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The Development of an Internet Management Game to Have a Virtual Experience of Venture Business

Research Project

Project/Area Number 16530276
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field Business administration
Research InstitutionUbe National College of Technology

Principal Investigator

UCHIDA Yasuo  Ube National College of Technology, Department of Business Administration, Associate Professor, 経営情報学科, 助教授 (70321487)

Co-Investigator(Kenkyū-buntansha) YOSHI Seiichiro  Ube National College of Technology, General Education, Professor, 一般科, 教授 (10311078)
MATSUNO Seigo  Ube National College of Technology, Department of Business Administration, Associate Professor, 経営情報学科, 助教授 (30290795)
Project Period (FY) 2004 – 2005
Project Status Completed (Fiscal Year 2005)
Budget Amount *help
¥2,000,000 (Direct Cost: ¥2,000,000)
Fiscal Year 2005: ¥1,000,000 (Direct Cost: ¥1,000,000)
Fiscal Year 2004: ¥1,000,000 (Direct Cost: ¥1,000,000)
Keywordsventure business / internet / business game / education support
Research Abstract

Recently venture business has been taken more and more notice of and has been contributing to economic growth but also has been expected to be a primary economic growth engine. However, the current Japanese situations such that venture business has not fully blossomed. Now, the current author wishes to introduce a new management game which runs on the Internet, and is thus accessible for 24 hours a day on a Web browser. The game which I have developed makes it possible for a user to have a virtual experience of venture business, where he or she can enjoy starting a business by him-/herself and come to understand and develop the business spirit. That is the object of this virtual game. The system requirements are composed of servers such as Webservers, Java application servers and data servers, and of clients like a Web browser.
What this game is all about: follows as : a player acts as manager of a personal computer outlet, being responsible for decision making regarding stocking and selling. Several players can participate in real time on-line and contend for the lead, and the higher the profit a sales owner earns, the higher score he earns at the end of the game. Decisions are made every month for six months and the system will automatically close the books every month and show the results. Stocking of goods will be performed by the progressive process on the server while purchases will be dealt with by the client agent process on the server.
This system is intended to make users (students) have more knowledge of management while they enjoy game-plying, and also develop their analyzing and decision-making proficiency. This will raise their consciousness level regarding starting a new business in the future.

Report

(3 results)
  • 2005 Annual Research Report   Final Research Report Summary
  • 2004 Annual Research Report
  • Research Products

    (7 results)

All 2005 2004

All Journal Article (7 results)

  • [Journal Article] インターネット・ビジネスゲームにおける分散オブジェクトの実装2005

    • Author(s)
      内田保雄
    • Journal Title

      日本産業科学学会研究論叢 第10号

      Pages: 67-70

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2005 Final Research Report Summary
  • [Journal Article] The Development of an Internet Management Game to Have a Virtual Experience of Venture Business2005

    • Author(s)
      Yasuo UCHIDA
    • Journal Title

      Proceeding of the 36th Annual Conference of Internation Simulation and Gaming Association June 2005

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2005 Final Research Report Summary
  • [Journal Article] The Internet Business Games with built-in Distributed Objects2005

    • Author(s)
      Yasuo Uchida
    • Journal Title

      INDUSTRIAL SCIENCE REVIEW No.10

      Pages: 67-70

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2005 Final Research Report Summary
  • [Journal Article] The Development of an Internet Management Game to Have a Virtual Experience of Venture Business2005

    • Author(s)
      Yasuo UCHIDA
    • Journal Title

      Proceeding of the 36th Annual Conference of International Simulation and Gaming Association, June 2005

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2005 Final Research Report Summary
  • [Journal Article] The Development of an Internet Management Game to Have a Virtual Experience of Venture Business2005

    • Author(s)
      Yasuo UCHIDA
    • Journal Title

      Proceeding of the 36th Annual Conference of International Simulation and Gaming Association June 2005

    • Related Report
      2005 Annual Research Report
  • [Journal Article] インターネットビジネスゲームにおける顧客エージェントの実現2004

    • Author(s)
      内田保雄
    • Journal Title

      平成16年度情報処理教育研究集会講演論文集

      Pages: 120-123

    • Related Report
      2004 Annual Research Report
  • [Journal Article] 経営シミュレーションゲームの分散オブジェクトモデル2004

    • Author(s)
      内田保雄
    • Journal Title

      日本シミュレーション&ゲーミング学会 2004年度秋季全国大会発表論文集

      Pages: 73-78

    • Related Report
      2004 Annual Research Report

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Published: 2004-04-01   Modified: 2016-04-21  

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