Project/Area Number |
16J08774
|
Research Category |
Grant-in-Aid for JSPS Fellows
|
Allocation Type | Single-year Grants |
Section | 国内 |
Research Field |
Entertainment and game informatics 1
|
Research Institution | Japan Advanced Institute of Science and Technology |
Principal Investigator |
熊 碩 北陸先端科学技術大学院大学, 先端科学技術研究科, 特別研究員(DC2)
|
Project Period (FY) |
2016-04-22 – 2018-03-31
|
Project Status |
Completed (Fiscal Year 2017)
|
Budget Amount *help |
¥1,300,000 (Direct Cost: ¥1,300,000)
Fiscal Year 2017: ¥600,000 (Direct Cost: ¥600,000)
Fiscal Year 2016: ¥700,000 (Direct Cost: ¥700,000)
|
Keywords | Game refinement theory / Game Design / Mafia game / AI / Role Play Game / Paradox in GRT model / Game population issue / Ranking system in sports / Fairness mechanism / Channel in GRT model |
Outline of Annual Research Achievements |
Last year, I wrote 6 papers and attend 4 international conferences. I assisted to explores a novel way for analyzing tournament structures then provide a reaper tournament system. Then we revisited the game refinement theory and revised the bug and defeat to make it become more perfect and useful, later we use game refinement theory to analyze the business model, a case study of hotel and DotA game. After that, I wrote the paper about Mafia game, it focuses on the Mafia playing settings. We use game theory and code the artificial intelligence to simulate the process of Mafia game while human playing them. Above this researches, we find many new model and application in game design area.
|
Research Progress Status |
29年度が最終年度であるため、記入しない。
|
Strategy for Future Research Activity |
29年度が最終年度であるため、記入しない。
|