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Educational Function of Computer Graphics as Expressional Activity

Research Project

Project/Area Number 13680293
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field 教科教育
Research InstitutionMie University

Principal Investigator

UEYAMA Hiroshi  Mie University, Faculty of Education, Associate Professor, 教育学部, 助教授 (90223510)

Project Period (FY) 2001 – 2003
Project Status Completed (Fiscal Year 2003)
Budget Amount *help
¥3,500,000 (Direct Cost: ¥3,500,000)
Fiscal Year 2003: ¥100,000 (Direct Cost: ¥100,000)
Fiscal Year 2002: ¥700,000 (Direct Cost: ¥700,000)
Fiscal Year 2001: ¥2,700,000 (Direct Cost: ¥2,700,000)
KeywordsChildren's CG Expression / Simulation Aspect of CG / CG Subject / 3D Animation / Art Education / 映像合成 / デジタルビデオ編集
Research Abstract

It is seemed that computer graphics are not used effectively as expressional material in art education today. The educational merit of expression using computer graphics is still not clear, and the art education which uses computers and the computer education which uses graphics are confused in many cases. This is because the character of children's computer graphics has not been appreciated suitably.
Compared to adults, children are more able to recognize that the character of CG expression is different from usual art expression. You can see making 3D animation as a suitable subject of art education for such children's recognition. Though you can see a lot of 2DCG, which include producing animation, you can see few 3DCG in art education. However, the educational effects of making original 3D animation, such as the possibility of media literacy, are often pointed out.
In this research, I pointed out possibilities and problems of making 3D animation as an educational subject by analyzing the processes of making it and impressions from the university and high school students who make it.

Report

(4 results)
  • 2003 Annual Research Report   Final Research Report Summary
  • 2002 Annual Research Report
  • 2001 Annual Research Report
  • Research Products

    (9 results)

All Other

All Publications (9 results)

  • [Publications] 上山 浩: "美術教育におけるCG教材の基本理解"美術教育学(美術科教育学会誌). 第23号. 23-33 (2002)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] 上山 浩: "美術教育におけるCG教材の基本理解II-3Dアニメーション制作の可能性-"美術教育学(美術科教育学会誌). 第24号. 47-57 (2003)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] 上山 浩: "美術教育におけるCG教材の基本理解III-3Dアニメーション制作の教材化-"美術教育学(美術科教育学会誌). 第25号. 80-92 (2004)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] UEYAMA Hiroshi: "How to Use CG in Art Education"The Journal for The Association of Art Education. No.23. 23-33 (2002)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] UEYAMA Hiroshi: "3DCG in Art Education"The Journal for The Association of Art Education. No.24. 47-57 (2003)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] UEYAMA Hiroshi: "3DCG as a Teaching Material in Art Education"The Journal for The Association of Art Education. No.25. 80-92 (2004)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] 上山 浩: "美術教育におけるCG教材の基本理解III-3Dアニメーション制作の教材化-"美術教育学(美術科教育学会誌). 第25号(3月刊行予定頁未定). (2004)

    • Related Report
      2003 Annual Research Report
  • [Publications] 上山 浩: "美術教育におけるCG教材の基本理解II-3Dアニメーション制作の可能性-"美術教育学(美術科教育学会誌). 第24号. 47-57 (2003)

    • Related Report
      2002 Annual Research Report
  • [Publications] 上山 浩: "美術教育におけるCG教材の基本理解"美術教育学(美術科教育学会誌). 第23号. 23-33 (2002)

    • Related Report
      2001 Annual Research Report

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Published: 2001-04-01   Modified: 2016-04-21  

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