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The research on socially shared cognition in Network RPG

Research Project

Project/Area Number 15530412
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field Social psychology
Research InstitutionKyoto Gakuen University

Principal Investigator

ARIMA Yoshiko  Kyoto Gakuen University, Human Cultural Studies, Assistant Professor, 人間文化学部, 助教授 (40175998)

Co-Investigator(Kenkyū-buntansha) YUKIBIRO Ryoji  Kyoto Gakuen University, Human Cultural Studies, Assistant Professor, 人間文化学部, 助教授 (60240628)
KAKIMOTO Toshikatsu  Gunma University, Social and Information Studies, Assistant Professor, 社会情報学部, 助教授 (70269257)
Project Period (FY) 2003 – 2004
Project Status Completed (Fiscal Year 2004)
Budget Amount *help
¥1,800,000 (Direct Cost: ¥1,800,000)
Fiscal Year 2004: ¥700,000 (Direct Cost: ¥700,000)
Fiscal Year 2003: ¥1,100,000 (Direct Cost: ¥1,100,000)
KeywordsSocially shared cognition / Group process / CMC / Network RPG / Mock jury
Research Abstract

The purpose of this research was to examine the formation process of shared represen tation taking advantage of the feature of Network RPG. In the experiment study, we ex amined the effect of the initial distribution of information and its shared process on the performance of group problem solving task. In this experiment, both visual and convers ational interaction was analyzed. The 108 university students participated. The goal of t he game was to escape from the maze in the 45 minutes. Each participant had the diff erent information and found information through the game. The protocol recorded by th e chat log, and the behavior in the game was recorded by the motion capture. After the game, the participants were asked to fill the questionnaire. Results showed that the to ams were rather effective when they were spread over the game field. Although he am punt of chat interaction decreased if a scene of each member was not shared, the coop erative interaction in actions was possible even if there is no protocol. However, the m ost effective team drew unshared information earlier in the play. The effective teams a Iso shared the meta-cognition of their role structure. Moreover, mock jury experiments by CMC were conducted. The design of experiment is 2 X 2 x 2. - Evidence (guilty or i nnocence) X Amount o shared information (high or low) x Discussion process (verdict ini tiative or evidence initiative). The 48 university students participated. As a result, the members who had unshared information consistent with their schema of evidence led di scussion as well as the members who had shared information inconsistent with their se hema.

Report

(3 results)
  • 2004 Annual Research Report   Final Research Report Summary
  • 2003 Annual Research Report
  • Research Products

    (17 results)

All 2005 2004 2003 Other

All Journal Article (12 results) Publications (5 results)

  • [Journal Article] 私とS&G-ネットワークRPGの研究利用2005

    • Author(s)
      有馬 淑子
    • Journal Title

      日本シミュレーション&ゲーミング 14(印刷中)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] 電子コミュニケーションと集団間関係、および状況のリアリティについて2004

    • Author(s)
      柿本 敏克
    • Journal Title

      群馬大学社会情報学部研究論集 11

      Pages: 215-225

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Internet-communication of inter-group relation and social reality2004

    • Author(s)
      T.Kakimoto
    • Journal Title

      Bulletin of Social and Information Studies in Gunma University 11

      Pages: 215-225

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] 協同想起による虚記憶の再生と態度変化2003

    • Author(s)
      有馬 淑子
    • Journal Title

      日本認知心理学会大会発表論文集 1

      Pages: 144-144

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Annual Research Report 2004 Final Research Report Summary
  • [Journal Article] 集団極化現象と模擬社会ゲームにおけるコンフリクト2003

    • Author(s)
      有馬 淑子
    • Journal Title

      人間科学研究 5

      Pages: 15-30

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Annual Research Report 2004 Final Research Report Summary
  • [Journal Article] 仮想世界ゲームにおけるリアリティ2003

    • Author(s)
      柿本 敏克
    • Journal Title

      日本社会心理学会大会論文集 44

      Pages: 708-709

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Annual Research Report 2004 Final Research Report Summary
  • [Journal Article] 社会交換場面での決定を規定する因果モデルの検討2003

    • Author(s)
      行廣 隆次, 森 久美子
    • Journal Title

      日本行動計量学会大会妙録集 31

      Pages: 312-315

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] False memory and attitude change induced by collaborative recall2003

    • Author(s)
      Y.Arima
    • Journal Title

      The Procedure of the Japanese Cognitive Psychology 1

      Pages: 144-144

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] Conflicts in the simulation gaming and group polarization2003

    • Author(s)
      Y.Arima
    • Journal Title

      Human Sciences Reserch 5

      Pages: 15-30

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Journal Article] 電子コミュニケーションと集団間関係、および状況のリアリティについて2003

    • Author(s)
      柿本 敏克
    • Journal Title

      群馬大学社会情報学部研究論集 11(印刷中)

    • Related Report
      2004 Annual Research Report
  • [Journal Article] 社会交換場面での決定を規定する因果モデルの検討2003

    • Author(s)
      行廣 隆次, 森 久美子
    • Journal Title

      日本行動計量学会大会抄録集 31

      Pages: 312-315

    • Related Report
      2004 Annual Research Report
  • [Journal Article] Me and S&G - Utilization of network RPG for research

    • Author(s)
      Y.Arima
    • Journal Title

      Simulation & Gaming vol.14, No.2 (in printing)

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2004 Final Research Report Summary
  • [Publications] 有馬 淑子: "協同想起による虚記憶の再生と態度変化"日本認知心理学会大会発表論文集. 1. 144 (2003)

    • Related Report
      2003 Annual Research Report
  • [Publications] 有馬 淑子: "集団極化現象と模擬社会ゲームにおけるコンフリクト"人間科学研究. 5. 15-30 (2003)

    • Related Report
      2003 Annual Research Report
  • [Publications] 柿本 敏克: "仮想世界ゲームにおけるリアリティ"日本社会心理学会大会論文集. 44. 708-709 (2003)

    • Related Report
      2003 Annual Research Report
  • [Publications] 柿本 敏克: "電子コミュニケーションと集団間関係、および状況のリアリティについて"群馬大学社会情報学部研究論集. 11(印刷中). (2003)

    • Related Report
      2003 Annual Research Report
  • [Publications] 行廣 隆次, 森 久美子: "社会交換場面での決定を規定する因果モデルの検討"日本行動計量学会大会抄録集. 31. 312-315 (2003)

    • Related Report
      2003 Annual Research Report

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Published: 2003-04-01   Modified: 2016-04-21  

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