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Recognizing and Assessing Child Building Processes during Play with Toy Blocks

Research Project

Project/Area Number 15K12177
Research Category

Grant-in-Aid for Challenging Exploratory Research

Allocation TypeMulti-year Fund
Research Field Entertainment and game informatics 1
Research InstitutionTohoku University

Principal Investigator

Kitamura Yoshifumi  東北大学, 電気通信研究所, 教授 (80294023)

Co-Investigator(Kenkyū-buntansha) 足立 智昭  宮城学院女子大学, 教育学部, 教授 (30184188)
高嶋 和毅  東北大学, 電気通信研究所, 助教 (60533461)
上出 寛子  東北大学, 電気通信研究所, 助教 (90585960)
Project Period (FY) 2015-04-01 – 2017-03-31
Project Status Completed (Fiscal Year 2016)
Budget Amount *help
¥3,640,000 (Direct Cost: ¥2,800,000、Indirect Cost: ¥840,000)
Fiscal Year 2016: ¥1,820,000 (Direct Cost: ¥1,400,000、Indirect Cost: ¥420,000)
Fiscal Year 2015: ¥1,820,000 (Direct Cost: ¥1,400,000、Indirect Cost: ¥420,000)
Keywords3D Content / Entertainment Computing / Motion Data / ブロックインタフェース / 加速度センサ / 遊戯療法 / スマートウォッチ / タッチスクリーン / 仮想現実 / バーチャルリアリティ
Outline of Final Research Achievements

We proposed a novel building block device that enables detection and recognition of children's actions and interactions when building with blocks. Each block embeds a wireless measurement device that includes acceleration, angular velocity, and geomagnetic sensors to measure a block's spatial motion and posture during children’s play. We also presented a novel block-shaped user interface that embeds a smart watch for recognizing and accessing playing process. Each block's spatial movements and physical contacts with either fingers or neighbor blocks are detected by the smart watch's motion sensors and expanded multi-touch screen respectively. We implemented a first prototype using 3D printed building blocks and Sony smart watches, and conducted a technical evaluation to verify its fundamental detection accuracy regarding finger and block connections. We also discuss possible ways to estimate and recognize playing process with the proposed block interface.

Report

(3 results)
  • 2016 Annual Research Report   Final Research Report ( PDF )
  • 2015 Research-status Report
  • Research Products

    (6 results)

All 2017 2016 2015

All Journal Article (3 results) (of which Peer Reviewed: 2 results,  Acknowledgement Compliant: 2 results,  Open Access: 1 results) Presentation (3 results) (of which Int'l Joint Research: 2 results)

  • [Journal Article] 積み木遊び認識のためのスマートウォッチを活用した積み木型インタフェース2017

    • Author(s)
      石川 美笛, 高嶋 和毅, 中島 康祐, 北村 喜文
    • Journal Title

      情報処理学会シンポジウムインタラクション論文集

      Volume: - Pages: 59-66

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed / Acknowledgement Compliant
  • [Journal Article] Viblock: block-shaped content manipulation in VR2016

    • Author(s)
      Miteki Ishikawa, Takuma Hagiwara, Kazuki Takashima, and Yoshifumi Kitamura
    • Journal Title

      Proceedings of ACM SIGGRAPH ASIA 2016 VR Showcase

      Volume: - Pages: 1-2

    • DOI

      10.1145/2996376.2996391

    • Related Report
      2016 Annual Research Report
    • Peer Reviewed / Open Access
  • [Journal Article] 加速度センサ内蔵積み木による遊びの動作識別に関する一検討2015

    • Author(s)
      佐藤 裕美, 高嶋 和毅, 伊藤 雄一, 足立 智昭, 北村 喜文
    • Journal Title

      ヒューマンインヒューマンインタフェース学会研究報告集

      Volume: Vol.17, No.5 Pages: 13-16

    • Related Report
      2015 Research-status Report
    • Acknowledgement Compliant
  • [Presentation] Effects of block play on salivary alpha-amylase activity in children who lived in affected or less affected area by the Tsunami2017

    • Author(s)
      Tomoaki Adachi, Yoshifumi Kitamura, Kazuki Takashima, Miteki Ishikawa
    • Organizer
      EFPA 15th European Congress of Psychology 2017
    • Place of Presentation
      Amsterdam
    • Year and Date
      2017-07-11
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] 積み木遊び認識のためのスマートウォッチを活用した積み木型インタフェース2017

    • Author(s)
      石川 美笛, 高嶋 和毅, 中島 康祐, 北村 喜文
    • Organizer
      情報処理学会シンポジウムインタラクション
    • Place of Presentation
      東京
    • Year and Date
      2017-03-02
    • Related Report
      2016 Annual Research Report
  • [Presentation] Viblock: block-shaped content manipulation in VR2016

    • Author(s)
      Miteki Ishikawa, Takuma Hagiwara, Kazuki Takashima, and Yoshifumi Kitamura
    • Organizer
      SIGGRAPH ASIA 2016 VR Showcase
    • Place of Presentation
      Macau
    • Year and Date
      2016-12-05
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research

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Published: 2015-04-16   Modified: 2018-03-22  

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