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E-learning and its network traffic control using Giga bit networking

Research Project

Project/Area Number 15500617
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field Educational technology
Research InstitutionShizuoka University

Principal Investigator

YAMAKI Naokazu  Shizuoka University, Fac.of Engineering, Professor, 工学部, 教授 (20120222)

Co-Investigator(Kenkyū-buntansha) ISHIHARA Susumu  Shizuoka University, 工学部, 助教授 (10313925)
HASEGAWA Takahiro  Shizuoka University, 総合情報処理センター, 助教授 (40293609)
ATSUMI Kiyotaka  Suzuka National College of Technology, 電子情報工学科, 講師 (70303542)
Project Period (FY) 2003 – 2005
Project Status Completed (Fiscal Year 2005)
Budget Amount *help
¥3,600,000 (Direct Cost: ¥3,600,000)
Fiscal Year 2005: ¥1,100,000 (Direct Cost: ¥1,100,000)
Fiscal Year 2004: ¥1,000,000 (Direct Cost: ¥1,000,000)
Fiscal Year 2003: ¥1,500,000 (Direct Cost: ¥1,500,000)
Keywordse-learning / LMS / Network / Lesson Management System / 遠隔講義 / e-Learning / 通信 / 動画配信 / eラーニング / 授業管理 / GigabitEther / 双方向性 / 高品質映像伝送
Research Abstract

In these reports, we introduce a full-scale lesson management system WebLec, and it's usage in several universities. As there are a lot of similar systems, WebLec has the following features. WebLec has been continuously implemented over two years by the educational staff in university. In order to raise productivity, we devised a new database processing technique named Object based RDB. WebLec has been used since 2002. There were 3,400 student registrants in the first half of 2004 at Kanagawa University and Shizuoka University and other universities. We discuss the development techniques and usage in several universities.
The next purpose of this paper is to propose a new educational tool for the introduction to SCM based on the Beer Game which is developed by MIT. The SCM-Game is an in-service training game for SCM over computer network. Using the SCM-Game, the conductor of a game will create a various SCM system in the game. The players of the game will take part in the game as a company staff such as parts suppliers, set-makers or distributors. Also galleries of the game will take part in the game and observe the game. We implemented the prototype system of the SCM-Game. As the result, we could get the effective result as the in-service training game for SCM. However when we use the game in the actual company, there is some problem. In order to solve the problem, we designed the SCM-Game which can be played as an actual situation. We also discuss the design of the SCM-Game in this paper.

Report

(4 results)
  • 2005 Annual Research Report   Final Research Report Summary
  • 2004 Annual Research Report
  • 2003 Annual Research Report
  • Research Products

    (12 results)

All 2006 2005 2004

All Journal Article (12 results)

  • [Journal Article] P2Gソフトウェアを用いた動画配信性能の研究2006

    • Author(s)
      中成佑, 長谷川孝博
    • Journal Title

      静岡大学工学部卒業研究

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2005 Final Research Report Summary
  • [Journal Article] 授業管理支援システムWebLecの開発と複数大学における運用2005

    • Author(s)
      内田智史, 八巻直一
    • Journal Title

      日本e-Learning学会論文誌 Vol.7

      Pages: 4-9

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2005 Final Research Report Summary
  • [Journal Article] 大学における運用学生の開発した本格的な授業管理支援システムと複数大学における運用2005

    • Author(s)
      内田智史, 八巻直一
    • Journal Title

      日本e-Learning学会研究発表大会

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2005 Final Research Report Summary
  • [Journal Article] コンピュータへの複数ユーザへのログイン時の接続形態について2005

    • Author(s)
      湯浅 創, 渥美清隆
    • Journal Title

      静岡大学工学部卒業論文

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2005 Final Research Report Summary 2004 Annual Research Report
  • [Journal Article] WebLec : A Full-Scale Lesson Management Support System And It's Usage In Several Universities2005

    • Author(s)
      Satoshi Uchida, Naokazu Yamaki
    • Journal Title

      Japan e-Learning Association Vol.7

      Pages: 4-9

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2005 Final Research Report Summary
  • [Journal Article] The in-service training game for SCM2005

    • Author(s)
      Satoshi Uchida, Naokazu Yamaki, Eizo Takaki, Takumi Suzuki
    • Journal Title

      Japan e-Learning Association, Research Conference

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2005 Final Research Report Summary
  • [Journal Article] The performance of gigabit network using P2G software.2005

    • Author(s)
      Seiyu Tanaka, Takahiro Hasegawa
    • Journal Title

      Undergraduate Thesis of Shizuoka University

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2005 Final Research Report Summary
  • [Journal Article] 授業管理支援システムWebLecの開発と複数大学における運用2005

    • Author(s)
      内田智史, 八巻直一
    • Journal Title

      日本e-Learning学会会誌 Vol.7

      Pages: 4-9

    • Related Report
      2005 Annual Research Report
  • [Journal Article] 授業管理支援システムWebLecの開発と複数大学における運用2005

    • Author(s)
      内田智史, 八卷直一
    • Journal Title

      日本e-Learning学会論文誌 (印刷中)

    • Related Report
      2004 Annual Research Report
  • [Journal Article] The Study of multi Login Connection to computers.2004

    • Author(s)
      Yuasa, Kiyotaka Atsumi
    • Journal Title

      Undergraduate Thesis of Shizuoka University

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2005 Final Research Report Summary
  • [Journal Article] 学生の開発した本格的な授業管理支援システムと複数大学における運用2004

    • Author(s)
      内田智史, 八卷直一
    • Journal Title

      日本e-Learning学会研究発表大会

    • Related Report
      2004 Annual Research Report
  • [Journal Article] THE IN-SERVICE TRAINING GAME FOR SCM2004

    • Author(s)
      Satoshi Uchida, Naokazu Yamaki, Eizo Takai, Takumi Suzuki
    • Journal Title

      SCM Systems ICLS2004

      Pages: 227-230

    • Related Report
      2004 Annual Research Report

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Published: 2003-04-01   Modified: 2016-04-21  

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