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Development of game-based learning environment for the connection between informal and formal learning

Research Project

Project/Area Number 15K12415
Research Category

Grant-in-Aid for Challenging Exploratory Research

Allocation TypeMulti-year Fund
Research Field Educational technology
Research InstitutionKyushu University

Principal Investigator

Yamada Masanori  九州大学, 基幹教育院, 准教授 (10466831)

Co-Investigator(Kenkyū-buntansha) 合田 美子  熊本大学, 教授システム学研究センター, 准教授 (00433706)
緒方 広明  京都大学, 学術情報メディアセンター, 教授 (30274260)
向井 隆久  別府大学短期大学部, その他部局等, 准教授 (30622237)
金子 晃介  九州大学, 学内共同利用施設等, 准教授 (30735121)
Project Period (FY) 2015-04-01 – 2018-03-31
Project Status Completed (Fiscal Year 2017)
Budget Amount *help
¥3,640,000 (Direct Cost: ¥2,800,000、Indirect Cost: ¥840,000)
Fiscal Year 2017: ¥780,000 (Direct Cost: ¥600,000、Indirect Cost: ¥180,000)
Fiscal Year 2016: ¥1,950,000 (Direct Cost: ¥1,500,000、Indirect Cost: ¥450,000)
Fiscal Year 2015: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Keywordsゲーム型学習 / インフォーマル学習 / シームレスラーニング / GPS / フォーマル学習 / 学習の文脈性 / ゲーム型学習システム / 地理データ
Outline of Final Research Achievements

This research aims to develop and evaluate the game-based learning environment that connects informal learning with formal learning. We conduced two research; designing the learning environment that connect informal learning with formal learning, and developing the game-based learning for its connection. The results revealed that learning with physical motion in informal learning environment seems to enhance the connection with formal learning, and game-based learning environment that connects informal learning with formal learning can be effective on the both perception of its effects and learning performance.

Report

(4 results)
  • 2017 Annual Research Report   Final Research Report ( PDF )
  • 2016 Research-status Report
  • 2015 Research-status Report
  • Research Products

    (10 results)

All 2018 2017 2016 2015

All Journal Article (6 results) (of which Peer Reviewed: 6 results,  Open Access: 1 results,  Acknowledgement Compliant: 3 results) Presentation (4 results)

  • [Journal Article] 健康教育と防災教育をつなぐヘルスリテラシー教育デザインとその効果2018

    • Author(s)
      江藤真美子, 山田政寛
    • Journal Title

      日本教育工学会論文誌

      Volume: 41(4) Pages: 461-475

    • NAID

      130006513947

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed / Open Access
  • [Journal Article] The Effects of Social Presence Visualization based on Community of Inquiry Framework2018

    • Author(s)
      Yamada, M.& Goda, Y.
    • Journal Title

      Proceedings of SITE 2018

      Volume: - Pages: 1014-1019

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Location-based Game to Support English Vocabulary Learning in Informal Learning Settings2017

    • Author(s)
      Tang, F., Wang, B., Kaneko, K., Goda, Y., Okada, Y. & Yamada, M.
    • Journal Title

      Research Highlights in Technology and Teacher Education 2017

      Volume: - Pages: 151-159

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Game-Based Educational Application for Informal Learning of English Using FLEG2017

    • Author(s)
      Wang, B., Tang, F., Kaneko, K., Yamada, M., & Okada, Y.
    • Journal Title

      Emerging Technologies for Education: First International Symposium, SETE 2016, Lecture Note for Computer Science

      Volume: 10108 Pages: 691-700

    • DOI

      10.1007/978-3-319-52836-6_74

    • ISBN
      9783319528359, 9783319528366
    • Related Report
      2016 Research-status Report
    • Peer Reviewed / Acknowledgement Compliant
  • [Journal Article] Design and Assessment of a Location-based Game to Support English Vocabulary Learning in University2017

    • Author(s)
      Tang, F., Wang, B.,Kaneko, K., Goda, Y., Okada, Y. and Yamada.M.
    • Journal Title

      Proceedings of Society for Information Technology & Teacher Education International Conference 2017

      Volume: 2017 Pages: 468-474

    • Related Report
      2016 Research-status Report
    • Peer Reviewed / Acknowledgement Compliant
  • [Journal Article] Effects of Health Literacy Education Using The Jigsaw Method in High School2017

    • Author(s)
      江藤真美子・井上功一・山田政寛
    • Journal Title

      Japan Journal of Educational Technology

      Volume: 40 Issue: Suppl. Pages: 209-212

    • DOI

      10.15077/jjet.S40115

    • NAID

      130005437594

    • ISSN
      1349-8290, 2189-6453
    • Related Report
      2016 Research-status Report
    • Peer Reviewed / Acknowledgement Compliant
  • [Presentation] 小学校における知識構成型ジグソー法とゲーミフィケーションを取り入れたヘルスリテラシー教育2016

    • Author(s)
      江藤真美子, 山田政寛
    • Organizer
      日本教育工学会第32回全国大会
    • Place of Presentation
      大阪大学
    • Year and Date
      2016-09-17
    • Related Report
      2016 Research-status Report
  • [Presentation] 大学におけるロケーションベースの英単語学習ゲームデザインの検討2016

    • Author(s)
      唐霏爾, 王博宇, 金子晃介, 合田美子, 岡田義広, 山田政寛.
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      香川大学
    • Year and Date
      2016-03-05
    • Related Report
      2015 Research-status Report
  • [Presentation] 位置情報を利用したゲーム形式のインフォーマルラーニング支援のための教育用アプリケーション2016

    • Author(s)
      王博宇, 唐霏爾, 金子晃介, 山田政寛, 岡田義広.
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      香川大学
    • Year and Date
      2016-03-05
    • Related Report
      2015 Research-status Report
  • [Presentation] 高等学校における反転授業とゲーミフィケーションを取り入れたヘルスリテラシー教育の意識面に対する効果2015

    • Author(s)
      江藤真美子, 井上功一, 山田政寛
    • Organizer
      日本教育工学会研究会
    • Place of Presentation
      新潟大学
    • Year and Date
      2015-12-12
    • Related Report
      2015 Research-status Report

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Published: 2015-04-16   Modified: 2019-03-29  

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