA Edinburgh 2002 Conference Handbook. 113 (2002)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] 藤本 学: "NRPGにおけるコミュニケーションに関する社会心理学的検討"日本S&G学会2002年度全国大会発表論文集. 174-179 (2002)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] 有馬 淑子: "ネットワークRPGによる社会的共有認知実験"日本社会心理学会第43回大会発表論文集. 220-221 (2002)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] 三浦 麻子: "ネットワーク・コミュニケーションの諸相-コミュニケーションの特徴とさまざまな利用形態-"シミュレーション&ゲーミング. Vol.13,No.1(印刷中). (2003)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] Y. Arima: "The network role-playing game for the group problem task"ISAGA Edinburgh Conference Handbook. 113 (2002)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] M. Fujimoto: "The experiment on the communication in NRPG"The Procedure of the Japanese S&G Society National Conference. 174-179 (2002)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] Y. Arima: "The socially shared cognition in the Network RPG"The Procedure of the 43rd Annual Conference on the Japanese Society of Social Psychology. 220-221 (2002)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] A. Miura: "The various aspects of network communication"Simulation & Gaming. vol. 13, no. 1, (in printing).

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2002 Final Research Report Summary
  • [Publications] 有馬淑子(Arima, y.): "The network role playing game for the group problem taslc."ISAGA Edinburgh 2002 Conference Handbook. 113 (2002)

    • Related Report
      2002 Annual Research Report
  • [Publications] 藤本学, 三浦麻子, 有馬淑子, 行廣隆次: "NRPGにおけるコミュニケーションに関する社会心理学的検討"日本S&G学会2002年度全国大会発表論文集. 174-179 (2002)

    • Related Report
      2002 Annual Research Report
  • [Publications] 有馬淑子, 行廣隆次, 三浦麻子, 藤本学: "ネットワークRPGによる社会的共有認知実験"日本社会心理学会第43回大会発表論文集. 220-221 (2002)

    • Related Report
      2002 Annual Research Report

URL: 

Published: 2001-04-01   Modified: 2016-04-21  

Information User Guide FAQ News Terms of Use Attribution of KAKENHI

Powered by NII kakenhi