Development of multi-play type artificial school class game
Project/Area Number |
15K01059
|
Research Category |
Grant-in-Aid for Scientific Research (C)
|
Allocation Type | Multi-year Fund |
Section | 一般 |
Research Field |
Educational technology
|
Research Institution | Niigata University |
Principal Investigator |
|
Project Period (FY) |
2015-04-01 – 2018-03-31
|
Project Status |
Completed (Fiscal Year 2017)
|
Budget Amount *help |
¥2,730,000 (Direct Cost: ¥2,100,000、Indirect Cost: ¥630,000)
Fiscal Year 2017: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2016: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Fiscal Year 2015: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
|
Keywords | いじめ / マルチエージェントシミュレーション / 付和雷同 / 同調 / 排除 / 卓越 / 包摂 / スクールカースト / 同調行動 / 排除行動 / 行動連鎖 / エージェント / プレイヤ / 割り込み処理 / 頻度依存行動 / サーバ |
Outline of Final Research Achievements |
In this paper, we proposed an artificial school class game to solve the bullying problem. A multi-player type game, in which many players participate, needs a few hours, so that the players get tired. Oppositely, in a single-player type game, the player do not play seriously because the others are not human but the agent programmed. To solve this issue, we used the single-player type game, but cheated the participant making the half of others to be players. As a result, all the participant were deceived. Especially, they recognized that the following three features, 1) a counterattack behavior against the exclusion behavior, 2) a refusal of the inclusion to others, and 3) an irrational behavior, should be human-like.
|
Report
(4 results)
Research Products
(12 results)