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Research on Digital Traditional Japanese Crafting System Based on Kansei Information Processing Using Ultra High-speed Network

Research Project

Project/Area Number 14580452
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field 情報システム学(含情報図書館学)
Research InstitutionIwate Prefectural University

Principal Investigator

SHIBATA Yoshitaka  Iwate Prefectural University, Faculty of Software and Information Science, Professor, ソフトウェア情報学部, 教授 (80129791)

Co-Investigator(Kenkyū-buntansha) INN Dai  Iwate Prefectural University, Faculty of Software and Information Science, Associate Professor, ソフトウェア情報学部, 助教授 (60305290)
HAHSIMOTO Koji  Iwate Prefectural University, Faculty of Software and Information Science, Associate Professor, ソフトウェア情報学部, 助教授 (80305309)
Project Period (FY) 2002 – 2004
Project Status Completed (Fiscal Year 2004)
Budget Amount *help
¥2,800,000 (Direct Cost: ¥2,800,000)
Fiscal Year 2004: ¥700,000 (Direct Cost: ¥700,000)
Fiscal Year 2003: ¥1,000,000 (Direct Cost: ¥1,000,000)
Fiscal Year 2002: ¥1,100,000 (Direct Cost: ¥1,100,000)
KeywordsKansei Information Processing / Agent / Traditional Crafting / Gigabit Network / XML / Virtual Reality / JGN / 伝統工芸システム / VRML / 3次元コンピュータグラフィックス / 知識ベース
Research Abstract

The spread of broadband in recent years is remarkable and the range of use develops into various fields. It was the main to do the information sending by Web in a part of limited enterprise etc. so far. However, the information sending by WWW came to be done from various types of business to the industrial commodity and the traditional craft goods today. In addition, the transaction through Internet came to be done actively. However, the traditional craft industry becomes a problem with serious together lack of the succession person from Japan old as the change to Europe and America and the region of a Japanese lifestyle are depopulated.
It is enumerated to systematize, for example, Takumi and the word technique, not to advance, and to miss efficiency improvement and the modernization of productivity as the big cause. The research on the production support system that uses CAD and the research on the presentation technology that uses the VR technology have been done to these. However, t … More hese researches were researched chiefly, existed intended for the producer, and the research of the research intended for those who sold it and general consumer was a little. Recently, a variety of Web contents are open to the public from the home in various places under such a situation. It is general to narrow the Web site that becomes an object because it inputs some key words to the search engine when generally retrieving it when thinking one of the entire Web digital archive. Many of contents are contents expressed by the bit map and the retrieval in the Web site is often contents produced on the assumption of the act of tracing an artificial operation in a word the link. For this, at the course when the object is narrowed, it is necessary to input it by two or more key words. It is thought that presence and the retrieval efficiency of the advance knowledge of the object have a close connection very much. Especially, the tendency becomes remarkable further in a hobby such as traditional craft goods and high object. The tendency is expected for WWW that is expected the difficulty to the retrieval of the object when the advance knowledge is a little, and is constructed in various places to increase and to strengthen more and more now at the time of expand the object data. Then, the presentation space is constructed in a virtual space in the Internet in this research. The sensibility word is offered in the key word and the retrieval function to consider the match with the space is offered to the user. It researched concerning traditional craft data base description language DCML(Digital Crafting Markup Language) to treat various traditional craft goods information unitedly. The prototype system was constructed as a concrete applied target as an example of fittings and the effectiveness of this research was able to be clarified. Moreover, it is thought that the face and the technique for describing in the main discourse can be applied to other traditional craft goods though the system that assumed fittings to be an example was described in this research. Less

Report

(4 results)
  • 2004 Annual Research Report   Final Research Report Summary
  • 2003 Annual Research Report
  • 2002 Annual Research Report
  • Research Products

    (71 results)

All 2006 2005 2004 2003 2002 Other

All Journal Article (58 results) Book (1 results) Publications (12 results)

  • [Journal Article] Method of Sharing Virtual Traditional Crafting System Based on High-Speed Network2006

    • Author(s)
      T.Ishida
    • Journal Title

      Proc. of the 2^<nd> International Workshop on Network-based Virtual Reality and Tele-existence (INVITE' 2006)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] A Future Extraction Method for Retrieving Traditional Japanese Crafting Objects2005

    • Author(s)
      K.Sugita
    • Journal Title

      Kansei Engineering International Vol.5, No.3

      Pages: 15-24

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Experimental Result of Feature Extraction Method for Digital Traditional Japanese Crafting System2005

    • Author(s)
      K.Sugita
    • Journal Title

      Proc. of the 19th International Conference on Advanced Information Networking and Applications, (AINA' 2005)

      Pages: 235-240

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] An Interactive Virtual Space Presentation System Considering User's Background and Perception2005

    • Author(s)
      T.Ishii
    • Journal Title

      Proc. of Advanced Information and Network Application (AINA' 2005)

      Pages: 235-240

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Virtual Traditional Japanese Crafting System using JGNII in Collaborative Work Environment2005

    • Author(s)
      T.Ishida
    • Journal Title

      Proc. of the 18th International Conference on Advanced Information Networking and Applications, (AINA' 2005)

      Pages: 229-234

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] High Immersive System aiming at the collaboration working over the Japan Gigabit Network II (JGNII)2005

    • Author(s)
      T.Ishida
    • Journal Title

      Proc. of the 6th ICDCS International Workshop on Multimedia Network Systems and Applications (MNSA' 2005)

      Pages: 721-726

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Collaborative Virtual Traditional Japanese Crafting System over the Japan Gigabit Network II2005

    • Author(s)
      T.Ishida
    • Journal Title

      Proc. of the First International Workshop on Network-based Virtual Reality and Tele-existence (INVITE' 2005)

      Pages: 162-166

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Experimental Result of Feature Extraction Method for Digital Traditional Japanese Crafting System2005

    • Author(s)
      K.Sugita
    • Journal Title

      AINA2005

      Pages: 235-240

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] An Interactive Virtual Space Presentation System Considering User's Background and Perception2005

    • Author(s)
      T.Ishii
    • Journal Title

      AINA2005

      Pages: 235-240

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Virtual Traditional Japanese Crafting System using JGN II in Collaborative Work Environment2005

    • Author(s)
      T.Ishida
    • Journal Title

      AINA2005

      Pages: 229-234

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] High Immersive System aiming at the collaboration working over the Japan Gigabit Network II2005

    • Author(s)
      T.Ishida
    • Journal Title

      MNSA2005

      Pages: 721-726

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Collaborative Virtual Traditional Japanese Crafting System over the Japan Gigabit Network II2005

    • Author(s)
      T.Ishida
    • Journal Title

      INVITE2005

      Pages: 162-166

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Method of Sharing Virtual Traditional Crafting System Based on High-Speed Network2005

    • Author(s)
      T.Ishida
    • Journal Title

      INVITE2006

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] An Interactive Virtual Space Presentation System Considering User's Background and Perception2005

    • Author(s)
      T.Ishii, Y.Shibata
    • Journal Title

      Proc.of Advanced Information and Network Application(AINA2005)

      Pages: 235-240

    • Related Report
      2004 Annual Research Report
  • [Journal Article] デジタル伝統工芸プレゼンティーションシステムのための感性情報理法2004

    • Author(s)
      宮川明大
    • Journal Title

      情報処理学会論文誌 Vol.45, No.2

      Pages: 526-539

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Factor Analysis for Human Sensitivity in Digital Traditional Japnese Crafting System2004

    • Author(s)
      M.Miyakawa
    • Journal Title

      Journal of Applied System Studies (JASS) Vol.5, No.2

      Pages: 146-156

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] A Remote Experimental System for Traditional Japanese Crafting Designs Using Analysis of Relation Between Kansei Words and Room Space2004

    • Author(s)
      K.Sugita
    • Journal Title

      Journal of Distance Education Technologies(JDET) Vol.2., No.2

      Pages: 112-117

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Factor Analysis for Human Sensitivity in Digital Traditional Japanese Crafting System2004

    • Author(s)
      A.MIyakawa
    • Journal Title

      Journal of Applied System Studies (JASS) Vol.5, No.2

      Pages: 146-156

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Evaluation of Kansei Retrieval Method for Qualitative Feature Extraction2004

    • Author(s)
      A.Miyakawa
    • Journal Title

      Journal of Interconnection Network(JOIN) Vol.5, No.3

      Pages: 313-327

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Kansei Retrieval Method using the Quantitative Feature of Traditional Japanese Crafting Object2004

    • Author(s)
      K.Sugita
    • Journal Title

      Proc. on the International Workshop on Multimedia Network Systems and Applications (MNSA' 2004)

      Pages: 112-117

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Construction of the Traditional Crafting Search Engine Using Kansei Information Proccessing2004

    • Author(s)
      A.Miyakawa
    • Journal Title

      Proc. of The 6th International Workshop on Multimedia Network Systems and Applications (MNSA'2004)

      Pages: 50-54

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Kansei Retrieval Method using VPIC of Traditional Japanese Crafting Objects2004

    • Author(s)
      K.Sugita
    • Journal Title

      Proc. of the 18th International Conference on Advanced Information Networking and Applications (AINA' 2004)

      Pages: 10-13

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Implementation and Evaluation of a Tradition Search Engine using Sensitivity Searching Method2004

    • Author(s)
      A.Miyakawa
    • Journal Title

      Proc. of the 18th International Conference on Advanced Information Networking and Applications (AINA' 2004)

      Pages: 630-635

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] QoS Control Function based on User's Information on the 3D Virtual Shard Space2004

    • Author(s)
      S.Oikawa
    • Journal Title

      Proc. of the 18th International Conference on Advanced Information Networking and Applications (AINA' 2004)

      Pages: 74-77

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Extended Virtual Traditional Japanese Crafting System on CAVE2004

    • Author(s)
      T.Ishlda
    • Journal Title

      Proc. of the 18th International Conference on Advanced Information Networking and Applications (AINA' 2004)

      Pages: 6-9

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Kansei Retrieval Method using Visual Pattern Image Coding for Virtual Reality Space Presentation2004

    • Author(s)
      K.Sugita
    • Journal Title

      Proc. of the 2004 IEEE International Conference on Multimedia and Expo (ICM' 2004E)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Kansei Retrieval Method based on Design Pattern of Traditional Japanese Crafting Object2004

    • Author(s)
      K.Sugita
    • Journal Title

      Proc. of the 7th International Workshop on Network-Based Information System (NBIS' 2004)

      Pages: 308-312

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Proposal of Tradition Handicraft Searching Method Using DCML2004

    • Author(s)
      A.Miyakawa
    • Journal Title

      Proc. on the Twelfth International Workshop on Network-Based Information Systems (NBIS' 2004)

      Pages: 348-352

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Kansei Information Processing for Digital Traditional Crafting System2004

    • Author(s)
      A.Miyakawa
    • Journal Title

      IPSJ Vol.45, No.2

      Pages: 526-539

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Factor Analysis for Human Sensitivity in Digital Traditional Japanese Crafting System2004

    • Author(s)
      M.Miyakawa
    • Journal Title

      JASS Vol.5, No.2

      Pages: 146-156

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] A Remote Experimental System for Traditional Japanese Crafting Designs Using Analysis of Relation Between Kansei Words and Room Space2004

    • Author(s)
      K.Sugita
    • Journal Title

      JDET Vol.2, No.2

      Pages: 112-117

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Factor Analysis for Human Sensitivity in Digital Traditional Japanese Crafting System2004

    • Author(s)
      A.Miyakawa
    • Journal Title

      JASS Vol.5, No.2

      Pages: 146-156

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Evaluation of Kansei Retrieval Method for Qualitative Feature Extraction2004

    • Author(s)
      A.Miyakawa
    • Journal Title

      JOIN Vol.5, No.3

      Pages: 313-327

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] A Future Extraction Method for Retrieving Traditional Japanese Crafting Objects2004

    • Author(s)
      K.Sugita
    • Journal Title

      Kansei Eng.Int. Vol.5, No.3

      Pages: 15-24

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Kansei Retrieval Method using the Quantitative Feature of Traditional Japanese Crafting Object2004

    • Author(s)
      K.Sugita
    • Journal Title

      MNSA2004

      Pages: 112-117

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Construction of the Traditional Crafting Search Engine Using Kansei Information Processing2004

    • Author(s)
      A.Miyakawa
    • Journal Title

      MNSA2004

      Pages: 50-54

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Kansei Retrieval Method using VPIC of Traditional Japanese Crafting Objects2004

    • Author(s)
      K.Sugita
    • Journal Title

      AINA2004

      Pages: 10-13

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Implementation and Evaluation of a Tradition Search Engine using Sensitivity Searching Method2004

    • Author(s)
      A.Miyakawa
    • Journal Title

      AINA2004

      Pages: 630-635

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] QoS Control Function based on User's Information on the 3D Virtual Shard Space2004

    • Author(s)
      S.Oikawa
    • Journal Title

      AINA2004

      Pages: 74-77

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Extended Virtual Traditional Japanese Crafting System on CAVE2004

    • Author(s)
      T.Ishida
    • Journal Title

      AINA2004

      Pages: 6-9

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Kansei Retrieval Method using Visual Pattern Image Coding for Virtual Reality Space Presentation2004

    • Author(s)
      K.Sugita
    • Journal Title

      ICME2004

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Kansei Retrieval Method based on Design Pattern of Traditional Japanese Crafting Object2004

    • Author(s)
      K.Sugita
    • Journal Title

      NBIS2004

      Pages: 348-352

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] A Remote Experimental System for Traditional Japanese Crafting Designs Using Analysis of Relation Between Kansei Words and Room Space2004

    • Author(s)
      K.Sugita, A.Miyakawa, Y.Shibata
    • Journal Title

      Journal of Distance Education Technologies(JDET) Vol.2,No.2

      Pages: 112-117

    • Related Report
      2004 Annual Research Report
  • [Journal Article] Kansei Retrieval Method using Virtual Pattern Image Coding for Virtual Reality Space Presentation2004

    • Author(s)
      K.Sugita, T.Ishida, Y.Shibata
    • Journal Title

      IEEE Proc.of International Conference on Multimedia Expo.(ICME2004)2

    • Related Report
      2004 Annual Research Report
  • [Journal Article] Kansei Retrieval Method based on Design Pattern of Traditional Japanese Crafting Object2004

    • Author(s)
      K.Sugita, T.Ishida, A.Miyakawa, Y.Shibata
    • Journal Title

      Proc.of the 4^<th> International Workshop on Network-Based Information System(NBIS2004)

      Pages: 308-312

    • Related Report
      2004 Annual Research Report
  • [Journal Article] Factor Analysis for Human Sensitivity in Digital Traditional Japanese Crafting System2004

    • Author(s)
      M.Miyakawa, K.Sugita, Y.Shibata
    • Journal Title

      Journal of Applied System Studies(JASS) Vol.5,No.2

      Pages: 146-156

    • Related Report
      2004 Annual Research Report
  • [Journal Article] Evaluation of Kansei Retrieval Method for Qualitative Feature Extraction2004

    • Author(s)
      A.Miyakawa, K.Sugita, T.Ishida, Y.Shibata
    • Journal Title

      Journal of Interconnection Network(JOIN) Vol.5,No.3

      Pages: 348-352

    • Related Report
      2004 Annual Research Report
  • [Journal Article] Kansei Information Processing and Virtual Reality Techniques for Japanese Traditional Crafting Presentation2003

    • Author(s)
      Y.Shibata
    • Journal Title

      Multimedia Tools and Applications; An International Journal Kluwer Academic Publishers

      Pages: 83-91

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Relation Between Kansei Words and the Room Space in Digital Traditional Japanese Crafting System2003

    • Author(s)
      K.Sugita
    • Journal Title

      Proc. of the 17th International Conference on Advanced Information Networking and Applications (AINA' 2003)

      Pages: 159-162

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Statistical Analysis of Virtual Traditional Crafting Presentation2003

    • Author(s)
      A.Miyakawa
    • Journal Title

      Proc. on the Twelfth International Workshop on Network-Based Information Systems (NBIS' 2003)

      Pages: 167-171

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Statistical Analysis of Virtual Traditional Crafting Presentation2003

    • Author(s)
      A.Mikawa
    • Journal Title

      NBIS2003

      Pages: 167-171

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] JGNを利用したVRデジタル伝統工芸システム2002

    • Author(s)
      杉田薫
    • Journal Title

      情報処理学会論文誌 Vol.43, No.2

      Pages: 633-646

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Understanding of Facial Expression by The Hierarchical Recognition Approach for Man-Machine Collaboration2002

    • Author(s)
      Y.Dai
    • Journal Title

      Proc. on the International Conference on Distributed Multimedia System (DMS'2003S)

      Pages: 160-66

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Interactive Traditional Japanese Crafting System using Virtual Reality Technique over Highspeed Network2002

    • Author(s)
      A.Miyakawa
    • Journal Title

      Proc. on the 22nd IEEE International Conference on Distributed Computing Systems Workshop (MNS' 2002)

      Pages: 285-289

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Digital Traditional Crafting System over JGN2002

    • Author(s)
      K.Sugita
    • Journal Title

      IPSJ Vol.43, No.2

      Pages: 633-646

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Understanding of Facial Expression by The Hierarchical Recognition Approach for Man-Machine Collaboration2002

    • Author(s)
      Y.Dai
    • Journal Title

      DMS2002

      Pages: 160-166

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Interactive Traditional Japanese Crafting System using Virtual Reality Technique over Highspeed Network2002

    • Author(s)
      A.Miyakawa
    • Journal Title

      MNSA2002

      Pages: 285-289

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Relation Between Kansei Words and the Room Space in Digital Traditional Japanese Crafting System2002

    • Author(s)
      K.Sugita
    • Journal Title

      AINA2003

      Pages: 285-289

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Book] Kansei Information Processing and Virtual Reality Techniques for Japanese Traditional Crafting Presentation2004

    • Author(s)
      Y.Shibata
    • Publisher
      Kluwer Academic Pub.
    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Publications] K.Sugita, Y.Shibata: "Kansei Method using the Quantative Future of Traditional Japanese Crafting Object"IEEE Proc. On The 24^<th> IEEE International Conference on Distributed Comuting Systems Workshop(IEEE MNSA'2004). 112-117 (2004)

    • Related Report
      2003 Annual Research Report
  • [Publications] Akihiko Miyakawa, Yoshitaka Shibata: "Kansei Information Processing and Virtual Reality Techniques for Japanese Traditional Crafting Presentation"Multimedhia Tool and Applicatgions ; An International Journal, Kluwer Academic Pulishers. Vol.20. 83-91 (2004)

    • Related Report
      2003 Annual Research Report
  • [Publications] Kaoru Sugita, Tomoyuyki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: "Kansei Retrieval Method using VPIC of Traditioanal Japanese Crafting Objectgs"IEEE Proc. On Advanced Information Networking and Application. 10-13 (2004)

    • Related Report
      2003 Annual Research Report
  • [Publications] Akihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata: "Statistical Analysis of Virtual Traditional Crafting Presentation"Proc. On the 12^<th> International Workshop on Network-Based Informaiton Systems (NBIS). 167-171 (2003)

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  • [Publications] Akihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata: "Factor Analysis for Human Sensitivity in Doigital Traditioanal Japanese Crafting"Jouranal od Applied System Studies(JASS). Vol.5,No.2. (2004)

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  • [Publications] Tomoyuki Ishida, Akihiko Miyakawa, Kaoru Sugita, Yoshitaka Shibata: "Extended Virtual Traditional Japanese Crafting System on CAVE"IEEE Proc. On Advanced Information Networking and Application. 6-9 (2004)

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  • [Publications] K.Sugita, A.Miyakawa, Y.Shibata: "Relation Between Kansei Words and the Room Space in Digital Traditional Japanese Crafting System"Proc. on IEEE AINA2003. 159-162 (2003)

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  • [Publications] A.Miyakawa, K.Sugita, Y.Shibata: "Network-based Traditonal Japanese Crafting Presentation System Using Agent and Virtual Reality Technologies"Proc. on IEEE 3DPVT2002. 500-503 (2002)

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  • [Publications] A.Miyakawa, M.Hosokawa, M.Sugimoto, Y.Shibata: "Interactive Traditional Japanese Crafting System using Virtual Reality Technique over Highspeed Network"Proc. on IEEE ICDCS'2002 Workshop (MNSA'2002). 285-289 (2002)

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  • [Publications] 宮川, 細川, 杉本, 柴田: "仮想現実空間下における伝統工芸分野への感性情報処理技術応用に関する考察"情報処理学会研究報告 2002-DPS-108. Vol.2002, No.54. 91-96 (2002)

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  • [Publications] 宮川, 細川, 杉本, 柴田: "室内空間における建具と感性語の解析"第4回日本感性工学会大会. 68-69 (2002)

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  • [Publications] 宮川, 細川, 杉本, 柴田: "仮想現実空間下における伝統工芸分野への感性情報処理技術応用に関する考察"情報処理学会マルチメディア通信と分散処理ワークショップ. 79-84 (2002)

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Published: 2002-04-01   Modified: 2016-04-21  

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