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A Comprehensive Study on Learning-Support Environment about Japanese Traditional Culture and Daily Culture using Metaverse

Research Project

Project/Area Number 15H02939
Research Category

Grant-in-Aid for Scientific Research (B)

Allocation TypeSingle-year Grants
Section一般
Research Field Educational technology
Research InstitutionRitsumeikan University

Principal Investigator

Inaba Mitsuyuki  立命館大学, 政策科学部, 教授 (80309096)

Co-Investigator(Kenkyū-buntansha) 細井 浩一  立命館大学, 映像学部, 教授 (00268145)
THAWONMAS Ruck  立命館大学, 情報理工学部, 教授 (50320122)
中村 彰憲  立命館大学, 映像学部, 教授 (70367134)
上村 雅之  立命館大学, 衣笠総合研究機構, 教授 (20388086)
Project Period (FY) 2015-04-01 – 2020-03-31
Project Status Completed (Fiscal Year 2019)
Budget Amount *help
¥15,080,000 (Direct Cost: ¥11,600,000、Indirect Cost: ¥3,480,000)
Fiscal Year 2019: ¥2,860,000 (Direct Cost: ¥2,200,000、Indirect Cost: ¥660,000)
Fiscal Year 2018: ¥2,990,000 (Direct Cost: ¥2,300,000、Indirect Cost: ¥690,000)
Fiscal Year 2017: ¥2,600,000 (Direct Cost: ¥2,000,000、Indirect Cost: ¥600,000)
Fiscal Year 2016: ¥2,470,000 (Direct Cost: ¥1,900,000、Indirect Cost: ¥570,000)
Fiscal Year 2015: ¥4,160,000 (Direct Cost: ¥3,200,000、Indirect Cost: ¥960,000)
Keywords状況学習 / 協調学習 / シリアスゲーム / メタバース / 日本文化
Outline of Final Research Achievements

This study aimed to create an Internet-based learning environment for Japanese culture, ranging from traditional culture to life culture. We chose the Metaverse as the platform. This 3D virtual space is accessible from all over the world and in which people can move around with virtual bodies (avatars). We also developed a learning model called "collaborative serious games," in which learners connected through the Metaverse share knowledge by interacting to find the answers to quizzes. Furthermore, we worked on the practical application of a "design-experiment" approach to learning activities on the Metaverse, in which learners design learning spaces and games, and deepen their learning by improving them.

Academic Significance and Societal Importance of the Research Achievements

本研究の学術的意義は、学習科学分野への3つの貢献である。1点目は、日本文化に関わる複雑な知識を現実感のある形で学ぶ「状況学習」を、ネット上で実現したことである。2点目は、学習者同士が共同でゲームに取り組み、楽しみながら日本文化を学ぶ「協調的シリアスゲーム」という、新しい学習モデルの提案である。3点目は、学習者自身が学びの環境や過程を設計することで学習が促進される「デザイン実験」アプローチを、仮想空間を用いて実現したことである。これらの成果によって、海外からの多様な人材の受け入れが求められる我が国の教育機関において、海外人材が効率よく日本文化を学ぶための環境を提供できる可能性が拓かれた。

Report

(6 results)
  • 2019 Annual Research Report   Final Research Report ( PDF )
  • 2018 Annual Research Report
  • 2017 Annual Research Report
  • 2016 Annual Research Report
  • 2015 Annual Research Report
  • Research Products

    (172 results)

All 2020 2019 2018 2017 2016 2015 Other

All Int'l Joint Research (1 results) Journal Article (75 results) (of which Int'l Joint Research: 13 results,  Peer Reviewed: 72 results) Presentation (92 results) (of which Int'l Joint Research: 51 results,  Invited: 6 results) Book (3 results) Funded Workshop (1 results)

  • [Int'l Joint Research] Paul Arthur/University of Western Sydney(Australia)

    • Related Report
      2015 Annual Research Report
  • [Journal Article] Who’s to Blame, the Addict or the Game?: A Meta-Analysis of the Role that Personality Plays in Gaming Addiction and its Correlates.2020

    • Author(s)
      Daniel D. Goering, Yuji Sota, Koichi Hosoi, Uvis Kalninsiv
    • Journal Title

      日本デジタルゲーム学会第10回年次大会予稿集

      Volume: - Pages: 114-118

    • Related Report
      2019 Annual Research Report
    • Peer Reviewed / Int'l Joint Research
  • [Journal Article] 鼎談:トランスメディア・ストーリーテリングとは何か2020

    • Author(s)
      Susana Tosca, 石川淳一, 中村彰憲
    • Journal Title

      立命館映像学

      Volume: 12 Pages: 45-57

    • NAID

      40022180905

    • Related Report
      2019 Annual Research Report
  • [Journal Article] Who Will Become an Addict?: A Meta-Analysis on Gaming Addiction2019

    • Author(s)
      Daniel Goering, Yuji Sota, Joshua Davis, Uvis Kalnins, Koichi Hosoi, Stephanie Urich
    • Journal Title

      Replaying Japan 2019 Conference Abstracts

      Volume: - Pages: 109-110

    • Related Report
      2019 Annual Research Report
    • Peer Reviewed / Int'l Joint Research
  • [Journal Article] Player Dominance Adjustment: Promoting Self-Efficacy and Experience of Game Players by Adjusting Dominant Power2019

    • Author(s)
      Junjie Xu, Pujana Paliyawany, Ruck Thawonmas, Tomohiro Harada
    • Journal Title

      Proc. of the 8th IEEE Global Conference on Consumer Electronics (GCCE 2019)

      Volume: - Pages: 496-497

    • Related Report
      2019 Annual Research Report
    • Peer Reviewed / Int'l Joint Research
  • [Journal Article] Potentials of Games With a Purpose and Audience Participation Games for Descriptive Data Collection in Humanities Research2019

    • Author(s)
      Ngoc Cuong Nguyen, Pujana Paliyawan, Ruck Thawonmas, Hai V. Pham, Harada Tomohiro, Keiko Suzuki, and Masaaki Kidachi
    • Journal Title

      Proc. of Japanese Association for Digital Humanities Conference 2019 (JADH2019)

      Volume: - Pages: 104-106

    • Related Report
      2019 Annual Research Report
    • Peer Reviewed / Int'l Joint Research
  • [Journal Article] Establishment of the Ukiyo-e Similarity Database by a GWAP Game2019

    • Author(s)
      Zhenao Wei, Yuntian Ma, Shizhe Wang, Nogc Cuong Nguyen, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada, Keiko Suzuki, and Masaaki Kidachi
    • Journal Title

      Proc. of Japanese Association for Digital Humanities Conference 2019 (JADH2019)

      Volume: - Pages: 55-58

    • Related Report
      2019 Annual Research Report
    • Peer Reviewed / Int'l Joint Research
  • [Journal Article] Using GWAP to Generate Informative Descriptions for Artwork Images on a Live Streaming Platform2019

    • Author(s)
      Ngoc Cuong Nguyen, Zhenao Wei, Pujana Paliyawan, Hai V. Pham, Ruck Thawonmas, Tomohiro Harada
    • Journal Title

      Proc. of the 4th International Conference on Consumer Electronics Asia 2019 (ICCE-Asia 2019)

      Volume: - Pages: 43-44

    • Related Report
      2019 Annual Research Report
    • Peer Reviewed / Int'l Joint Research
  • [Journal Article] Commentary generation for video game live-streaming2019

    • Author(s)
      Cai Yulin, Thawonmas Ruck, Tomohiro Harada
    • Journal Title

      平成31年度情報処理学会関西支部大会講演論文集(電子ファイル)

      Volume: B-107

    • Related Report
      2019 Annual Research Report
    • Int'l Joint Research
  • [Journal Article] 主題付与方針の提案に向けたビデオゲームの利用者要求に関する研究~質問応答サイトの計量テキスト分析2019

    • Author(s)
      毛利仁美, 福田一史, 細井浩一
    • Journal Title

      Replaying Japan 2018 Conference Book

      Volume: 1 Pages: 118-135

    • NAID

      120006600043

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Motion Recommender for Preventing Injuries During Motion Gaming2019

    • Author(s)
      Paliyawan Pujana, Kusano Takahiro, Thawonmas Ruck
    • Journal Title

      IEEE Access

      Volume: 7 Pages: 7977-7988

    • DOI

      10.1109/access.2018.2889166

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] メタバース型コンテンツ『昭和の家』の表現向上並びに団地型コンテンツ開発の状況報告2019

    • Author(s)
      奥出成希、中村彰憲
    • Journal Title

      立命館映像学

      Volume: 11 Pages: 47-63

    • NAID

      40021838391

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Grounded text mining approach (GTxA): An integration of grounded theory and crossover mixed analyses2018

    • Author(s)
      Mitsuyuki Inaba, Hisako Kakai
    • Journal Title

      MMIRA 2018 Book of Abstracts

      Volume: - Pages: 94-95

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Constructing Multicultural Learning Environment and Collaborative Serious Games in Metaverse2018

    • Author(s)
      Juhyung Shin, Yehang Jiang, Mitsuyuki Inaba
    • Journal Title

      Proceedings of Replaying Japan 2018

      Volume: - Pages: 17-19

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Research on the User's Demands on Information of Video Game Resources for Subject Access2018

    • Author(s)
      Hitomi Mohri, Kazufumi Fukuda, Koichi Hosoi
    • Journal Title

      Proceedings of Replaying Japan 2018

      Volume: - Pages: 37-38

    • Related Report
      2018 Annual Research Report
  • [Journal Article] 木構造類似度を用いる多峰性遺伝的プログラミング2018

    • Author(s)
      吉田 修武, 原田 智弘, THAWONMAS Ruck
    • Journal Title

      計測自動制御学会論文誌

      Volume: 54/8 Pages: 640-649

    • NAID

      130007437532

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 複数車種の同時最適化問題における共通部品情報と仮想親個体を用いた最適化手法の提案2018

    • Author(s)
      大伴 周也,原田 智広,ターウォンマット ラック
    • Journal Title

      進化計算学会論文誌

      Volume: 9/2 Pages: 41-52

    • NAID

      130007431518

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Mossar: motion segmentation by using splitting and remerging strategies2018

    • Author(s)
      Paliyawan Pujana, Choensawat Worawat, Thawonmas Ruck
    • Journal Title

      Multimedia Tools and Applications

      Volume: 77 Issue: 21 Pages: 27761-27788

    • DOI

      10.1007/s11042-018-5965-x

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed / Int'l Joint Research
  • [Journal Article] Blow Up Depression with In-Game TNTs2018

    • Author(s)
      Changeun Yang, Pujana Paliyawan, Tomohiro Harada, and Ruck Thawonmas
    • Journal Title

      Proc. of the 7th IEEE Global Conference on Consumer Electronics (GCCE 2018)

      Volume: - Pages: 786-787

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed / Int'l Joint Research
  • [Journal Article] An Analysis of Fighting Game AIs Having a Persona2018

    • Author(s)
      Ryota Ishii, Suguru Ito, Ruck Thawonmas and Tomohiro Harada
    • Journal Title

      Proc. of the 7th IEEE Global Conference on Consumer Electronics (GCCE 2018)

      Volume: - Pages: 558-559

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] An Object Matrix Input Format for a Deep AI in Angry Birds and the Like2018

    • Author(s)
      Yuntian Ma, Enzhi Zhang, Koki Tsujino, Tomohiro Harada, and Ruck Thawonmas
    • Journal Title

      Proc. of the 7th IEEE Global Conference on Consumer Electronics (GCCE 2018)

      Volume: - Pages: 564-566

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Utilizing Multiple Agents for Decision Making in a Fighting Game2018

    • Author(s)
      Yoshina Takano, Suguru Ito, Tomohiro Harada, Ruck Thawonmas
    • Journal Title

      Proc. of the 7th IEEE Global Conference on Consumer Electronics (GCCE 2018)

      Volume: - Pages: 562-563

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] An Angry Birds-like Game System for Promoting Players’ Emotion2018

    • Author(s)
      Jingdi Xu, Changeun Yang, Yuuki Okido, Pujana Paliyawan, Ruck Thawonmas, and Tomohiro Harada
    • Journal Title

      Proc. of the 7th IEEE Global Conference on Consumer Electronics (GCCE 2018)

      Volume: - Pages: 128-129

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] An Audience Participation Angry Birds Platform for Social Well-Being2018

    • Author(s)
      Yuxuan Jiang, Pujana Paliyawan, Ruck Thawonmas, and Tomohiro Harada
    • Journal Title

      Proc. of the 18th International Conference on Intelligent Games and Simulation (GAME-ON'2018)

      Volume: - Pages: 116-120

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Applying Hybrid Reward Architecture to a Fighting Game AI2018

    • Author(s)
      Yoshina Takano, Wenwen Ouyangy, Suguru Ito, Tomohiro Harada and Ruck Thawonmas
    • Journal Title

      Proc. of 2018 IEEE Conference on Computational Intelligence and Games (CIG 2018)

      Volume: - Pages: 433-436

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Monte-Carlo Tree Search Implementation of Fighting Game AIs Having Personas2018

    • Author(s)
      Ryota Ishii, Suguru Ito, Makoto Ishihara, Tomohiro Harada and Ruck Thawonmas
    • Journal Title

      Proc. of 2018 IEEE Conference on Computational Intelligence and Games (CIG 2018)

      Volume: - Pages: 54-61

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Monte‐Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors2018

    • Author(s)
      Makoto Ishihara, Suguru Ito, Ryota Ishii, Tomohiro Harada and Ruck Thawonmas
    • Journal Title

      Proc. of 2018 IEEE Conference on Computational Intelligence and Games (CIG 2018)

      Volume: - Pages: 46-53

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Crowding Distance based Promising Solution Selection in Surrogate Assisted Asynchronous Multi-Objective Evolutionary Algorithm2018

    • Author(s)
      Tomohiro Harada, Misaki Kaidan, Ruck Thawonmas
    • Journal Title

      Genetic and Evolutionary Computation Conference 2018 (GECCO 2018)

      Volume: - Pages: 253-254

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Evolutionary Algorithm Using Surrogate Assisted Model for Simultaneous Design Optimization Benchmark Problem of Multiple Car Structures2018

    • Author(s)
      Hiiro Ohtsuka, Misaki Kaidan, Tomohiro Harada, Ruck Thawonmas
    • Journal Title

      Late-Breaking Abstract in Genetic and Evolutionary Computation Conference 2018 (GECCO 2018

      Volume: - Pages: 55-56

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Validation of Deep Features Using the 1-NN Algorithm for Image Similarity Computation2018

    • Author(s)
      Lilang Xiong, Zhenao Wei, Wenwen Ouyang, Tomohiro Harada, Ruck Thawonmas, Keiko Suzuki, and Masaaki Kidachi,
    • Journal Title

      Proc. of 2018 NICOGRAPH International

      Volume: - Pages: 81-81

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Smile with Angry Birds: Two Smile-Interface Implementations2018

    • Author(s)
      Changeun Yang, Yuxuan Jiang, Pujana Paliyawan, Tomohiro Harada, and Ruck Thawonmas
    • Journal Title

      Proc. of 2018 NICOGRAPH International

      Volume: - Pages: 80-80

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] プログラムの簡略化を用いる多峰性遺伝的プログラミングの検証2018

    • Author(s)
      村野 慧,吉田 修武,原田 智広,ターウォンマット ラック
    • Journal Title

      第13回コンピューテーショナル・インテリジェンス研究会

      Volume: - Pages: 59-65

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] ゲーム所蔵館連携の可能性と意義2018

    • Author(s)
      井上明人・福田一史・細井浩一
    • Journal Title

      日本デジタルゲーム学会2017年次大会予稿集

      Volume: - Pages: 92-95

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Multimodal Genetic Programming by Using Tree Structure Similarity Clustering2017

    • Author(s)
      Shubu Yoshida, Tomohiro Harada, and Ruck Thawonmas
    • Journal Title

      Proc. of 2017 IEEE 10th International Workshop on Computational Intelligence and Applications (IEEE IWCIA2017)

      Volume: - Pages: 85-90

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Feature Extraction of Gameplays for Similarity Calculation in Gameplay Recommendation2017

    • Author(s)
      Kazuki Mori, Suguru Ito, Tomohiro Harada, Ruck Thawonmas, and Kyung-Joong Kim
    • Journal Title

      Proc. of 2017 IEEE 10th International Workshop on Computational Intelligence and Applications (IEEE IWCIA2017)

      Volume: - Pages: 171-176

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Segmentation Mask Refinement Using Image Transformations2017

    • Author(s)
      Tung Nguyen, Ayumu Shinya, Tomohiro Harada, Ruck Thawonmas
    • Journal Title

      IEEE Access

      Volume: 5 Pages: 26409-26418

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Towards Adaptive Motion Gaming AI with Player's Behavior Modeling for Health Promotion2017

    • Author(s)
      Takahiro Kusano, Pujana Paliyawan, Tomohiro Harada and Ruck Thawonmas Thawonmas
    • Journal Title

      Proc. of the 6th IEEE Global Conference on Consumer Electronics (GCCE 2017)

      Volume: - Pages: 270-271

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Intelligent Assistant for Providing Instructions and Recommending Motions During Full-body Motion Gaming2017

    • Author(s)
      Jorge Arturo Moran Bravo, Pujana Paliyawan, Tomohiro Harada and Ruck Thawonmas
    • Journal Title

      Proc. of the 6th IEEE Global Conference on Consumer Electronics (GCCE 2017)

      Volume: 1 Pages: 342-343

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Procedural Generation of Angry Birds Fun Levels using Pattern-Struct and Preset-Model2017

    • Author(s)
      Yuxuan Jiang, Tomohiro Harada, Ruck Thawonmas
    • Journal Title

      2017 IEEE Conference on Computational Intelligence and Games (CIG 2017)

      Volume: - Pages: 2325-4289

    • DOI

      10.1109/cig.2017.8080429

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Deep Features for Image Classification and Image Similarity Perception2017

    • Author(s)
      Zhenao Wei, Lilang Xiong, Kazuki Mori, Tung Duc Nguyen, Tomohiro Harada, Ruck Thawonmas, Keiko Suzuki, and Masaaki Kidachi
    • Journal Title

      Proc. of Japanese Association for Digital Humanities Conference 2017 (JADH2017)

      Volume: - Pages: 60-62

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Towards implementation of Persona and Play Arc in a Fighting game2017

    • Author(s)
      Suguru Ito, Makoto Ishihara, Tomohiro Harada, Ruck Thawonmas
    • Journal Title

      Proc. of Replaying Japan 2017

      Volume: - Pages: 106-108

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Procedural Play Generation According to Play Arcs Using Monte-Carlo Tree Search2017

    • Author(s)
      Suguru Ito, Makoto Ishihara, Marco Tamassia, Tomohiro Harada, Ruck Thawonmas, and Fabio Zambetta
    • Journal Title

      Proc. of the 18th International Conference on Intelligent Games and Simulation (GAME-ON'2017)

      Volume: - Pages: 67-71

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Integrating Surrogate Evaluation Model and Asynchronous Evolution in Multi-Objective Evolutionary Algorithm for Expensive and Different Evaluation Time, ACM Workshop on Parallel and Distributed Evolutionary Inspired Method (PDEIM) in Genetic and Evolutionary Computation Conference 2017 (GECCO2017),, 2017, 1833-1840,1,,2017

    • Author(s)
      Misaki Kaidan, Tomohiro Harada, Ruck Thawonmas
    • Journal Title

      ACM Workshop on Parallel and Distributed Evolutionary Inspired Method (PDEIM) in Genetic and Evolutionary Computation Conference 2017 (GECCO2017)

      Volume: - Pages: 1833-1840

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Analysis of Relationship Between the Player's Behavior Change and the Effectiveness of a Health Promotion AI2017

    • Author(s)
      Takahiro Kusano, Pujana Paliyawan,Tomohiro Harada, and Ruck Thawonmas
    • Journal Title

      Proc. of 2017 NICOGRAPH International

      Volume: - Pages: 92-92

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Object-Specific Style Transfer Based on Feature Map Selection Using CNN2017

    • Author(s)
      Ayumu Shinya, Nguyen Duc Tung, Tomohiro Harada, and Ruck Thawonmas
    • Journal Title

      Proc. of 2017 NICOGRAPH International

      Volume: - Pages: 88-88

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Automatic Generation of Game Plays Considering the Play Arc by the AI in a Fighting Game2017

    • Author(s)
      Suguru Ito, Makoto Ishihara, Tomohiro Harada, and Ruck Thawonmas
    • Journal Title

      Proc. of 2017 NICOGRAPH International

      Volume: - Pages: 87-87

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Feature Extraction of Game Plays for Procedural Play Generation2017

    • Author(s)
      Kazuki Mori, Ayumu Shinya, Tomohiro Harada, and Ruck Thawonmas
    • Journal Title

      Proc. of 2017 NICOGRAPH International

      Volume: - Pages: 86-86

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] ゲームDBのためのデータモデルに関する検討: LODの適用を主たる 課題として2017

    • Author(s)
      福田一史・井上明人・細井浩一
    • Journal Title

      日本デジタルゲーム学会2016年次大会予稿集

      Volume: - Pages: 22-25

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] UKI: Universal Kinect-type-controller by ICE Lab2017

    • Author(s)
      Pujana Paliyawan and Ruck Thawonmas
    • Journal Title

      Software: Practice and Experience

      Volume: - Issue: 10 Pages: 1343-1363

    • DOI

      10.1002/spe.2474

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Health Promotion AI for Full-body Motion Gaming2017

    • Author(s)
      Pujana Paliyawan, Takahiro Kusano, Yuto Nakagawa, Tomohiro Harada, and Ruck Thawonmas
    • Journal Title

      2017 AAAI Spring Symposium Series (Well-Being AI: From Machine Learning to Subjective Oriented Computing)

      Volume: - Pages: 720-725

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] AI for Game Spectators: Rise of PPG2017

    • Author(s)
      Ruck Thawonmas and Tomohiro Harada
    • Journal Title

      AAAI 2017 Workshop on What's next for AI in games

      Volume: - Pages: 1032-1033

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Research on Serious-Game Design for Inter-Cultural Understanding mediated by 3D Metaverse2016

    • Author(s)
      Juhyung Shin, Yan Jiao, Yehang Jiang, and Mitsuyuki Inaba
    • Journal Title

      Proceedings of Replaying Japan 2016

      Volume: - Pages: 81-82

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 大規模災害発生時の帰宅困難に関わる学生の認知距離2016

    • Author(s)
      谷端郷・米島万有子・福田一史・中谷友樹・細井浩一
    • Journal Title

      立命館地理学

      Volume: 28 Pages: 39-54

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Proposal and Validation of the Data Model of Video Game Database2016

    • Author(s)
      Kazufumi Fukuda, Akito Inoue, and Koichi Hosoi
    • Journal Title

      Replaying Japan 2016 Conference Abstracts

      Volume: - Pages: 59-60

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] クリエイティブ産業としての伝統工芸を<見せる>~仮想空間におけるアーカイブと利活用環境2016

    • Author(s)
      細井浩一
    • Journal Title

      産業学会第54回全国研究会予稿集

      Volume: - Pages: 67-70

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 京都の染織文化の継承と革新~次世代情報技術を用いた染織ビジネスのブランド化2016

    • Author(s)
      細井浩一
    • Journal Title

      京染と精練染色

      Volume: 67/1 Pages: 1-7

    • NAID

      40020891810

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 対戦格闘ゲームにおけるゲームAIや操作法の違いが プレイヤーの感じる面白さに与える影響の分析2016

    • Author(s)
      石原 誠, 宮崎 泰地, 原田 智広, ターウォンマット ラック,
    • Journal Title

      情報処理学会論文誌

      Volume: 57/11 Pages: 2414-2425

    • NAID

      170000131097

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Borderline Over-sampling in Feature Space for Learning Algorithms in Imbalanced Data Environments2016

    • Author(s)
      Kittipat Savetratanakaree, Kingkarn Sookhanaphibarn, Sarun Intakosum and Ruck Thawonmas
    • Journal Title

      IAENG International Journal of Computer Science

      Volume: 43/ 3 Pages: 363-373

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] An Extension for Bounded-SVD - a Matrix Factorization Method with Bound Constraints for Recommender Systems2016

    • Author(s)
      Bang Hai Le, Kazuki Mori, and Ruck Thawonmas
    • Journal Title

      Journal of Information Processing

      Volume: 24/ 2 Pages: 314-319

    • NAID

      130005138312

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI2016

    • Author(s)
      Makoto Ishihara, Taichi Miyazaki, Chun Yin Chu, Tomohiro Harada, and Ruck Thawonmas
    • Journal Title

      Proc. of the 13th International Conference on Advances in Computer Entertainment Technology (ACE 2016)

      Volume: - Pages: 1-6

    • DOI

      10.1145/3001773.3001797

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Piano Learning Application with Feedback Provided by an AR Virtual Character2016

    • Author(s)
      Carlos A Torres Fernandez, Pujana Paliyawan, Chu Chun Yin, and Ruck Thawonmas
    • Journal Title

      Proc. of the 5th IEEE Global Conference on Consumer Electronics (GCCE 2016)

      Volume: - Pages: 187-188

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Towards Ergonomic Exergaming2016

    • Author(s)
      Pujana Paliyawan and Ruck Thawonmas
    • Journal Title

      Proc. of the 5th IEEE Global Conference on Consumer Electronics (GCCE 2016)

      Volume: - Pages: 321-322

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Virtual Reality of Fire Evacuation Training in 3D Virtual World2016

    • Author(s)
      Kingkarn Sookhanaphibarn Worawat Choensawat Komal Narang, Pujana Paliyawan, Ruck Thawonmas
    • Journal Title

      Proc. of the 5th IEEE Global Conference on Consumer Electronics (GCCE 2016)

      Volume: - Pages: 323-324

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Application of Monte-Carlo Tree Search in a Fighting Game AI2016

    • Author(s)
      Shubu Yoshida, Makoto Ishihara, Taichi Miyazaki, Yuto Nakagawa, Tomohiro Harada, and Ruck Thawonmas
    • Journal Title

      Proc. of the 5th IEEE Global Conference on Consumer Electronics (GCCE 2016)

      Volume: - Pages: 623-624

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Efficient Implementation of Breadth First Search for General Video Game Playing2016

    • Author(s)
      Suguru Ito, Zikun Guo, Chun Yin Chu, Tomohiro Harada, and Ruck Thawonmas
    • Journal Title

      Proc. of the 5th IEEE Global Conference on Consumer Electronics (GCCE 2016)

      Volume: - Pages: 625-626

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Position-based Reinforcement Learning Biased MCTS for General Video Game Playing2016

    • Author(s)
      Chun-Yin Chu, Suguru Ito, Tomohiro Harada, and Ruck Thawonmas
    • Journal Title

      Proc. of 2016 IEEE Conference on Computational Intelligence and Games (CIG 2016)

      Volume: - Pages: 444-451

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Comparisons of Different Configurations for Image Colorization of Cultural Images Using a Pre-trained Convolutional Neural Network2016

    • Author(s)
      Tung Nguyen, Ruck Thawonmas, Keiko Suzuki, and Masaaki Kidachi
    • Journal Title

      Proc. of the 6th Conference of Japanese Association for Digital Humanities (JADH 2016)

      Volume: - Pages: 60-63

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Procedural Generation of Angry Birds Levels with Adjustable Difficulty2016

    • Author(s)
      Misaki Kaidan, Tomohiro Harada, Chun Yin Chu and Ruck Thawonmas
    • Journal Title

      Proc. of the 2016 IEEE Congress on Evolutionary Computation (CEC 2016)

      Volume: - Pages: 1311-1316

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] An Improvement of Matrix Factorization with Bound Constraints for Recommender Systems2016

    • Author(s)
      Kazuki Mori, Tung Nguyen, Tomohiro Harada, and Ruck Thawonmas
    • Journal Title

      Proc. of the 2016 5th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI 2016)

      Volume: - Pages: 103-106

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 研究マッピング(ゲーム領域)プロジェクトの実施状況と課題2016

    • Author(s)
      松永伸司・井上明人・福田一史・細井浩一
    • Journal Title

      日本デジタルゲーム学会2015年次大会予稿集

      Volume: なし Pages: 255-259

    • Related Report
      2015 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 家庭用ゲームソフトのネーミングについてのマーケティング的観点からの分析2016

    • Author(s)
      福田一史・井上 明人・梁 宇熹・シン・ジュヒョン・向江駿佑・細井浩一
    • Journal Title

      日本デジタルゲーム学会2015年次大会予稿集

      Volume: なし Pages: 192-194

    • Related Report
      2015 Annual Research Report
    • Peer Reviewed
  • [Journal Article] CERO レーティングと売上からみた家庭用ゲームソフトの開発方針の合理性について2016

    • Author(s)
      井上明人・福田一史・梁 宇熹・辛注衡・向江駿佑・細井浩一
    • Journal Title

      日本デジタルゲーム学会2015年次大会予稿集

      Volume: なし Pages: 177-182

    • Related Report
      2015 Annual Research Report
    • Peer Reviewed
  • [Journal Article] An Extension for Bounded-SVD - a Matrix Factorization Method with Bound Constraints for Recommender Systems2016

    • Author(s)
      Bang Hai Le, Kazuki Mori, Ruck Thawonmas
    • Journal Title

      Journal of Information Processing

      Volume: 24/2 Pages: 314-319

    • NAID

      130005138312

    • Related Report
      2015 Annual Research Report
    • Peer Reviewed / Int'l Joint Research
  • [Journal Article] Constructing Collaborative Serious Games for Cross-Cultural Learning in a 3D Metaverse2015

    • Author(s)
      Mitsuyuki INABA, Michiru TAMAI, Kenji KITAMURA, Ruck THAWONMAS, Koichi HOSOI, Akinori NAKAMURA, Masayuki UEMURA
    • Journal Title

      Proceedings of Replaying Japan Again: 3rd International Japan Game Studies Conference 2015

      Volume: なし Pages: 84-85

    • Related Report
      2015 Annual Research Report
    • Peer Reviewed / Int'l Joint Research
  • [Journal Article] 仮想空間環境におけるコンテキスト情報を活用した協調フィルタリング手法の提案と評価2015

    • Author(s)
      川瀬 寛太, レ・ハイ・バン, ターウォンマット・ラック
    • Journal Title

      情報処理学会論文誌

      Volume: 56/10 Pages: 1988-1995

    • NAID

      170000130746

    • Related Report
      2015 Annual Research Report
    • Peer Reviewed / Int'l Joint Research
  • [Journal Article] Heuristic Search Exploiting Non-Additive and Unit Properties for RTS-Game Unit Micromanagement2015

    • Author(s)
      Tung Duc Nguyen, Kien Quang Nguyen, Ruck Thawonmas
    • Journal Title

      Journal of Information Processing

      Volume: 23/1 Pages: 2-8

    • NAID

      130004952397

    • Related Report
      2015 Annual Research Report
    • Peer Reviewed / Int'l Joint Research
  • [Presentation] Children's civic engagement through university-community collaboration in Japan2020

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      University-Community Links (UCLinks) Conference 2020
    • Related Report
      2019 Annual Research Report
    • Int'l Joint Research
  • [Presentation] International Collaboration for Video Game Preservation: from Pac-Man and Mario to Pokemon GO2020

    • Author(s)
      Koichi Hosoi
    • Organizer
      New Frontiers in Digital Humanities for Japanese Culture and Arts (ARC-iJAC)
    • Related Report
      2019 Annual Research Report
    • Int'l Joint Research / Invited
  • [Presentation] グラウンデッドなテキスト・マイニング・アプローチ(GTxA)2019

    • Author(s)
      稲葉光行
    • Organizer
      第3回MMIRAアジア地域会議/第5回日本混合研究法学会年次大会
    • Related Report
      2019 Annual Research Report
  • [Presentation] Game Archive Project: on the history and current status of the game preservation in Ritsumeikan University2019

    • Author(s)
      Koichi Hosoi
    • Organizer
      ‘Next Generation’: towards best practices in preserving, curating and exhibiting videogames, Panel Talk at Digital Game Research Association 2019 (DiGRA 2019)
    • Related Report
      2019 Annual Research Report
    • Int'l Joint Research / Invited
  • [Presentation] Who Will Become an Addict?: A Meta-Analysis on Gaming Addiction2019

    • Author(s)
      Daniel Goering, Yuji Sota, Joshua Davis, Uvis Kalnins, Koichi Hosoi, Stephanie Urich
    • Organizer
      Replaying Japan 2019
    • Related Report
      2019 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Developing Online Catalog of Video Games Using Omeka2019

    • Author(s)
      Fukuda Kazufumi, Mihara Tetsuya, Toyota Shohei, Oishi Kosuke, Hosoi Koichi
    • Organizer
      ICOM International Committee for Documentation (CIDOC) 2019
    • Related Report
      2019 Annual Research Report
    • Int'l Joint Research
  • [Presentation] 著作を含むビデオゲーム書誌データベースの構築:Omeka Sを用いた 「 RCGS Collection 試作版」 による所蔵書誌提供の事例2019

    • Author(s)
      福田一史, 三原鉄也, 大石康介, 細井浩一
    • Organizer
      じんもんこん(人文科学とコンピュータシンポジウム)2019
    • Related Report
      2019 Annual Research Report
  • [Presentation] Children-centered community development through university-community collaboration in Japan2019

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      University-Community Links (UCLinks) Conference 2019
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Implementing Platforms for Cultural Construction2019

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      NII Shonan Meeting "Modelling Cultural Process"
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] 日本文化資源としてのMANGAをアーカイブする~京都/関西における活動と課題2019

    • Author(s)
      細井浩一, 吉村和真, 藤田健次, 福田一史
    • Organizer
      デジタルアーカイブ学会第3回研究大会
    • Related Report
      2018 Annual Research Report
  • [Presentation] TGIF! : Selecting the Most Healing TNT by Optical Flow2019

    • Author(s)
      Changeun Yang, Pujana Paliyawan, Ruck Thawonmas, and Tomohiro Harada
    • Organizer
      The AAAI 2019 Spring Symposium on Interpretable AI for Well-Being: Understanding Cognitive Bias and Social Embeddedness
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Grounded text mining approach (GTxA): An integration of grounded theory and cross-over mixed analyses2018

    • Author(s)
      Mitsuyuki Inaba, Hisako Kakai
    • Organizer
      MMIRA (Mixed Methods International Research Association) International Conference 2018
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Constructing Multicultural Learning Environment and Collaborative Serious Games in Metaverse2018

    • Author(s)
      Juhyung Shin, Yehang Jiang, Mitsuyuki Inaba
    • Organizer
      Replaying Japan 2018
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Research on the User's Demands on Information of VideoGame Resources for Subject Access2018

    • Author(s)
      Hitomi Mohri, Kazufumi Fukuda, Koichi Hosoi
    • Organizer
      Replaying Japan 2018
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] “同床異夢”か“異榻同夢”か~日本文化の資源化に関する研究と政策2018

    • Author(s)
      細井浩一
    • Organizer
      国際ワークショップ「人文科学と社会科学の対話―国際日本研究の立場から」
    • Related Report
      2018 Annual Research Report
  • [Presentation] A Study on Multimodal Genetic Programming Introducing Program Simplification2018

    • Author(s)
      Kei Murano, Shubu Yoshida, Tomohiro Harada, Ruck Thawonmas
    • Organizer
      Joint 10th International Conference on Soft Computing and Intelligent Systems and 19th International Symposium on Advanced Intelligent Systems (SCIS&ISIS2018)
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Blow Up Depression with In-Game TNTs2018

    • Author(s)
      Changeun Yang, Pujana Paliyawan, Tomohiro Harada, and Ruck Thawonmas
    • Organizer
      7th IEEE Global Conference on Consumer Electronics (GCCE 2018)
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research / Invited
  • [Presentation] An Analysis of Fighting Game AIs Having a Persona2018

    • Author(s)
      Ryota Ishii, Suguru Ito, Ruck Thawonmas and Tomohiro Harada
    • Organizer
      7th IEEE Global Conference on Consumer Electronics (GCCE 2018)
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] An Object Matrix Input Format for a Deep AI in Angry Birds and the Like2018

    • Author(s)
      Yuntian Ma, Enzhi Zhang, Koki Tsujino, Tomohiro Harada, and Ruck Thawonmas
    • Organizer
      7th IEEE Global Conference on Consumer Electronics (GCCE 2018)
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Utilizing Multiple Agents for Decision Making in a Fighting Game2018

    • Author(s)
      Yoshina Takano, Suguru Ito, Tomohiro Harada, Ruck Thawonmas
    • Organizer
      7th IEEE Global Conference on Consumer Electronics (GCCE 2018)
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] An Angry Birds-like Game System for Promoting Players’ Emotion2018

    • Author(s)
      Jingdi Xu, Changeun Yang, Yuuki Okido, Pujana Paliyawan, Ruck Thawonmas, and Tomohiro Harada
    • Organizer
      7th IEEE Global Conference on Consumer Electronics (GCCE 2018)
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] An Audience Participation Angry Birds Platform for Social Well-Being2018

    • Author(s)
      Yuxuan Jiang, Pujana Paliyawan, Ruck Thawonmas, and Tomohiro Harada
    • Organizer
      18th International Conference on Intelligent Games and Simulation (GAME-ON'2018)
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Deep feature extraction based on an L2-constrained combination of center and softmax loss functions for ukiyo-e image recommendation2018

    • Author(s)
      Lilang Xiong, Zhenao Wei, Wenwen Ouyang, Yulin Cai, Ruck Thawonmas, Tomohiro Harada, Keiko Suzuki, and Masaaki Kidachi
    • Organizer
      The 1st KDD Workshop on Data Science for Digital Art History: tackling big data Challenges, Algorithms, and Systems (DSDAH2018)
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Applying Hybrid Reward Architecture to a Fighting Game AI2018

    • Author(s)
      10.Yoshina Takano, Wenwen Ouyangy, Suguru Ito, Tomohiro Harada and Ruck Thawonmas
    • Organizer
      2018 IEEE Conference on Computational Intelligence and Games (CIG 2018)
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Monte-Carlo Tree Search Implementation of Fighting Game AIs Having Personas2018

    • Author(s)
      Ryota Ishii, Suguru Ito, Makoto Ishihara, Tomohiro Harada and Ruck Thawonmas
    • Organizer
      2018 IEEE Conference on Computational Intelligence and Games (CIG 2018)
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Monte‐Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors2018

    • Author(s)
      Makoto Ishihara, Suguru Ito, Ryota Ishii, Tomohiro Harada and Ruck Thawonmas
    • Organizer
      2018 IEEE Conference on Computational Intelligence and Games (CIG 2018)
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Crowding Distance based Promising Solution Selection in Surrogate Assisted Asynchronous Multi-Objective Evolutionary Algorithm2018

    • Author(s)
      13.Tomohiro Harada, Misaki Kaidan, Ruck Thawonmas
    • Organizer
      Genetic and Evolutionary Computation Conference 2018 (GECCO 2018)
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Evolutionary Algorithm Using Surrogate Assisted Model for Simultaneous Design Optimization Benchmark Problem of Multiple Car Structures2018

    • Author(s)
      Hiiro Ohtsuka, Misaki Kaidan, Tomohiro Harada, Ruck Thawonmas
    • Organizer
      Genetic and Evolutionary Computation Conference 2018 (GECCO 2018)
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Playing Angry Birds with a Neural Network and Tree Search2018

    • Author(s)
      Yuntian Ma, Yoshina Takano, Enzhi Zhang, Tomohiro Harada, and Ruck Thawonmas
    • Organizer
      2018 Angry Birds AI Symposium
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Validation of Deep Features Using the 1-NN Algorithm for Image Similarity Computation2018

    • Author(s)
      Lilang Xiong, Zhenao Wei, Wenwen Ouyang, Tomohiro Harada, Ruck Thawonmas, Keiko Suzuki, and Masaaki Kidachi
    • Organizer
      2018 NICOGRAPH International
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Smile with Angry Birds: Two Smile-Interface Implementations2018

    • Author(s)
      Changeun Yang, Yuxuan Jiang, Pujana Paliyawan, Tomohiro Harada, and Ruck Thawonmas
    • Organizer
      2018 NICOGRAPH International
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] モーションゲームのためのユニバーサルスケルトン構築2018

    • Author(s)
      問馬 樹, 井上 千里, PALIYAWAN Pujana, 草野 貴宏,Yunshi Liu, THAWONMAS Ruck, 原田 智広
    • Organizer
      平成30年度情報処理学会関西支部大会
    • Related Report
      2018 Annual Research Report
  • [Presentation] キュリオシティドリブンを用いた格闘ゲームAIの提案2018

    • Author(s)
      2.井上 秀保, 高野 喜名, OUYANG Wenwen,伊藤 卓, THAWONMAS Ruck, 原田 智広
    • Organizer
      平成30年度情報処理学会関西支部大会
    • Related Report
      2018 Annual Research Report
  • [Presentation] ローリングホライゾン進化的アルゴリズムを用いたペルソナ格闘ゲームAI2018

    • Author(s)
      野口 隼, 石井 稜大, 伊藤 卓, THAWONMAS Ruck, 原田 智広
    • Organizer
      平成30年度情報処理学会関西支部大会
    • Related Report
      2018 Annual Research Report
  • [Presentation] GANとCNNを用いた絵画のカラー化2018

    • Author(s)
      佐藤 和那嘉,新家 歩,THAWONMAS Ruck,原田 智広
    • Organizer
      平成30年度情報処理学会関西支部大会
    • Related Report
      2018 Annual Research Report
  • [Presentation] プログラムの簡略化を用いる多峰性遺伝的プログラミングの検証2018

    • Author(s)
      村野 慧,吉田 修武,原田 智広,ターウォンマット ラック
    • Organizer
      第13回コンピューテーショナル・インテリジェンス研究会
    • Related Report
      2018 Annual Research Report
  • [Presentation] Children-Centered Activity for Community Development in Japan2018

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      UCLinks Conference 2018
    • Related Report
      2017 Annual Research Report
    • Int'l Joint Research
  • [Presentation] ゲーム所蔵館連携の可能性と意義2018

    • Author(s)
      井上明人・福田一史・細井浩一
    • Organizer
      日本デジタルゲーム学会2017年次大会
    • Related Report
      2017 Annual Research Report
  • [Presentation] Health Promotion AI for Full-body Motion Gaming2017

    • Author(s)
      Pujana Paliyawan, Takahiro Kusano, Yuto Nakagawa, Tomohiro Harada, and Ruck Thawonmas
    • Organizer
      2017 AAAI Spring Symposium Series (Well-Being AI: From Machine Learning to Subjective Oriented Computing)
    • Place of Presentation
      San Francisco, USA
    • Year and Date
      2017-03-27
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] ゲームDB のためのデータモデルに関する検討: LOD の適用を主たる課題として2017

    • Author(s)
      福田一史・井上明人・細井浩一
    • Organizer
      日本デジタルゲーム学会2016年次大会
    • Place of Presentation
      星城大学(愛知県)
    • Year and Date
      2017-03-11
    • Related Report
      2016 Annual Research Report
  • [Presentation] Children-Centered Approach for Cross-Boundary Community Development2017

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      University-Community Links (UCLinks) Conference 2017
    • Place of Presentation
      Berkeley(米国)
    • Year and Date
      2017-03-10
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] VRがもたらす未来2017

    • Author(s)
      細井浩一
    • Organizer
      京都VR関連異業種交流カンファレンス
    • Place of Presentation
      立命館松竹スタジオR2(京都府)
    • Year and Date
      2017-02-05
    • Related Report
      2016 Annual Research Report
    • Invited
  • [Presentation] AI for Game Spectators: Rise of PPG2017

    • Author(s)
      Ruck Thawonmas and Tomohiro Harada
    • Organizer
      AAAI 2017 Workshop on What's next for AI in games
    • Place of Presentation
      San Francisco, USA
    • Year and Date
      2017-02-04
    • Related Report
      2016 Annual Research Report
  • [Presentation] Implementing Collaborative Serious Game on Japanese Culture based on Restored Historical Structures and Landscapes in the 3D Metaverse2017

    • Author(s)
      Juhyung Shin, Yan Jjiao, Yehang Jiang, and Mitsuyuki Inaba
    • Organizer
      Replaying Japan 2017
    • Related Report
      2017 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Collaborative Serious Games as a Mediational Means for Cross-Cultural Learning2017

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      Megatrends and Media 2017
    • Related Report
      2017 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Endeavors of Digital Game Preservation in Japan- A Case of Ritsumeikan Game Archive Project2017

    • Author(s)
      中村彰憲・細井浩一・福田一史・井上明人・高橋志行・上村雅之
    • Organizer
      International Conference on Digital Preservation 2017(iPRES 2017)
    • Related Report
      2017 Annual Research Report
    • Int'l Joint Research
  • [Presentation] ファッション教育におけるイノベーションと社会化サービスの可能性2017

    • Author(s)
      細井浩一
    • Organizer
      国際学術検討会『ファッション・イノベーション・社会化サービス―世界の中の大連と日本―』
    • Related Report
      2017 Annual Research Report
  • [Presentation] A short story on the activities of game preservation in Ritsumeikan University2017

    • Author(s)
      Koichi Hosoi
    • Organizer
      Kulturgut Computerspiel: Eine internationale Tagung des Computerspiele
    • Related Report
      2017 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Challenges for data-based approaches to videogame culture2017

    • Author(s)
      Koichi Hosoi
    • Organizer
      Data-based approaches to local and global video game cultures: opportunities, challenges, future directions(Diggr-Workshop)
    • Related Report
      2017 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Game Preservation Roundtable2017

    • Author(s)
      Koichi Hosoi
    • Organizer
      Replaying Japan 2017
    • Related Report
      2017 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Virtual exhibition of Japanese Cultural Assets2017

    • Author(s)
      Koichi Hosoi
    • Organizer
      Digital Cultural Heritage Business and Open Data
    • Related Report
      2017 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Angry Birdsにおけるドミノステージの難易度調整2017

    • Author(s)
      石井稜大・将雨軒・ターウォンマット ラック・原田智広
    • Organizer
      平成29年度情報処理学会関西支部大会
    • Related Report
      2017 Annual Research Report
  • [Presentation] CNNベースのカラー化手法の検証とその改善法の提案2017

    • Author(s)
      新家歩・森和貴・原田智広・ターウォンマット ラック
    • Organizer
      平成29年度情報処理学会関西支部大会
    • Related Report
      2017 Annual Research Report
  • [Presentation] 代替評価モデルを用いる非同期多目的進化計算法における混雑度距離による有望解選択2017

    • Author(s)
      海段美紗希・原田智広・ターウォンマット ラック
    • Organizer
      第13回進化計算学会研究会
    • Related Report
      2017 Annual Research Report
  • [Presentation] 木構造類似度を用いる多峰性遺伝的プログラミングにおける交叉法の検証2017

    • Author(s)
      吉田修武・原田智広・ターウォンマット ラック
    • Organizer
      第13回進化計算学会研究会
    • Related Report
      2017 Annual Research Report
  • [Presentation] 文字,数字,記号列によるAngry Birdsの面白いステージの自動生成2017

    • Author(s)
      蒋雨軒・鈴木勝貴・原田智広・ラック ターウォンマット
    • Organizer
      情報処理学会第79回全国大会
    • Related Report
      2017 Annual Research Report
  • [Presentation] Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI2016

    • Author(s)
      Makoto Ishihara, Taichi Miyazaki, Chun Yin Chu, Tomohiro Harada, and Ruck Thawonmas
    • Organizer
      The 13th International Conference on Advances in Computer Entertainment Technology (ACE 2016)
    • Place of Presentation
      中央電気倶楽部(大阪府)
    • Year and Date
      2016-11-09
    • Related Report
      2016 Annual Research Report
  • [Presentation] グラウンデッドなテキストマイニングアプローチの概要2016

    • Author(s)
      稲葉光行
    • Organizer
      ナーシングリサーチ研修シリーズ2「混合研究法におけるデザインとアプローチの実践セミナー」
    • Place of Presentation
      人間環境大学(愛知県)
    • Year and Date
      2016-10-29
    • Related Report
      2016 Annual Research Report
  • [Presentation] グラウンデッドなテキストマイニングアプローチの実践2016

    • Author(s)
      稲葉光行
    • Organizer
      ナーシングリサーチ研修シリーズ2「混合研究法におけるデザインとアプローチの実践セミナー」
    • Place of Presentation
      人間環境大学(愛知県)
    • Year and Date
      2016-10-29
    • Related Report
      2016 Annual Research Report
  • [Presentation] Piano Learning Application with Feedback Provided by an AR Virtual Character2016

    • Author(s)
      Carlos A Torres Fernandez, Pujana Paliyawan, Chu Chun Yin, and Ruck Thawonmas
    • Organizer
      The 5th IEEE Global Conference on Consumer Electronics (GCCE 2016)
    • Place of Presentation
      メルパルク京都(京都府)
    • Year and Date
      2016-10-11
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Towards Ergonomic Exergaming2016

    • Author(s)
      Pujana Paliyawan and Ruck Thawonmas
    • Organizer
      The 5th IEEE Global Conference on Consumer Electronics (GCCE 2016)
    • Place of Presentation
      メルパルク京都(京都府)
    • Year and Date
      2016-10-11
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Virtual Reality of Fire Evacuation Training in 3D Virtual World2016

    • Author(s)
      Kingkarn Sookhanaphibarn Worawat Choensawat Komal Narang, Pujana Paliyawan, and Ruck Thawonmas
    • Organizer
      The 5th IEEE Global Conference on Consumer Electronics (GCCE 2016)
    • Place of Presentation
      メルパルク京都(京都府)
    • Year and Date
      2016-10-11
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Application of Monte-Carlo Tree Search in a Fighting Game AI2016

    • Author(s)
      Shubu Yoshida, Makoto Ishihara, Taichi Miyazaki, Yuto Nakagawa, Tomohiro Harada, and Ruck Thawonmas
    • Organizer
      The 5th IEEE Global Conference on Consumer Electronics (GCCE 2016)
    • Place of Presentation
      メルパルク京都(京都府)
    • Year and Date
      2016-10-11
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Efficient Implementation of Breadth First Search for General Video Game Playing2016

    • Author(s)
      Suguru Ito, Zikun Guo, Chun Yin Chu, Tomohiro Harada, and Ruck Thawonmas
    • Organizer
      The 5th IEEE Global Conference on Consumer Electronics (GCCE 2016)
    • Place of Presentation
      メルパルク京都(京都府)
    • Year and Date
      2016-10-11
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Position-based Reinforcement Learning Biased MCTS for General Video Game Playing2016

    • Author(s)
      Chun-Yin Chu, Suguru Ito, Tomohiro Harada, and Ruck Thawonmas
    • Organizer
      2016 IEEE Conference on Computational Intelligence and Games (CIG 2016)
    • Place of Presentation
      Santorini, Greece
    • Year and Date
      2016-09-20
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Comparisons of Different Configurations for Image Colorization of Cultural Images Using a Pre-trained Convolutional Neural Network2016

    • Author(s)
      Tung Nguyen, Ruck Thawonmas, Keiko Suzuki, and Masaaki Kidachi
    • Organizer
      The 6th Conference of Japanese Association for Digital Humanities (JADH 2016)
    • Place of Presentation
      東京大学(東京都)
    • Year and Date
      2016-09-12
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Research on Serious-Game Design for Inter Cultural Understanding mediated by 3D Metaverse2016

    • Author(s)
      Juhyung Shin, Yan Jiao, Yehang Jiang, & Mitsuyuki Inaba
    • Organizer
      Replaying Japan 2016
    • Place of Presentation
      University of Leipzig (Germany)
    • Year and Date
      2016-08-17
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Proposal and Validation of the Data Model of Video Game Database2016

    • Author(s)
      Kazufumi Fukuda, Akito Inoue, and Koichi Hosoi
    • Organizer
      Replaying Japan 2016
    • Place of Presentation
      University of Leipzig (Germany)
    • Year and Date
      2016-08-16
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] A Trend of Digital Humanities Research in Japan: From Literary and Linguistic Computing to Digital Scholarship2016

    • Author(s)
      Mitsuyuki Inaba
    • Organizer
      Heritage Interfaces - Presenting Cultural Specificity in Digital Collections
    • Place of Presentation
      Singapore National University (Singapore)
    • Year and Date
      2016-08-13
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Procedural Generation of Angry Birds Levels with Adjustable Difficulty2016

    • Author(s)
      Misaki Kaidan, Tomohiro Harada, Chun Yin Chu and Ruck Thawonmas
    • Organizer
      2016 IEEE Congress on Evolutionary Computation (CEC 2016)
    • Place of Presentation
      Vancouver (Canada)
    • Year and Date
      2016-07-24
    • Related Report
      2015 Annual Research Report
  • [Presentation] An Improvement of Matrix Factorization with Bound Constraints for Recommender Systems2016

    • Author(s)
      Kazuki Mori, Tung Nguyen, Tomohiro Harada, and Ruck Thawonmas
    • Organizer
      The 2016 5th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI 2016)
    • Place of Presentation
      熊本市国際交流センター(熊本県)
    • Year and Date
      2016-07-10
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] クリエイティブ産業としての伝統工芸を<見せる>~仮想空間におけるアーカイブと利活用環境2016

    • Author(s)
      細井浩一
    • Organizer
      2016年度(第54回)産業学会全国研究会
    • Place of Presentation
      立命館大学(大阪府)
    • Year and Date
      2016-06-12
    • Related Report
      2016 Annual Research Report
  • [Presentation] ビデオゲームの社会的影響と受容―ファミコンを事例として―2016

    • Author(s)
      細井浩一
    • Organizer
      京都ゲームカンファレンス2016
    • Place of Presentation
      立命館大学(京都府・京都市)
    • Year and Date
      2016-03-17
    • Related Report
      2015 Annual Research Report
  • [Presentation] Procedural Generation of Angry Birds Levels using Building Constructive Grammar with Chinese-Style and/or Japanese-Style Models2016

    • Author(s)
      Yu Xuan Jiang, Misaki Kaidan, Chun Yin Chu, Tomohiro Harada and Ruck Thawonmas
    • Organizer
      ASIAGRAPH 2016
    • Place of Presentation
      富山大学(富山県・富山市)
    • Year and Date
      2016-03-05
    • Related Report
      2015 Annual Research Report
  • [Presentation] Image Colorization Using a Deep Convolutional Neural Network2016

    • Author(s)
      Tung Nguyen, Kazuki Mori and Ruck Thawonmas
    • Organizer
      ASIAGRAPH 2016
    • Place of Presentation
      富山大学(富山県・富山市)
    • Year and Date
      2016-03-05
    • Related Report
      2015 Annual Research Report
  • [Presentation] 研究マッピング(ゲーム領域)プロジェクトの実施状況と課題2016

    • Author(s)
      松永伸司・井上明人・福田一史・細井浩一
    • Organizer
      日本デジタルゲーム学会2015年次大会
    • Place of Presentation
      芝浦工業大学(埼玉県・さいたま市)
    • Year and Date
      2016-02-28
    • Related Report
      2015 Annual Research Report
  • [Presentation] 家庭用ゲームソフトのネーミングについてのマーケティング的観点からの分析2016

    • Author(s)
      福田一史・井上明人・梁宇熹・シン・ジュヒョン・向江駿佑・細井浩一
    • Organizer
      日本デジタルゲーム学会2015年次大会
    • Place of Presentation
      芝浦工業大学(埼玉県・さいたま市)
    • Year and Date
      2016-02-28
    • Related Report
      2015 Annual Research Report
  • [Presentation] CERO レーティングと売上からみた家庭用ゲームソフトの開発方針の合理性について2016

    • Author(s)
      井上 明人・福田一史・梁宇熹・辛注衡・向江駿佑・細井浩一
    • Organizer
      日本デジタルゲーム学会2015年次大会
    • Place of Presentation
      芝浦工業大学(埼玉県・さいたま市)
    • Year and Date
      2016-02-28
    • Related Report
      2015 Annual Research Report
  • [Presentation] コンテンツ循環の中心と周辺2015

    • Author(s)
      細井 浩一
    • Organizer
      第3回「コンテンツ×異業種コラボレーションセミナー」
    • Place of Presentation
      東京ビッグサイト(東京都・江東区)
    • Year and Date
      2015-11-20
    • Related Report
      2015 Annual Research Report
  • [Presentation] Optimization and Simplification of Dynamic Scripting with Evolution Strategy and Fuzzy Control in a Fighting Game AI2015

    • Author(s)
      Yasutomo Kanetsuki, Ruck Thawonmas, and Susumu Nakata
    • Organizer
      2015 IEEE 4th Global Conference on Consumer Electronics (GCCE 2015)
    • Place of Presentation
      大阪国際会議場(大阪府・大阪市)
    • Year and Date
      2015-10-29
    • Related Report
      2015 Annual Research Report
  • [Presentation] Towards Universal Kinect Interface for Fighting Games2015

    • Author(s)
      Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, and Ruck Thawonmas
    • Organizer
      2015 IEEE 4th Global Conference on Consumer Electronics (GCCE 2015)
    • Place of Presentation
      大阪国際会議場(大阪府・大阪市)
    • Year and Date
      2015-10-29
    • Related Report
      2015 Annual Research Report
  • [Presentation] Investigating Kinect-based Fighting Game AIs That Encourage Their Players to Use Various Skills2015

    • Author(s)
      Makoto Ishihara, Taichi Miyazaki, Pujana Paliyawan, Chun Yin Chu,Tomohiro Harada, and Ruck Thawonmas
    • Organizer
      2015 IEEE 4th Global Conference on Consumer Electronics (GCCE 2015)
    • Place of Presentation
      大阪国際会議場(大阪府・大阪市)
    • Year and Date
      2015-10-29
    • Related Report
      2015 Annual Research Report
  • [Presentation] Predicting the Opponent's Action Using the k-Nearest Neighbor Algorithm and a Substring Tree Structure2015

    • Author(s)
      Yuto Nakagawa, Kaito Yamamoto, Chu Chun Yin, Tomohiro Harada, and Ruck Thawonmas
    • Organizer
      2015 IEEE 4th Global Conference on Consumer Electronics (GCCE 2015)
    • Place of Presentation
      大阪国際会議場(大阪府・大阪市)
    • Year and Date
      2015-10-29
    • Related Report
      2015 Annual Research Report
  • [Presentation] Procedural Generation of Angry Birds Levels That Adapt to the Player's Skills Using Genetic Algorithm2015

    • Author(s)
      Misaki Kaidan, Chun Yin Chu, Tomohiro Harada, and Ruck Thawonmas
    • Organizer
      2015 IEEE 4th Global Conference on Consumer Electronics (GCCE 2015)
    • Place of Presentation
      大阪国際会議場(大阪府・大阪市)
    • Year and Date
      2015-10-29
    • Related Report
      2015 Annual Research Report
  • [Presentation] Improving Heuristic Search for RTS-Game Unit Micromanagement Using Reinforcement Learning2015

    • Author(s)
      Supaphon Kamon, Tung Duc Nguyen, Tomohiro Harada, Ruck Thawonmas, and Ikuko Nishikawa
    • Organizer
      2015 IEEE 4th Global Conference on Consumer Electronics (GCCE 2015)
    • Place of Presentation
      大阪国際会議場(大阪府・大阪市)
    • Year and Date
      2015-10-27
    • Related Report
      2015 Annual Research Report
  • [Presentation] Construction of Visual Database for Judicial Information Using Interactive-CG2015

    • Author(s)
      Shinya Saito, Mitsuyuki Inaba, Akihiro Uemura
    • Organizer
      9th East Asian Law and Psychology Conference
    • Place of Presentation
      立命館大学(大阪府・茨木市)
    • Year and Date
      2015-10-17
    • Related Report
      2015 Annual Research Report
    • Int'l Joint Research
  • [Presentation] 日本・石川県文化創意産業発展与新的地域振興模式2015

    • Author(s)
      細井 浩一
    • Organizer
      中日文化創意産業与地域創新国際学術研討会
    • Place of Presentation
      大連(中国)
    • Year and Date
      2015-09-22
    • Related Report
      2015 Annual Research Report
    • Invited
  • [Presentation] 混合研究法としてのグラウンデッドなテキストマイニング・アプローチ2015

    • Author(s)
      稲葉光行, 抱井尚子
    • Organizer
      国際混合研究法学会アジア地域会議/日本混合研究法学会第1回大会
    • Place of Presentation
      立命館大学(大阪府・茨木市)
    • Year and Date
      2015-09-19
    • Related Report
      2015 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Body Motion Design and Analysis for Fighting Game Interface2015

    • Author(s)
      Pujana Paliyawana, Kingkarn Sookhanaphibarna, Worawat Choensawata, and Ruck Thawonmas
    • Organizer
      2015 IEEE Conference on Computational Intelligence and Games (CIG 2015)
    • Place of Presentation
      Tainan (Taiwan)
    • Year and Date
      2015-09-02
    • Related Report
      2015 Annual Research Report
  • [Presentation] Combining Pathfinding Algorithm with Knowledge-based Monte-Carlo Tree Search in General Video Game Playing2015

    • Author(s)
      Chun Yin Chu, Hisaaki Hashizume, Zikun Guo, Tomohiro Harada, Ruck Thawonmas
    • Organizer
      2015 IEEE Conference on Computational Intelligence and Games (CIG 2015)
    • Place of Presentation
      Tainan (Taiwan)
    • Year and Date
      2015-09-01
    • Related Report
      2015 Annual Research Report
  • [Presentation] Constructing Collaborative Serious Games for Cross-Cultural Learning in a 3D Metaverse2015

    • Author(s)
      Mitsuyuki INABA, Michiru TAMAI, Kenji KITAMURA, Ruck THAWONMAS, Koichi HOSOI, Akinori NAKAMURA, Masayuki UEMURA
    • Organizer
      Replaying Japan Again: 3rd International Japan Game Studies Conference 2015
    • Place of Presentation
      立命館大学(京都府・京都市)
    • Year and Date
      2015-05-22
    • Related Report
      2015 Annual Research Report
    • Int'l Joint Research
  • [Presentation] At the Time of the Famicom2015

    • Author(s)
      Masayuki Uemura, Koichi Hosoi
    • Organizer
      Replaying Japan Again: 3rd International Japan Game Studies Conference 2015
    • Place of Presentation
      立命館大学(京都府・京都市)
    • Year and Date
      2015-05-21
    • Related Report
      2015 Annual Research Report
    • Invited
  • [Book] 人間科学と混合研究法の未来(インクルーシブ社会研究19)2020

    • Author(s)
      稲葉光行(編)
    • Total Pages
      112
    • Publisher
      立命館大学人間科学研究所
    • Related Report
      2019 Annual Research Report
  • [Book] The SAGE Handbook of Current Developments in Grounded Theory2019

    • Author(s)
      Mitsuyuki Inaba and Hisako Kakai, Antony Bryant and Kathy Charmaz (eds.)
    • Total Pages
      714
    • Publisher
      SAGE Publications Ltd.
    • Related Report
      2019 Annual Research Report
  • [Book] 質的心理学事典(能智正博(編集代表), 香川秀太, 川島大輔, サトウタツヤ, 柴山真琴, 鈴木聡志, 藤江康彦(編)2018

    • Author(s)
      稲葉光行(分担執筆)
    • Publisher
      新曜社
    • Related Report
      2018 Annual Research Report
  • [Funded Workshop] Replaying Japan Again: 3rd International Japan Game Studies Conference 20152015

    • Place of Presentation
      立命館大学(京都府・京都市)
    • Year and Date
      2015-05-21
    • Related Report
      2015 Annual Research Report

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Published: 2015-04-16   Modified: 2022-11-04  

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