Gamified Research Activities for promoting improvement of motivation
Project/Area Number |
15K01066
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Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Multi-year Fund |
Section | 一般 |
Research Field |
Educational technology
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Research Institution | Nagoya University |
Principal Investigator |
Ohira Shigeki 名古屋大学, 情報基盤センター, 助教 (60339695)
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Co-Investigator(Renkei-kenkyūsha) |
NAGAO KATASHI 名古屋大学, 情報学研究科, 教授 (70343209)
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Project Period (FY) |
2015-04-01 – 2018-03-31
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Project Status |
Completed (Fiscal Year 2017)
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Budget Amount *help |
¥4,420,000 (Direct Cost: ¥3,400,000、Indirect Cost: ¥1,020,000)
Fiscal Year 2017: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2016: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2015: ¥2,340,000 (Direct Cost: ¥1,800,000、Indirect Cost: ¥540,000)
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Keywords | ゲーミフィケーション / 研究活動 / モチベーション / 可視化 |
Outline of Final Research Achievements |
Various research activities are carried out every day in research laboratories, but all of these activities involve steady, methodical work that does not produce immediate, visible results. For this reason, a mechanism to maintain motivation when research is not going well or to help students get on track with research when they have just been assigned to a laboratory could be useful. Students that have just begun their research may not yet understand how to proceed. In this research, we developed a research activity concierge (RAC) system, which is a platform to encompass general research activities, and applied gamification to this system to keep motivation high. As a result of analyzing activity logs, we found that students' research activities were more active. Moreover, as a result of the questionnaire, we also found that the motivation of B4 students was improved. These results were especially apparent in inexperienced students recently assigned to the laboratory.
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Report
(4 results)
Research Products
(12 results)
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[Presentation] Gamifying Research Activity Support System2016
Author(s)
Shigeki Ohira, Saya Sugiura and Katashi Nagao
Organizer
The Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'16)
Place of Presentation
Salamanca, Spain
Year and Date
2016-11-02
Related Report
Int'l Joint Research
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