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A study of online game design to support elderly people's care prevention community build.

Research Project

Project/Area Number 16H01802
Research Category

Grant-in-Aid for Scientific Research (A)

Allocation TypeSingle-year Grants
Section一般
Research Field Design science
Research InstitutionKyushu University

Principal Investigator

Matsuguma Hiroyuki  九州大学, 芸術工学研究院, 准教授 (60372760)

Co-Investigator(Kenkyū-buntansha) 村木 里志  九州大学, 芸術工学研究院, 教授 (70300473)
Research Collaborator Seno Takeharu  九州大学, 芸術工学研究院, 准教授 (40546181)
Project Period (FY) 2016-04-01 – 2019-03-31
Project Status Completed (Fiscal Year 2018)
Budget Amount *help
¥39,390,000 (Direct Cost: ¥30,300,000、Indirect Cost: ¥9,090,000)
Fiscal Year 2018: ¥11,960,000 (Direct Cost: ¥9,200,000、Indirect Cost: ¥2,760,000)
Fiscal Year 2017: ¥15,210,000 (Direct Cost: ¥11,700,000、Indirect Cost: ¥3,510,000)
Fiscal Year 2016: ¥12,220,000 (Direct Cost: ¥9,400,000、Indirect Cost: ¥2,820,000)
Keywordsシリアスゲーム / リハビリテーション / ヘルスケア / ゲーミフィケーション / デザイン / ゲーム / リハビリ / コミュニティ / ロコモティブシンドローム
Outline of Final Research Achievements

About the construction of a system that enables the use of healthcare games at home, we have developed a cellphone version of the standing-sitting exercise support game "Rehabarium Kiritsu no Mori". And we conducted a yearly and three-month continuous use verification at each individual home for the elderly. It is possible to use the game at home. And in the game, users competed with each other and the activeness of the elderly to exercise also improved. About movement community formation using game of elderly person, at present, the operation of Locomo exercise circle with the help of elderly people is being carried out. We developed the step exercise support game "Ashibumi Johs" as a new content. A game design based on the opinions of motion physiology and visual psychology has been realized.

Academic Significance and Societal Importance of the Research Achievements

超高齢化社会の到来に先立ち、デジタルゲームを用いて高齢者の健康を維持しようという研究活動である。実施した項目で質の高いヘルスケアゲームの開発として運動生理学、視覚心理学の意見を踏まえ足踏み運動支援用ゲーム『アシブミジョーズ』を開発した。また起立-着席運動支援ゲーム『リハビリウム起立の森』のスマホ版を開発し自宅での利用を可能としている。高齢者を対象とした運動サークルを実施し、自主的に運用できる可能性を見出している。今後もゲームを主軸としたICT利用による健康促進を広く一般に普及させ、世界の健康寿命拡大へと寄与していく。

Report

(4 results)
  • 2018 Annual Research Report   Final Research Report ( PDF )
  • 2017 Annual Research Report
  • 2016 Annual Research Report
  • Research Products

    (19 results)

All 2019 2018 2017 2016

All Journal Article (2 results) (of which Int'l Joint Research: 1 results,  Peer Reviewed: 2 results) Presentation (17 results) (of which Int'l Joint Research: 7 results,  Invited: 3 results)

  • [Journal Article] Game Design Proposal through Verification of Game “Locomo de Balamingo”2019

    • Author(s)
      Hiroyuki Matsuguma, Kosuke Zaitsu, Shigekazu Higuchi
    • Journal Title

      International journal of Asia digital art and design

      Volume: Vol.21, No.4

    • NAID

      130007496990

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed / Int'l Joint Research
  • [Journal Article] 半側空間無視リハビリ訓練用ゲームのデザイン提案―『たたけ!バンバン職人』の制作、検証を通して-2019

    • Author(s)
      松隈浩之、財津康輔、仲村有希、眞玉優美、服部文忠
    • Journal Title

      日本デジタルゲーム学会

      Volume: Vol.11 No.2

    • NAID

      130008060993

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Presentation] 足踏み運動支援用ゲーム『リハビリウム アシブミジョーズ』:ヘルスケアの現場におけるゲーム利用2018

    • Author(s)
      松隈浩之,村木里志,妹尾武治
    • Organizer
      CEDEC
    • Related Report
      2018 Annual Research Report
  • [Presentation] Production of Games for Vision Training Support of People with Developmental Disabilities.2018

    • Author(s)
      Tsuyoshi Matsunoshita , Hiroyuki Matsuguma
    • Organizer
      ADADA
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Production of Games for Vision Training Support of People with Developmental Disabilities.2018

    • Author(s)
      Kiyosada Anraku , Hiroyuki Mastuguma
    • Organizer
      ADADA
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] (運動生理学+視覚心理学とのコラボ!)高齢者の足踏み運動をサポートするシリアスゲーム「リハビリウムアシブミジョーズ」2018

    • Author(s)
      田中利佳,村岡咲希,松隈浩之
    • Organizer
      CEDEC + Kyushu
    • Related Report
      2018 Annual Research Report
  • [Presentation] エンターテインメントを超えて:実社会におけるデジタルメディアのさらなる実用化2017

    • Author(s)
      松隈浩之
    • Organizer
      Tokyo Sandbox Gaming Event
    • Related Report
      2017 Annual Research Report
    • Int'l Joint Research / Invited
  • [Presentation] 足踏み運動と歩行動作における関係性の検討2017

    • Author(s)
      田中颯 中島弘貴 村木里志
    • Organizer
      日本人間工学会第58回大会
    • Related Report
      2017 Annual Research Report
  • [Presentation] 起立訓練支援用ゲーム『リハビリウム起立の森』:医療・ヘルスケアの現場におけるゲーム利用2017

    • Author(s)
      松隈浩之
    • Organizer
      CEDEC2017
    • Related Report
      2017 Annual Research Report
  • [Presentation] (心理学!+運動生理学!)×ゲーム学!:ヘルスケアゲームの効果的なデザインとは2017

    • Author(s)
      松隈浩之 妹尾武治 中島弘貴
    • Organizer
      CEDEC+Kyushu 2017
    • Related Report
      2017 Annual Research Report
  • [Presentation] シリアスゲーム開発を目的とした異なるリズムにおける足踏み運動の検討2017

    • Author(s)
      妻木 翔太 孔王文授 高崎颯 松隈浩之 Loh Ping Yeap 村木里志
    • Organizer
      日本人間工学会九州・沖縄支部会第38回大会
    • Related Report
      2017 Annual Research Report
  • [Presentation] 上肢動作の違いが足踏み運動に及ぼす影響2017

    • Author(s)
      孔王文授 妻木翔太 高崎颯 松隈浩之 LOH Ping Yeap 村木里志
    • Organizer
      人類働態学会西日本地方会第42回大会
    • Related Report
      2017 Annual Research Report
  • [Presentation] A Study of Serious Games for Healthcare and Rehabilitation2017

    • Author(s)
      松隈 浩之
    • Organizer
      日本デジタルゲーム学会 Serious Game Summit
    • Place of Presentation
      オランダ大使館
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research / Invited
  • [Presentation] A Study of Serious Games for Healthcare and Rehabilitation2016

    • Author(s)
      松隈 浩之
    • Organizer
      MEIS2016
    • Place of Presentation
      九州大学西新プラザ
    • Year and Date
      2016-11-11
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Development and Verification of the Game Locomo de Balamingo2016

    • Author(s)
      松隈 浩之
    • Organizer
      Adada
    • Place of Presentation
      Hotel Santika Seminyak Bali
    • Year and Date
      2016-11-01
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] 半側空間無視訓練用ゲーム『たたけバンバン職人』の検証結果報告2016

    • Author(s)
      松隈 浩之
    • Organizer
      CEDEC2016
    • Place of Presentation
      パシフィコ横浜
    • Year and Date
      2016-08-24
    • Related Report
      2016 Annual Research Report
  • [Presentation] Effectiveness of an exercise class using a serious game for preventing the locomotive syndrome in among the elderly2016

    • Author(s)
      Satoshi Muraki, Hiroki Nakashima, Hiroyuki Matsuguma
    • Organizer
      The 10th WORLD CONFERENCE of GERONTECHNOLOGY
    • Place of Presentation
      The World Conference of Geronthechnology
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] 半側空間無視訓練用ゲーム『たたけバンバン職人』の検証結果報告2016

    • Author(s)
      松隈 浩之
    • Organizer
      CEDEC+KYUSHU
    • Place of Presentation
      九州大学 大橋キャンパス
    • Related Report
      2016 Annual Research Report
  • [Presentation] 社会問題解決に向けたヘルスケアとエンタテイメントとアート2016

    • Author(s)
      松隈 浩之
    • Organizer
      IoTセミナー
    • Place of Presentation
      長崎 ホテルニュータンダ
    • Related Report
      2016 Annual Research Report
    • Invited

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Published: 2016-04-21   Modified: 2020-03-30  

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