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Experimental development of "Fun'iki (auditory ambience)" generator

Research Project

Project/Area Number 16K12506
Research Category

Grant-in-Aid for Challenging Exploratory Research

Allocation TypeMulti-year Fund
Research Field Kansei informatics
Research InstitutionTohoku University

Principal Investigator

SAKAMOTO Shuichi  東北大学, 電気通信研究所, 准教授 (60332524)

Co-Investigator(Kenkyū-buntansha) 大内 誠  東北福祉大学, 総合マネジメント学部, 教授 (40326715)
Project Period (FY) 2016-04-01 – 2019-03-31
Project Status Completed (Fiscal Year 2018)
Budget Amount *help
¥3,380,000 (Direct Cost: ¥2,600,000、Indirect Cost: ¥780,000)
Fiscal Year 2017: ¥1,950,000 (Direct Cost: ¥1,500,000、Indirect Cost: ¥450,000)
Fiscal Year 2016: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Keywords感性情報学 / コミュニケーション工学 / 感性・ヒューマンインタフェース / 音響情報処理 / マルチモーダルインタフェース
Outline of Final Research Achievements

Auditory information is important and dominant sensory information to perceive environmental ambiance, which is called "Fun'iki" in Japanese. This means that we would create any "Fun'iki" by controlling surrounded auditory information actively. In this study, we tried to develop "Fun'iki" generator, which can generate any environmental ambiance by adding appropriate auditory information to the environment. To understand the relationship between auditory information and human's perception of "Fun'iki," we asked visually impaired people how they perceived and understand various environments. The results revealed that they have typical image of each situation in mind and compare this to the presented information when they perceive "Fun'iki." By adding appropriate sensory information according to their prototype in mind, arbitrary "Fun'iki" would be controlled.

Academic Significance and Societal Importance of the Research Achievements

人間が集う空間の分析,設計は,社会心理学,建築工学など文理を問わず様々な学術分野で行われてきている。音を対象とした空間設計という観点でも,建築音響学といった学問分野が成熟しており,コンサートホールの設計といった形で実現している。しかし,場の雰囲気を積極的,かつ,動的に,科学的背景に基づいて創出するという観点からの研究はこれまでに類をみない。特に,物理的な正確性よりもユーザの脳内プロトタイプに対する忠実性が重要であるという知見は斬新である。
本成果は,人間が協働し知的活動を促すための空間設計に新しい視点を与え,社会心理学や行動科学など,人間の振る舞いを分析する学問分野への活用も期待される。

Report

(4 results)
  • 2018 Annual Research Report   Final Research Report ( PDF )
  • 2017 Research-status Report
  • 2016 Research-status Report
  • Research Products

    (4 results)

All 2018 2017

All Journal Article (2 results) (of which Peer Reviewed: 1 results) Presentation (2 results) (of which Int'l Joint Research: 1 results)

  • [Journal Article] 多感覚コンテンツの音情報から生成した床振動の高次感性促進効果2018

    • Author(s)
      崔正烈,柳生寛幸,坂本修一,鈴木陽一,行場次朗
    • Journal Title

      情報処理学会誌

      Volume: 59 Pages: 1986-1994

    • NAID

      170000149881

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 視覚障害者における場の雰囲気知覚手がかりに関する考察2017

    • Author(s)
      大内誠,坂本修一
    • Journal Title

      電子情報通信学会技術報告

      Volume: HIP2017-92 Pages: 9-12

    • Related Report
      2017 Research-status Report
  • [Presentation] 多感覚コンテンツの音情報から生成した振動の高次感性促進効果2017

    • Author(s)
      崔正烈,阿部翔太,坂本修一,鈴木陽一,行場次朗
    • Organizer
      多感覚研究会
    • Related Report
      2017 Research-status Report
  • [Presentation] Enhancing the effect of full-body vibration generated from audio signal on perceived reality2017

    • Author(s)
      Z. Cui, H. Yagyu, S. Sakamoto, Y. Suzuki, and J. Gyoba
    • Organizer
      18th International Multisensory Research Forum (IMRF)
    • Related Report
      2017 Research-status Report
    • Int'l Joint Research

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Published: 2016-04-21   Modified: 2020-03-30  

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