Budget Amount *help |
¥4,160,000 (Direct Cost: ¥3,200,000、Indirect Cost: ¥960,000)
Fiscal Year 2018: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Fiscal Year 2017: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Fiscal Year 2016: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
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Outline of Final Research Achievements |
A numerical simulation is an important technique for CG field to make behaivors of real phenomenon in a computer. In this reasearch, we have extended one of the simulation technique called "particle method" in order to perform a computer simulation of natural phenomena in the real world, which have more complex shapes and phenomena than simple simulations performed in the laboratory. We have solved the problem of solid boundary processing for the particle method using Voronoi region, and realized more realistic flame simulation by considering heat transfer and chemical reaction. In addition, based on the large-scale wave simulator by particle method we developed, we could reproduce complex dynamics of solid terrain. Moreover, we have developed an accurate density calculation method at the liquid boundary to create a complex scene including multiple fluids.
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