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Development of task-challenging eHealth program for promoting health behaviors

Research Project

Project/Area Number 15K01655
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Research Field Applied health science
Research InstitutionYamaguchi University

Principal Investigator

Uechi Hiroaki  山口大学, 教育学部, 准教授 (60367084)

Project Period (FY) 2015-04-01 – 2018-03-31
Project Status Completed (Fiscal Year 2017)
Budget Amount *help
¥4,810,000 (Direct Cost: ¥3,700,000、Indirect Cost: ¥1,110,000)
Fiscal Year 2017: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2016: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2015: ¥2,600,000 (Direct Cost: ¥2,000,000、Indirect Cost: ¥600,000)
Keywords健康行動 / 行動変容 / eHealth / スマートフォン / 身体活動 / 食行動 / ICT / ゲーミフィケーション
Outline of Final Research Achievements

The purposes of this study were to examine the effectiveness of the gamification based intervention on health behavior change. Participants were 53 Japanese undergraduate and graduate students. In the intervention group, daily physical activity and dietary behavior were assessed using a mobile phone application called The Way of Health. The program was conducted for 100 days. ANOVA results for daily steps per week revealed a significant increase of daily steps only in intervention group. Similarly the results of ANOVA for the diet behavior score, it was revealed the score of intervention group was significantly increased than control group along with time. This study indicated the possibility that gamification could work well for promoting healthy behaviors. Elements of gamification might be recognized as a facilitating factor for participant’s engagement to program.

Report

(4 results)
  • 2017 Annual Research Report   Final Research Report ( PDF )
  • 2016 Research-status Report
  • 2015 Research-status Report
  • Research Products

    (8 results)

All 2018 2017 2016 2015

All Journal Article (4 results) (of which Peer Reviewed: 2 results,  Open Access: 1 results) Presentation (4 results) (of which Int'l Joint Research: 1 results)

  • [Journal Article] Effects of gamification-based intervention for promoting health behaviors2018

    • Author(s)
      Hiroaki Uechi, Nobusuke Tan and Yuichiro Honda
    • Journal Title

      J Phys Fitness Sports Med

      Volume: 7

    • NAID

      130006736410

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 青少年サッカー選手における達成目標が心理・行動的側面に及ぼす影響2016

    • Author(s)
      本田祐一郎・河村直彦・上地広昭
    • Journal Title

      山口大学教育学部研究論叢

      Volume: 66 Pages: 28-37

    • Related Report
      2016 Research-status Report
  • [Journal Article] 大学生における身体活動促進メッセージについて2016

    • Author(s)
      河村直彦・本田祐一郎・上地広昭
    • Journal Title

      山口大学教育学部研究論叢

      Volume: 66 Pages: 21-27

    • NAID

      120005971077

    • Related Report
      2016 Research-status Report
  • [Journal Article] The effects of internet-delivered intervention for promoting physical activity2015

    • Author(s)
      Uechi Hiroaki & Tan Nobusuke
    • Journal Title

      The Japanese Journal of Health Psychology

      Volume: 28 Pages: 65-72

    • NAID

      130005119968

    • Related Report
      2015 Research-status Report
    • Peer Reviewed / Open Access
  • [Presentation] The Effect of Gamification on Health Promotion2017

    • Author(s)
      Uechi Hiroaki
    • Organizer
      The 4th International Conference on Education and Social Sciences
    • Place of Presentation
      Singapore (Singapore)
    • Year and Date
      2017-02-21
    • Related Report
      2016 Research-status Report
    • Int'l Joint Research
  • [Presentation] Development of a Smart Phone Application for Promoting Health Behaviors2016

    • Author(s)
      Hiroaki UECHI, Koji TAKENAKA, & Kayo KONUMA
    • Organizer
      2016 International Behavioral Health Conference
    • Place of Presentation
      Hong Kong (CHINA)
    • Year and Date
      2016-01-16
    • Related Report
      2015 Research-status Report
  • [Presentation] ゲーミフィケーションを応用したeHealthプログラムの事例的検討2015

    • Author(s)
      上地広昭
    • Organizer
      日本スポーツ心理学会第42回大会
    • Place of Presentation
      九州共立大学(福岡県北九州市)
    • Year and Date
      2015-11-22
    • Related Report
      2015 Research-status Report
  • [Presentation] 健康行動変容のためのゲーミフィケーションの適用2015

    • Author(s)
      上地広昭
    • Organizer
      日本健康心理学会第28回大会
    • Place of Presentation
      桜美林大学(東京都町田市)
    • Year and Date
      2015-09-05
    • Related Report
      2015 Research-status Report

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Published: 2015-04-16   Modified: 2019-03-29  

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