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Effect analysis of adding 3DCG game to creative activities

Research Project

Project/Area Number 15K21458
Research Category

Grant-in-Aid for Young Scientists (B)

Allocation TypeMulti-year Fund
Research Field Educational technology
Education on school subjects and activities
Research InstitutionKanagawa Institute of Technology

Principal Investigator

Suzuki Hiroshi  神奈川工科大学, 情報学部, 准教授 (20468945)

Project Period (FY) 2015-04-01 – 2018-03-31
Project Status Completed (Fiscal Year 2017)
Budget Amount *help
¥3,770,000 (Direct Cost: ¥2,900,000、Indirect Cost: ¥870,000)
Fiscal Year 2017: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2016: ¥2,210,000 (Direct Cost: ¥1,700,000、Indirect Cost: ¥510,000)
Fiscal Year 2015: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Keywordsワークショップ / 創作活動 / 3DCGゲーム / Webデータベース / キネクト / 履歴データ分析 / ワークショップ分析 / お絵描き / Kinect / 体験ゲーム / ペーパークラフト / データマイニング / 画像分析 / 活動履歴 / ポータルサイト / 3DCG
Outline of Final Research Achievements

In this research, it was carried out verification of the impact that the introduction of 3DCG game in creative activities through the experience person of "fight our shadow Robot" workshop.For the analysis of historical data, a painting analysis system and a workshop of the portal site, and has developed a shadow robot DBMS to store these historical data.With respect to the satisfaction of the workshop, TV games and exercise, traction there was a weak correlation between the favorite experience person. Then, there was a strong correlation to the satisfaction of the workshops that I like painting. In addition, as the strong interest in the painting, it was found that there is a tendency to carefully producing works.

Report

(4 results)
  • 2017 Annual Research Report   Final Research Report ( PDF )
  • 2016 Research-status Report
  • 2015 Research-status Report
  • Research Products

    (5 results)

All 2018 2016

All Journal Article (2 results) (of which Int'l Joint Research: 1 results,  Peer Reviewed: 2 results,  Open Access: 1 results,  Acknowledgement Compliant: 1 results) Presentation (3 results)

  • [Journal Article] Development of a Website for Posting Paper Craft Making after Workshops2018

    • Author(s)
      Takashi Endo, Hiroshi Suzuki, Haruo Hayami
    • Journal Title

      Proceedings of 2018 International Workshop on Advanced Image Technology (IWAIT 2018)

      Volume: 1 Pages: 1-2

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed / Int'l Joint Research
  • [Journal Article] The Development of a Game-Based Storytelling Support System that Incorporates Creative Activity and Motion Control2016

    • Author(s)
      H.Suzuki, H.Sato, H.Hayami
    • Journal Title

      HCI International 2016 Posters' Extended Abstracts 18th International Conference

      Volume: vol.2 Pages: 271-276

    • Related Report
      2016 Research-status Report
    • Peer Reviewed / Open Access / Acknowledgement Compliant
  • [Presentation] 描画活動と3DCGゲームを利用したストーリーテリング支援システムの開発2016

    • Author(s)
      鈴木浩
    • Organizer
      情報処理学会研究報告
    • Place of Presentation
      金沢工業大学
    • Year and Date
      2016-05-30
    • Related Report
      2015 Research-status Report
  • [Presentation] 描画活動と3DCGゲームを利用したストーリーテリング支援システムの開発2016

    • Author(s)
      鈴木浩,佐藤 尚
    • Organizer
      情報処理学会 研究報告デジタルコンテンツクリエーション
    • Place of Presentation
      金沢工業大学
    • Year and Date
      2016-05-23
    • Related Report
      2016 Research-status Report
  • [Presentation] お絵描きデータから量的評価を抽出する画像分析ツールの試作2016

    • Author(s)
      鈴木浩
    • Organizer
      情報処理学会研究報告
    • Place of Presentation
      天草市民センター
    • Year and Date
      2016-01-21
    • Related Report
      2015 Research-status Report

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Published: 2015-04-16   Modified: 2019-03-29  

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