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Research on Minute Structure Expression of Virtual Reality Objects

Research Project

Project/Area Number 14580367
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field 計算機科学
Research InstitutionNiigata University

Principal Investigator

ISHII Ikuo  Niigata University, Faculty of Engineering, Professor, 工学部, 教授 (80018481)

Project Period (FY) 2002 – 2004
Project Status Completed (Fiscal Year 2004)
Budget Amount *help
¥3,600,000 (Direct Cost: ¥3,600,000)
Fiscal Year 2004: ¥700,000 (Direct Cost: ¥700,000)
Fiscal Year 2003: ¥800,000 (Direct Cost: ¥800,000)
Fiscal Year 2002: ¥2,100,000 (Direct Cost: ¥2,100,000)
Keywordsvirtual reality / shape fineness control / shape recognition / octree / computer graphics / 3D shape measurement / バーチャルリアリティ / Octree / 詳細度制御 / 形状認識特性 / 動き認識 / 確率分布 / ネットワーク仮想環境 / セルフキャリブレーション
Research Abstract

Computer graphics indication of detailed structure is required to express virtual reality objects such as medical science objects, natures (animals and plants), relics, works of art and so on realistically. The developed items to indicate VR objects with detailed structure efficiently and continuously in the necessary resolution corresponding to the change in the observation distance are shown in the following.
1.Research on modeling method of VR objects with detailed structure
・A high reality modeling method of VR objects with detailed structure in consideration of shape recognition characteristics
・A multi-scale patching method for partial fineness control of VR object shape
2.Research on data structure and displaying method for the real-time indication of VR objects with detailed structure
A high reality drawing method for VR objects with detailed structure in consideration of shape recognition characteristics of observers
・A shape fineness control method applying shape recognition characteristics of moving VR objects
・A resolution control method of an object's shape applying tolerance caused by micro motion
・A shape resolution control method in consideration of a visual point volume
3.Research on acquisition method of detailed shape from actual objects
・A high resolution 3D shape measuring method utilizing a self calibration system
4.Research on synchronization method and network load characteristics evaluation of networked virtual environment with large amount of object data
・A synchronization mechanism in networked virtual environment
・Approximation of probability distribution functions by Coxian distribution to evaluate multimedia systems
Indication of VR objects with large dynamic range of shape resolution became possible with high-speed response without incongruity by the results of these researches.

Report

(4 results)
  • 2004 Annual Research Report   Final Research Report Summary
  • 2003 Annual Research Report
  • 2002 Annual Research Report
  • Research Products

    (25 results)

All 2005 2004 2003 2002 Other

All Journal Article (15 results) Publications (10 results)

  • [Journal Article] オブジェクトの見かけの動きを考慮した形状詳細度制御法2005

    • Author(s)
      若月 大輔
    • Journal Title

      日本バーチャルリアリティ学会論文誌 10, 2(印刷中)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] A resolution control method of an object shape in consideration of apparent movement2005

    • Author(s)
      Daisuke Wakatsuki
    • Journal Title

      Transaction of the virtual reality society of Japan 10, 2(in press)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] オブジェクトの見かけの動きを考慮した形状詳細度制御法2005

    • Author(s)
      若月 大輔
    • Journal Title

      日本バーチャルリアリティ学会論文誌 10,2(印刷中)

    • Related Report
      2004 Annual Research Report
  • [Journal Article] 視点ボリュームを用いたオブジェクトの形状詳細度制御法2004

    • Author(s)
      若月 大輔
    • Journal Title

      日本VR学会第9回大会論文集 2D2-2

      Pages: 397-400

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Annual Research Report 2004 Final Research Report Summary
  • [Journal Article] A resolution control method of an object's shape applying tolerance caused by micro motion2004

    • Author(s)
      Daiske Wakatsuki
    • Journal Title

      Proceedings of the 14th international conference on artificial reality and telexistence

      Pages: 249-256

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] A shape control method in consideration of visual point volume2004

    • Author(s)
      Daisuke Wakatsuki
    • Journal Title

      Proceedings of the virtual reality society of Japan 9, 2D2-2

      Pages: 397-400

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] A resolution control method of an object's shape applying tolerance caused by micro motion2004

    • Author(s)
      Daisuke Wakatsuki
    • Journal Title

      Proceedings of the 14th international conference on artificial reality and telexistence S6-4

      Pages: 249-256

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] A Resolution Control Method of an Object's Shape Applying Tolerance Caused by Micro Motion2004

    • Author(s)
      Daiske Wakatsuki
    • Journal Title

      Proceedings of the 14th International Conference on Artifical Reality and Telexistence

      Pages: 249-256

    • Related Report
      2004 Annual Research Report
  • [Journal Article] Approximation Method for Probability Distribution Functions by Coxian Distribution2004

    • Author(s)
      Yukie Sasaki
    • Journal Title

      Proceedings of the 2004 Asian International Workshop on Advanced Reliability Modeling

      Pages: 427-434

    • Related Report
      2004 Annual Research Report
  • [Journal Article] VRオブジェクトの局部的な形状詳細度制御のためのマルチスケールパッチ生成法2003

    • Author(s)
      若月 大輔
    • Journal Title

      電子情報通信学会論文D-II J-86D-II, 6

      Pages: 697-705

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] 詳細構造をもつVRオブジェクトに対する観察者の形状認識特性を考慮した高現実感描画法2003

    • Author(s)
      若月 大輔
    • Journal Title

      電子情報通信学会論文誌A J-86-A, 7

      Pages: 781-791

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] A multi-scale patching method for partial fineness control of VR object shape2003

    • Author(s)
      Daisuke Wakatsuki
    • Journal Title

      IEICE transactions on information and systems, D-II J86-D-II, 5

      Pages: 697-705

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] A high reality drawing method for VR objects with details structure in consideration of shape recognition characteristics of observers2003

    • Author(s)
      Daisuke Wakatsuki
    • Journal Title

      IEICE transactions on fundamentals of electronics, communications and computer sciences, A J86-A

      Pages: 781-791

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] マルチメディアシステム解析のためのコックス型分布による確率分布の近似方法について2002

    • Author(s)
      佐々木 幸恵
    • Journal Title

      電子情報通信学会論文誌D-1 J85-D-1, 9

      Pages: 887-895

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Approximation of probability distributions by Coxian distribution to evaluate multimedia systems2002

    • Author(s)
      Yukie Sasaki
    • Journal Title

      IEICE transactions on information and systems, D-I J85-D-1, 9

      Pages: 887-895

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Publications] 若月大輔: "詳細構造を持つVRオブジェクトに対する観察者の形状認識特性を考慮した高現実感描画法"電子情報通信学会論文誌A. J86-A・7. 781-791 (2003)

    • Related Report
      2003 Annual Research Report
  • [Publications] 若月大輔: "VRオブジェクトの局部的な形状詳細度制御のためのマルチスケールパッチ生成法"電子情報通信学会論文誌D-II. J86D-II・5. 697-705 (2003)

    • Related Report
      2003 Annual Research Report
  • [Publications] 若月大輔: "動きのあるオブジェクトの形状認識特性を考慮した詳細度制御法"日本VR学会第8回大会論文集. 3B1. 497-500 (2003)

    • Related Report
      2003 Annual Research Report
  • [Publications] Koutarou Kumagai: "An Evaluation Method for Network Systems Based on Delay Jitter Analysis"4th EURASIP Conference focused on Video/Multimedia Processing and Multimedia Communications. 569-574 (2003)

    • Related Report
      2003 Annual Research Report
  • [Publications] 若月大輔: "詳細構造を持つVRオブジェクトに対する観察者の形状認識特性を考慮した高現実感描画法"電子情報通信学会論文誌A. (発表予定). (2003)

    • Related Report
      2002 Annual Research Report
  • [Publications] 若月大輔: "VRオブジェクトの局部的な形状詳細度制御のためのマルチスケールパッチ生成法"電子情報通信学会論文誌D-II. (発表予定). (2003)

    • Related Report
      2002 Annual Research Report
  • [Publications] 佐々木幸恵: "マルチメディアシステム解析のためのコックス型分布による確率分布の近似について"電子情報通信学会論文誌D-I. J85-D-I・9. (2002)

    • Related Report
      2002 Annual Research Report
  • [Publications] 若月大輔: "Octreeを用いた形状詳細度制御のためのマルチスケールパッチ生成法"ヒューマンインタフェース学会研究報告集. 4・3. 31-36 (2002)

    • Related Report
      2002 Annual Research Report
  • [Publications] Jia Ting Dong: "A High Resolution 3D Shape Measuring Method Utilizing a Self-Calibration System"2003 International Work Shop on Advanced Image Technology. 341-345 (2003)

    • Related Report
      2002 Annual Research Report
  • [Publications] Lei Wang: "A Synchronization Mechanism in Networked Virtual Environment"IEEE International Workshop on Knowledge Media Networking. 23-27 (2003)

    • Related Report
      2002 Annual Research Report

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Published: 2002-04-01   Modified: 2016-04-21  

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