• Search Research Projects
  • Search Researchers
  • How to Use
  1. Back to previous page

Development of an Omni-directional Virtual Walk-space and its Evaluation

Research Project

Project/Area Number 14350126
Research Category

Grant-in-Aid for Scientific Research (B)

Allocation TypeSingle-year Grants
Section一般
Research Field Intelligent mechanics/Mechanical systems
Research InstitutionUniversity of Tsukuba

Principal Investigator

IWATA Hiroo  University of Tsukuba, Institute of Engineering Mechanics, Professor, 機能工学系, 教授 (60184884)

Co-Investigator(Kenkyū-buntansha) HISHIMOTO Wataru  Osaka Institute of Technology, Department of Information Engineering, Assistant Professor, 情報科学部情報メディア学科, 講師 (80323278)
YANO Hiroaki  University of Tsukuba, Institute of Engineering Mechanics, Assistant Professor, 機能工学系, 講師 (80312825)
Project Period (FY) 2002 – 2003
Project Status Completed (Fiscal Year 2003)
Budget Amount *help
¥13,800,000 (Direct Cost: ¥13,800,000)
Fiscal Year 2003: ¥7,300,000 (Direct Cost: ¥7,300,000)
Fiscal Year 2002: ¥6,500,000 (Direct Cost: ¥6,500,000)
Keywordsvirtual reality / walking / locomotion interface / immersive display / ロコモーション インタフェース / 歩行感覚 / 移動感覚 / 空間知覚
Research Abstract

This research executed experiments regarding navigation performance using a new locomotion interface for walking through virtual space. Although traveling on foot is the most intuitive style of locomotion, proprioceptive feedback from walking is not provided in most applications of virtual environment
The Gait Master is a locomotion interface that creates sense of walking on uneven surface. The device employs a turntable on which two motion platforms are mounted. The motion platforms trace the feet and carry them back to the neutral position. The user can physically walk in a virtual space while the position is maintained. The motion platforms move vertically, which simulates uneven surface. The walker can climb up or go down a virtual staircase while the position is maintained. The GaitMaster is combined with a spherical immersive display, which covers full field of view
Navigation performance was measured by path reproduction tests. Subjects were immersed in a virtual staircase. The subjects first traveled to the target object. After they reached it, the target object disappeared and the rehomed subjects were asked to return to the place where the target object was placed. The results showed quantitative recognition performance of 3D space

Report

(3 results)
  • 2003 Annual Research Report   Final Research Report Summary
  • 2002 Annual Research Report
  • Research Products

    (5 results)

All Other

All Publications (5 results)

  • [Publications] Hiroaki Yano, et al.: "Development of a gait rehabilitation System using a locomotion interface"The Journal of Visualisation and Computer Animation. 14. 243-252 (2003)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] Yano, H.Kasai, K.Saitoh, H., Iwata, H.: "Development of a Gait Rehabilitation System Using a Locomotion Interface"Journal of Visualization and Computer Animation. Volume 14, Issue 5. 243-252

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] Nakaizumi, F., Yano, H., Iwata, H.: "Integrated Display Using a Locomotion Interface and Immersive Display"MVE2003-69. 23-28 (2003)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2003 Final Research Report Summary
  • [Publications] Hiroaki Yano, et al.: "Development of a gait rehabilitation system using a locomotion interface"The Journal of Visualization and Computer Animation. 14. 243-252 (2003)

    • Related Report
      2003 Annual Research Report
  • [Publications] 矢野博明, 葛西香里, 斉藤秀之, 岩田洋夫: "ロコモーションインタフェースによる歩行感覚の共有"ヒューマンインタフェース学会論文誌. 4・2. 27-34 (2002)

    • Related Report
      2002 Annual Research Report

URL: 

Published: 2002-04-01   Modified: 2016-04-21  

Information User Guide FAQ News Terms of Use Attribution of KAKENHI

Powered by NII kakenhi