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Workshops for Social Effects and Developeing DOD For Supporting Production of Next Generation Contents

Research Project

Project/Area Number 16K12684
Research Category

Grant-in-Aid for Challenging Exploratory Research

Allocation TypeMulti-year Fund
Research Field Design science
Research InstitutionRitsumeikan University

Principal Investigator

WATANABE Shuji  立命館大学, 映像学部, 准教授 (90469164)

Co-Investigator(Kenkyū-buntansha) 斎藤 進也  立命館大学, 映像学部, 准教授 (70516830)
飯田 和敏  立命館大学, 映像学部, 教授 (10757032)
竹田 章作  立命館大学, 映像学部, 教授 (30756185)
奥出 成希  立命館大学, 映像学部, 教授 (80756792)
Project Period (FY) 2016-04-01 – 2018-03-31
Project Status Completed (Fiscal Year 2017)
Budget Amount *help
¥3,510,000 (Direct Cost: ¥2,700,000、Indirect Cost: ¥810,000)
Fiscal Year 2017: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2016: ¥2,340,000 (Direct Cost: ¥1,800,000、Indirect Cost: ¥540,000)
Keywordsゲームデザイン / 難易度工学 / 難易度 / ナラティブ / 情報デザイン
Outline of Final Research Achievements

In Multiple International Conference, We demonstrated DOD works. Especially, This workshop is called RENKEI (Research and Education Network for Knowledge Economy Initiatives) which is an international platform consisting of six Japanese universities and six UK universities. “Enslaving the Mind” is the theme of the proposed 2016 RENKEI PAX SCHOOL. Each group worked on one out of several peace-related topics provided by the programme and the group produce eight different outcomes that have different aims, each team focusing on one of them. They created a virtual exhibition to pass down memories of the chilling build-up to war and destruction through the display of archival objects and an analogue game to learn peacebuilding through experiencing dilemmas encountered in the passage to peace. The teams collaborated so that the group presented a unified portrayal of the two outcomes, the exhibition and the game.

Report

(3 results)
  • 2017 Annual Research Report   Final Research Report ( PDF )
  • 2016 Research-status Report

Research Products

(17 results)

All 2017 2016 Other

All Int'l Joint Research (2 results) Journal Article (4 results) (of which Peer Reviewed: 4 results,  Open Access: 2 results) Presentation (11 results) (of which Int'l Joint Research: 10 results)

  • [Int'l Joint Research] アルバータ大学(カナダ)

    • Related Report
      2016 Research-status Report
  • [Int'l Joint Research] ライプチヒ大学(ドイツ)

    • Related Report
      2016 Research-status Report
  • [Journal Article] The Digital Game Work which is Available a Having The Re-Experience Japanese Elementary School Cultures2017

    • Author(s)
      MORITA Sousuke, WATANABE Shuji
    • Journal Title

      Replaying Japan2017予稿集

      Volume: 1 Pages: 105-106

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] Social logs and visual design -Through design and implementation of “Toilet type UI2017

    • Author(s)
      中島理沙,斎藤進也
    • Journal Title

      Replaying Japan2017予稿集

      Volume: 1 Pages: 102-104

    • Related Report
      2017 Annual Research Report
    • Peer Reviewed
  • [Journal Article] ゲーム研究における難易度工学2016

    • Author(s)
      渡辺修司
    • Journal Title

      日本デジタルゲーム学会 2016年度 夏季研究大会予稿集

      Volume: 1 Pages: 79-82

    • Related Report
      2016 Research-status Report
    • Peer Reviewed / Open Access
  • [Journal Article] 鏡映パックマンを用いた内発的難易度の階層化及び構造化の実証実験2016

    • Author(s)
      川本公亮, 渡辺修司
    • Journal Title

      日本デジタルゲーム学会 2016年度 夏季研究大会予稿集

      Volume: 1 Pages: 75-78

    • Related Report
      2016 Research-status Report
    • Peer Reviewed / Open Access
  • [Presentation] Creating Exhibits and Games for Peace by Participants of a Workshop at a Peace Museum2017

    • Author(s)
      山下一騎,渡辺修司,
    • Organizer
      平和のための博物館国際ネットワーク ベルファスト会議2017
    • Related Report
      2017 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Report on Game Design Work Shop Using “Difficulty Adjustment Engineering” and Narrative Engineering2017

    • Author(s)
      渡辺修司,竹田章作,飯田和敏,奥出成希, 斎藤進也
    • Organizer
      Replaying Japan 2017
    • Related Report
      2017 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Social logs and visual design -Through design and implementation of “Toilet type UI2017

    • Author(s)
      中島理沙,斎藤進也
    • Organizer
      Replaying Japan 2017
    • Related Report
      2017 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Applying Game Design Technology in Visualization Case of VR-Timeline From Digital Humanities Perspective2017

    • Author(s)
      斎藤進也
    • Organizer
      Replaying Japan 2017
    • Related Report
      2017 Annual Research Report
    • Int'l Joint Research
  • [Presentation] 水没都市2017

    • Author(s)
      飯田和敏
    • Organizer
      Bit Summit VOL.5
    • Related Report
      2017 Annual Research Report
    • Int'l Joint Research
  • [Presentation] A theory that studies diversity for profit called Difficulty Engineering and Intrinsic Difficulty2016

    • Author(s)
      渡辺修司
    • Organizer
      Replaying Japan 2016
    • Place of Presentation
      ライプチヒ(ドイツ)
    • Year and Date
      2016-08-15
    • Related Report
      2016 Research-status Report
    • Int'l Joint Research
  • [Presentation] “Character AI” program practice example in the beginner-friendly game production education2016

    • Author(s)
      奥出成希
    • Organizer
      Replaying Japan 2016
    • Place of Presentation
      ライプチヒ(ドイツ)
    • Year and Date
      2016-08-15
    • Related Report
      2016 Research-status Report
    • Int'l Joint Research
  • [Presentation] Awakening of the game elements that lurk in the story2016

    • Author(s)
      竹田章作
    • Organizer
      Replaying Japan 2016
    • Place of Presentation
      ライプチヒ(ドイツ)
    • Year and Date
      2016-08-15
    • Related Report
      2016 Research-status Report
    • Int'l Joint Research
  • [Presentation] The Design and Development of Turntable-type User Interface for Data-Browsing: A Case of Video Game Archives2016

    • Author(s)
      斎藤進也,飯田和敏,福田一史
    • Organizer
      Replaying Japan 2016
    • Place of Presentation
      ライプチヒ(ドイツ)
    • Year and Date
      2016-08-15
    • Related Report
      2016 Research-status Report
    • Int'l Joint Research
  • [Presentation] ゲーム研究における難易度工学2016

    • Author(s)
      渡辺修司
    • Organizer
      日本デジタルゲーム学会 2016年度 夏季研究大会
    • Place of Presentation
      東京工芸大学 中野キャンパス(東京都中野区)
    • Year and Date
      2016-08-06
    • Related Report
      2016 Research-status Report
  • [Presentation] Creating Exhibits and Games for Peace by Participants of a Workshop at a Peace Museum2016

    • Author(s)
      山下一騎, 渡辺修司
    • Organizer
      International Network of Museums for Peace
    • Place of Presentation
      ベルファウスト(アイルランド)
    • Year and Date
      2016-04-10
    • Related Report
      2016 Research-status Report
    • Int'l Joint Research

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Published: 2016-04-21   Modified: 2019-03-29  

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