Saund: Simulation of auditory near-field distance
Project/Area Number |
16K00277
|
Research Category |
Grant-in-Aid for Scientific Research (C)
|
Allocation Type | Multi-year Fund |
Section | 一般 |
Research Field |
Human interface and interaction
|
Research Institution | The University of Aizu |
Principal Investigator |
Villegas Julian 会津大学, コンピュータ理工学部, 准教授 (50706281)
|
Co-Investigator(Kenkyū-buntansha) |
黄 捷 会津大学, コンピュータ理工学部, 上級准教授 (10261166)
|
Research Collaborator |
Huang Jie
|
Project Period (FY) |
2016-04-01 – 2019-03-31
|
Project Status |
Completed (Fiscal Year 2018)
|
Budget Amount *help |
¥3,250,000 (Direct Cost: ¥2,500,000、Indirect Cost: ¥750,000)
Fiscal Year 2018: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2017: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2016: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
|
Keywords | Virtual Reality / Spatial sound / 3D sound / Headphone display / Head-mounted display / Auditory distance / Near field / VR / Spatialization / Sound spatialization / Virtual reality / Human interfaces / Aural distance / HMD |
Outline of Final Research Achievements |
The continuous effort of the researchers and their periodic communication have been reflected in the smooth progress of the project, arriving to the end of it according to the initial plan. Besides the development and evaluation of several sound spatializers, the effort of the two laboratories in the last year was reflected in the publication of two articles in international peer-reviewed conference proceedings, three articles in peer-reviewed journals, and the submission of one additional article to an international conference. In total, we published our results in 10 international conferences and 3 peer-reviewed journals. We also published the code of 4 libraries for sound spatialization related to our project.
|
Academic Significance and Societal Importance of the Research Achievements |
With the tools produced in this research it is possible to make a sound to appear as coming in different directions at a short distance from a listener in a virtual environment. This is an improvement of existing methods which only allow the correct presentation of sound a large distances.
|
Report
(4 results)
Research Products
(14 results)