Project/Area Number |
15K12178
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Research Category |
Grant-in-Aid for Challenging Exploratory Research
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Allocation Type | Multi-year Fund |
Research Field |
Entertainment and game informatics 1
|
Research Institution | University of Tsukuba |
Principal Investigator |
|
Project Period (FY) |
2015-04-01 – 2017-03-31
|
Project Status |
Completed (Fiscal Year 2016)
|
Budget Amount *help |
¥3,510,000 (Direct Cost: ¥2,700,000、Indirect Cost: ¥810,000)
Fiscal Year 2016: ¥1,820,000 (Direct Cost: ¥1,400,000、Indirect Cost: ¥420,000)
Fiscal Year 2015: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
|
Keywords | コンピュータグラフィクス / 仮想海洋環境 / ゲーム / アニメーション / 海洋生物シミュレーション / 自律キャラクター / エンタテインメントコンピューティング |
Outline of Final Research Achievements |
We propose a unified motion planner that reproduces variations in swimming styles based on the differences in the fish skeletal structures or the variations in the swimming styles based on changes in environmental conditions. We considered the common decision-making mechanism in fish that allows them to instantly decide “where and how to swim.” The unified motion planner comprises two stages. In the first stage, where to swim to is decided. Using a probability distribution generated by integrating the perceptual information, the short-term target position and target speed are decided. In the second stage, how to swim is decided. A style of swimming that matches the information for transitioning from the current speed to the target speed is selected. Using the proposed method, we demonstrate 12 types of CG models with completely different sizes and skeletal structures, such as manta ray, tuna, and boxfish, as well as a scene where a school of a few thousand fish swim realistically.
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