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Gamified Research Activities for promoting improvement of motivation

Research Project

Project/Area Number 15K01066
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Research Field Educational technology
Research InstitutionNagoya University

Principal Investigator

Ohira Shigeki  名古屋大学, 情報基盤センター, 助教 (60339695)

Co-Investigator(Renkei-kenkyūsha) NAGAO KATASHI  名古屋大学, 情報学研究科, 教授 (70343209)
Project Period (FY) 2015-04-01 – 2018-03-31
Project Status Completed (Fiscal Year 2017)
Budget Amount *help
¥4,420,000 (Direct Cost: ¥3,400,000、Indirect Cost: ¥1,020,000)
Fiscal Year 2017: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2016: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2015: ¥2,340,000 (Direct Cost: ¥1,800,000、Indirect Cost: ¥540,000)
Keywordsゲーミフィケーション / 研究活動 / モチベーション / 可視化
Outline of Final Research Achievements

Various research activities are carried out every day in research laboratories, but all of these activities involve steady, methodical work that does not produce immediate, visible results. For this reason, a mechanism to maintain motivation when research is not going well or to help students get on track with research when they have just been assigned to a laboratory could be useful. Students that have just begun their research may not yet understand how to proceed. In this research, we developed a research activity concierge (RAC) system, which is a platform to encompass general research activities, and applied gamification to this system to keep motivation high. As a result of analyzing activity logs, we found that students' research activities were more active. Moreover, as a result of the questionnaire, we also found that the motivation of B4 students was improved. These results were especially apparent in inexperienced students recently assigned to the laboratory.

Report

(4 results)
  • 2017 Annual Research Report   Final Research Report ( PDF )
  • 2016 Research-status Report
  • 2015 Research-status Report
  • Research Products

    (12 results)

All 2017 2016 2015

All Journal Article (1 results) (of which Peer Reviewed: 1 results,  Open Access: 1 results) Presentation (11 results) (of which Int'l Joint Research: 6 results)

  • [Journal Article] Task Execution Support in Research Activity using RAC System2017

    • Author(s)
      Shigeki Ohira, Naoya Morita and Katashi Nagao
    • Journal Title

      Annals of Computer Science and Information Systems

      Volume: 13 Pages: 285-291

    • DOI

      10.15439/2017f244

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed / Open Access
  • [Presentation] Evidence-Based Education: Case Study of Educational Data Acquisition and Reuse2017

    • Author(s)
      Katashi Nagao, Naoya Morita and Shigeki Ohira
    • Organizer
      The 8th International Conference on Education, Training and Informatics (ICETI 2017)
    • Place of Presentation
      Orlando, United States
    • Year and Date
      2017-03-21
    • Related Report
      2016 Research-status Report
    • Int'l Joint Research
  • [Presentation] 研究活動における課題遂行のための知的支援システム2017

    • Author(s)
      森田尚也, 大平茂輝, 長尾確
    • Organizer
      情報処理学会第79回全国大会
    • Place of Presentation
      名古屋大学 東山キャンパス
    • Year and Date
      2017-03-16
    • Related Report
      2016 Research-status Report
  • [Presentation] Support for the Cycle of Task Extraction, Goal Setting and Assessment in Research Activities2017

    • Author(s)
      Shigeki Ohira, Naoya Morita and Katashi Nagao
    • Organizer
      The 25th International Conference on Computers in Education (ICCE2017)
    • Related Report
      2017 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Player Type Classification based on Activity Logs in a Gamified Seminar Setting2016

    • Author(s)
      Shigeki Ohira, Natsumi Maeda and Katashi Nagao
    • Organizer
      The 1st International Conference on Game, Game Art and Gamification (ICGGAG 2016)
    • Place of Presentation
      Jakarta, Indonesia
    • Year and Date
      2016-12-19
    • Related Report
      2016 Research-status Report
    • Int'l Joint Research
  • [Presentation] クリッカーの実時間データに基づく講義スライド改善支援ツールの開発2016

    • Author(s)
      大平茂輝, 後藤明史, 戸田智基
    • Organizer
      大学ICT推進協議会2016年度年次大会(AXIES2016)
    • Place of Presentation
      国立京都国際会館, 京都市
    • Year and Date
      2016-12-14
    • Related Report
      2016 Research-status Report
  • [Presentation] Gamifying Research Activity Support System2016

    • Author(s)
      Shigeki Ohira, Saya Sugiura and Katashi Nagao
    • Organizer
      The Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'16)
    • Place of Presentation
      Salamanca, Spain
    • Year and Date
      2016-11-02
    • Related Report
      2016 Research-status Report
    • Int'l Joint Research
  • [Presentation] ゲーミフィケーションを適用した議論における活動ログを用いた参加者タイプ分類2016

    • Author(s)
      大平茂輝, 前田夏美, 長尾確
    • Organizer
      教育システム情報学会第41回全国大会
    • Place of Presentation
      帝京大学 宇都宮キャンパス
    • Year and Date
      2016-08-30
    • Related Report
      2016 Research-status Report
  • [Presentation] ゲーミフィケーションを利用した研究活動支援システムの提案2016

    • Author(s)
      大平茂輝, 杉浦さや, 長尾確
    • Organizer
      教育システム情報学会研究報告
    • Place of Presentation
      東京工芸大学 中野キャンパス
    • Year and Date
      2016-03-19
    • Related Report
      2015 Research-status Report
  • [Presentation] 研究活動へのゲーミフィケーションの導入とその評価2016

    • Author(s)
      杉浦さや, 大平茂輝, 長尾確
    • Organizer
      情報処理学会第78回全国大会
    • Place of Presentation
      慶應義塾大学 矢上キャンパス
    • Year and Date
      2016-03-10
    • Related Report
      2015 Research-status Report
  • [Presentation] RA-Concierge: Gamification for Enhancing Research Activities2015

    • Author(s)
      Shigeki Ohira, Saya Sugiura and Katashi Nagao
    • Organizer
      The 23rd International Conference on Computers in Education (ICCE2015)
    • Place of Presentation
      Hangzhou, China
    • Year and Date
      2015-11-30
    • Related Report
      2015 Research-status Report
    • Int'l Joint Research
  • [Presentation] Proposed Framework for Gamifying Research Activities2015

    • Author(s)
      Shigeki Ohira, Saya Sugiura and Katashi Nagao
    • Organizer
      The Third International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'15)
    • Place of Presentation
      Porto, Portugal
    • Year and Date
      2015-10-07
    • Related Report
      2015 Research-status Report
    • Int'l Joint Research

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Published: 2015-04-16   Modified: 2019-03-29  

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