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A Study on web-based realistic and non-realistic rendering

Research Project

Project/Area Number 13680393
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field 計算機科学
Research InstitutionThe University of Tokyo

Principal Investigator

NISHITA Tomoyuki  The University of Tokyo, Graduate School of Arts and Sciences, Professor, 大学院・新領域創成科学研究科, 教授 (10131690)

Project Period (FY) 2001 – 2003
Project Status Completed (Fiscal Year 2003)
Budget Amount *help
¥4,200,000 (Direct Cost: ¥4,200,000)
Fiscal Year 2003: ¥500,000 (Direct Cost: ¥500,000)
Fiscal Year 2002: ¥2,000,000 (Direct Cost: ¥2,000,000)
Fiscal Year 2001: ¥1,700,000 (Direct Cost: ¥1,700,000)
KeywordsComputer Graphics / Network / Realistic Rendering / Non-realistic Rendering / Web-base / Web-Based / 写実的表現 / 非写実的表現 / 画像生成 / インタラクティブ / コンピュータグラフィック / Web-based
Research Abstract

The research topic of this project is to display realistic rendering or non-realistic by using web technology. We focus on natural phenomena such as smoke, desert scenes and atmospheric effects, such as shafts of lights. These phenomena have the common feature that they are consist of the effects of small particles. This research includes the following elements (1) modeling of optical property of natural phenomena, (2) dynamics of natural phenomena, (3) interactive displayy system of natural phenomena, and (4) evaluation of system performance by using interactive system.
For (1), some of material in real world consists of particles such as sands air molecules, and waterer vapor. To create realistic images, physical based simulation and rendering are required In particular, the color greatly depends on the properties of light scattering due to particles. For (2), the modeling process includes the creation of shapes of objects, their dynamics and their physical properties such as surface reflectance. Therefore, a lot of modeling methods have been developed to address this problem Using these methods, however, obtaining realistic-looking shapes and motion is very time consuming. For the simulation of fluid dynamics for smoke, cellular automata for cloud motion and sand dunes. For (3), the processing speed of graphics hardware has become faster and faster recently. In addition, high performance graphics hardware is available even on low-end PCs. These facts have encouraged us to develop hardware-accelerated methods for rendering realistic images. For (4), we have developed the interactive animation systems.
As a result, we have written nine symposium papers, 3 international conference papers, and one journal paper related to this project.

Report

(4 results)
  • 2003 Annual Research Report   Final Research Report Summary
  • 2002 Annual Research Report
  • 2001 Annual Research Report
  • Research Products

    (30 results)

All Other

All Publications (30 results)

  • [Publications] B.Chen, T.Nishita: "Multiresolution Streaming Mesh with Shape Preserving and QoS-like Controlling"Proceedings of Web3D. 35-42 (2002)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] T.Haga, H.Johan, T.Nishita: "Animation Method for Pen-and-Ink Illustrations Using Stroke Cohenrency"CADGraphics2001. 333-343 (2001)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] Y.Dobashi, T.Nishita, T.Yamamoto: "An Accurate, Fast Method Using Graphics Hardware for Rendering Shafts of Light"The Institute of Image Information and Television Engineers. Vol.55,No.7. 362-370 (2002)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] T.Nishita, Y.Dobashi: "Modeling and Rendering of Various Natural Phenomena Consisting of Particles"Proceeding of Computer Graphics International2001. 149-156 (2001)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] 望月, 西田: "モバイル端末とWebサーバによるCG画像製作システムの開発"情報処理学会 グラフィックスとCAD研究会. CG-104. 71-76 (2001)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] 小磯, 西田: "影を考慮したレリーフテクスチャマッピングにおける効率的なレンダリングに関する研究"情報処理学会 グラフィックスとCAD研究会. CG-104. 5-8 (2001)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] B.-Y.Chen, T.Nishita: "Multiresolution Streaming Mesh with Shape Preseiving and QoS-like Controlling"Web3D. 2002-2. 35-42 (2002)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] T.Haga, H.Johan, T.Nishita: "Animation Method for Pen-and-Ink Illustrations Using Stroke Coherency"CAD & Gcaphics. 2001-8. 333-343 (2001)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] Y.Dobashi, T.Nishita, T.Yamamoto: "An Accurate, Fast Method Using Graphics Hardware for Rendering Shafts of Light"The Journal of The Institute of Image Information and Television Engineers. Vol.55, No.7. 362-370 (2001)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] T.Nishita, Y.Dobashi: "Modeling and Rendering of Various Natural Phenomena Consisting of Particles 2001"Proceeding of Computer Graphics International. 149-156 (2001)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] Y.Mochizuki, T.Nishita: "Development For WEB-Based CG System And Its Application to Modeling And Animation Systems"10th ICGG. Vol.2. 172-177 (2002)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] Y.Koiso, K.Amoh, Y.Mochizuki, T.Nishita: "Network-based Walk-through System using Relief Textures as Distant View Billboards"J.of IIEEJ. Vol.31, No.4. 468-476 (2002)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] B.-Y.Chen, T.Nishita: "An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics"Proc.CGI2003. 34-41 (2003)

    • Related Report
      2003 Annual Research Report
  • [Publications] B.-Y.Chen, T.Nishita: "Adaptive solid texturing for Web3D applications"Pacific Graphics2002. 433-434 (2002)

    • Related Report
      2003 Annual Research Report
  • [Publications] T.Nishita, K.Kondo, Y.Ohno, K.Miura, Y.Takai, Y.Dobashi, T.Takahashi, S.Ishiuchi, A.Kimura, A.Miyai: "Development of Web Based Training System and Courseware for Advanced Computer Graphics Courses Enhanced by Interactive Java Applets"10th ICGG. Vol.2. 123-128 (2002)

    • Related Report
      2003 Annual Research Report
  • [Publications] Y.Mochizuki, T.Nishita: "Development For WEB-Based CG System And Its Application to Modeling And Animation Systems"10th ICGG. Vol.2. 172-177 (2002)

    • Related Report
      2003 Annual Research Report
  • [Publications] Y.Koiso, K.Amoh, Y.Mochizuki, T.Nishita: "Network-based Walk-through System using Relief Textures as Distant View Billboards"J.of IIEEJ. Val.31, No.4. 468-476 (2002)

    • Related Report
      2003 Annual Research Report
  • [Publications] B.-Y.Chen, T.Nishita: "The Development of 3D Graphics and VRML Libraries for Web3D Platform by Using Java"J.of IEICE. Vol.J85-D-II, No.6. 1047-1054 (2002)

    • Related Report
      2003 Annual Research Report
  • [Publications] 陳炳宇, 西田友是: "Javaを用いたWeb3Dのための3次元グラフィックスおよびVRMLライブラリの開発"電子情報通信学会論文誌. Vol.J85-D-II. 1047-1054 (2002)

    • Related Report
      2002 Annual Research Report
  • [Publications] B.-Y.Chen, T.Nishita: "Multiresolution Streaming Mesh with Shape Preserving and QoS-like Controlling"Proc. of Web3D. 35-42 (2002)

    • Related Report
      2002 Annual Research Report
  • [Publications] Y.Mochizuki, T.Nishita: "Development For WEB-Based CG System And ITS Application to Modeling And Animation Systems"Proc. of ICCG2002. 172-177 (2002)

    • Related Report
      2002 Annual Research Report
  • [Publications] B.Chen, T.Nishita: "Adaptive Solid Texturing for Web Graphics"Proc. of SIGGRAPH2002, Web Graphics. 299 (2002)

    • Related Report
      2002 Annual Research Report
  • [Publications] Y.Dobashi, T.Haga, H.Johan, T.Nishita: "A Method for Creating Mosaic Images Using Voronoi Diagrams"Proc. of EUROGRAPHICS2002. 341-348 (2002)

    • Related Report
      2002 Annual Research Report
  • [Publications] B.Chen, T.Nishita: "Adaptive solid texturing for Web3D applications"Proc. of Pacific Graphics2002. 433-434 (2002)

    • Related Report
      2002 Annual Research Report
  • [Publications] B.Chen, T.Nishita: "Multiresolution Streaming Mesh with Shape Preserving and QoS-like Controlling"Proceedings of Web3D. 35-42 (2002)

    • Related Report
      2001 Annual Research Report
  • [Publications] T.Haga, H.Johan, T.Nishita: "Animation Method for Pen-and-Ink Illustrations Using Stroke Cohenrency"CADGraphics2001. 333-343 (2001)

    • Related Report
      2001 Annual Research Report
  • [Publications] Y.Dobashi, T.Nishita, T.Yamamoto: "An Accurate, Fast Method Using Graphics Hardware for Rendering Shafts of Light"The Institute of Image Information and Television Engineers. Vol.55, No.7. 362-370 (2002)

    • Related Report
      2001 Annual Research Report
  • [Publications] T.Nishita, Y.Dobashi: "Modeling and Rendering of Various Natural Phenomena Consisting of Particles"Proceeding of Computer Graphics International2001. 149-156 (2001)

    • Related Report
      2001 Annual Research Report
  • [Publications] 望月, 西田: "モバイル端末とWebサーバによるCG画像製作システムの開発"情報処理学会 グラフィックスとCAD研究会. CG-104. 71-76 (2001)

    • Related Report
      2001 Annual Research Report
  • [Publications] 小磯, 西田: "影を考慮したレリーフテクスチャマッピングにおける効率的なレンダリングに関する研究"情報処理学会 グラフィックスとCAD研究会. CG-104. 5-8 (2001)

    • Related Report
      2001 Annual Research Report

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Published: 2001-04-01   Modified: 2016-04-21  

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