Budget Amount *help |
¥3,640,000 (Direct Cost: ¥2,800,000、Indirect Cost: ¥840,000)
Fiscal Year 2017: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2016: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2015: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
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Outline of Final Research Achievements |
The medium for entertain music is changing over from packages to the real music venue such as live performances and music festival and internet such as music streaming and video-sharing services. In this research, we realize the interaction for the new music experience corresponding to the change of the environment surrounding the music experience and the evolution of the media technologies. With sound IDs using audible high frequency sounds, we realize audience participating music works witch can easily apply to various music venues. Also we focus on 360-degree VR net-broadcast and IoT technology to sensing behavior of performers and environment of the venue as an extension to the outside of the music venue, we realized a system that connects artists, venues, and spectators on the net.
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