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Applying Human Computation Techniques to Market Research and Product Planning

Research Project

Project/Area Number 16K12827
Research Category

Grant-in-Aid for Challenging Exploratory Research

Allocation TypeMulti-year Fund
Research Field Social systems engineering/Safety system
Research InstitutionAoyama Gakuin University

Principal Investigator

Mizuyama Hajime  青山学院大学, 理工学部, 教授 (40252473)

Project Period (FY) 2016-04-01 – 2019-03-31
Project Status Completed (Fiscal Year 2018)
Budget Amount *help
¥3,510,000 (Direct Cost: ¥2,700,000、Indirect Cost: ¥810,000)
Fiscal Year 2018: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Fiscal Year 2017: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Fiscal Year 2016: ¥1,040,000 (Direct Cost: ¥800,000、Indirect Cost: ¥240,000)
Keywordsヒューマンコンピュテーション / クラウドソーシング / 予測市場 / 集合知メカニズム / マーケティング / 感性情報学 / 人工知能 / 市場調査 / 商品企画
Outline of Final Research Achievements

This research develops and evaluates a novel system which collects implicit needs and preference of consumers through games and reflects them to a new product concept. The proposed system is composed of (a) games for collecting attractive attributes to be incorporated into the new product, (b) games for investigating consumers’ preference on a specified product concept (i.e. a bundle of attributes), and (c) games for forecasting the demand on a product realized from a specified concept.

Academic Significance and Societal Importance of the Research Achievements

本研究によって,従来法とは一線を画した,新たな市場調査のアプローチの端緒が開かれたと考える.これは,特に,直接問いかけるだけでは把握することが難しい,成熟市場における潜在ニーズの把握に有用であると期待される.また,ヒューマンコンピュテーション技術を現実社会で,特に企業活動の中で,幅広く有効に応用していくために検討すべき技術課題とそれらを解決するためのアプローチを整理していくための第一歩にもなったと言える.

Report

(4 results)
  • 2018 Annual Research Report   Final Research Report ( PDF )
  • 2017 Research-status Report
  • 2016 Research-status Report
  • Research Products

    (15 results)

All 2018 2017 2016

All Presentation (15 results) (of which Int'l Joint Research: 5 results)

  • [Presentation] Designing a Human Computation Game for Enhancing Early-Phase Movie Box Office Prediction2018

    • Author(s)
      J. Tantawichien, H. Mizuyama and T. Nonaka
    • Organizer
      The 49th International Simulation and Gaming Association Conference: ISAGA 2018
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Knowledge-Sharing Market: A Prediction Market-Based Knowledge-Sharing System2018

    • Author(s)
      S. Yamaguchi, H. Mizuyama, T. Nonaka and M. Sato
    • Organizer
      The 21st ACM Conference on Computer-Supported Cooperative Work and Social Computing: CSCW 2018
    • Related Report
      2018 Annual Research Report
    • Int'l Joint Research
  • [Presentation] 拡張型予測市場を用いた組織内における知識共有システム2018

    • Author(s)
      山口聖優, 水山 元, 野中朋美
    • Organizer
      2018年度人工知能学会全国大会
    • Related Report
      2018 Annual Research Report
  • [Presentation] 市場調査のためのヒューマンコンピュテーションゲーム2018

    • Author(s)
      水山 元
    • Organizer
      日本シミュレーション&ゲーミング学会 2018年度秋期全国大会
    • Related Report
      2018 Annual Research Report
  • [Presentation] ビジュアルに対する感性を考慮した消費者セグメンテーションのためのヒューマンコンピューテーションゲームの提案2018

    • Author(s)
      杉之内将大, 中島もも, 水山 元
    • Organizer
      2019年日本経営工学会春季大会
    • Related Report
      2018 Annual Research Report
  • [Presentation] 予測市場に基づく経路推薦サービスRoute Marketのシミュレーションによる評価2017

    • Author(s)
      別府桂介, 水山 元, 野中朋美
    • Organizer
      サービス学会 第5回国内大会
    • Place of Presentation
      広島
    • Year and Date
      2017-03-28
    • Related Report
      2016 Research-status Report
  • [Presentation] 選好把握のためのオンラインゲームChoice Sense2017

    • Author(s)
      船津端希, 水山 元, 野中朋美
    • Organizer
      サービス学会 第5回国内大会
    • Place of Presentation
      広島
    • Year and Date
      2017-03-27
    • Related Report
      2016 Research-status Report
  • [Presentation] Prediction Model for Movie Production: A Combination Approach of Mathematics and Game2017

    • Author(s)
      J. Tantawichien, H. Mizuyama and T. Nonaka
    • Organizer
      サービス学会 第5回国内大会
    • Place of Presentation
      広島
    • Year and Date
      2017-03-27
    • Related Report
      2016 Research-status Report
  • [Presentation] Collaborative Process Planning on Route Market Platform2017

    • Author(s)
      K. Beppu, H. Mizuyama and T. Nonaka
    • Organizer
      he International Conference on Advances in Production Management Systems: APMS2017
    • Related Report
      2017 Research-status Report
    • Int'l Joint Research
  • [Presentation] ColleQ: A Human Computation Game for Collecting Consumer Perception on Products2017

    • Author(s)
      H. Mizuyama, Y. Kagoshima and T. Nonaka
    • Organizer
      The 48th International Simulation and Gaming Association Conference: ISAGA 2017
    • Related Report
      2017 Research-status Report
    • Int'l Joint Research
  • [Presentation] Human Computation Game for Enhancing Movie Box Office Prediction Model2017

    • Author(s)
      Johmphot Tantawichien, 水山 元, 野中朋美
    • Organizer
      2017年度人工知能学会全国大会
    • Related Report
      2017 Research-status Report
  • [Presentation] 経路推薦サービスRoute Marketにおけるトレーダの挙動のシミュレーション2017

    • Author(s)
      別府桂介, 水山 元, 野中朋美
    • Organizer
      2017年度人工知能学会全国大会
    • Related Report
      2017 Research-status Report
  • [Presentation] Prediction Model for Movie Production: A Combination Approach of Mathematics and Game2016

    • Author(s)
      J. Tantawichien, H. Mizuyama and T. Nonaka
    • Organizer
      計測自動制御学会 システム・情報部門 学術講演会 SSI2016
    • Place of Presentation
      大津
    • Year and Date
      2016-12-07
    • Related Report
      2016 Research-status Report
  • [Presentation] Inversion-Problem GameとしてのProduct Xの再設計2016

    • Author(s)
      鹿子島祐, 水山 元, 野中朋美
    • Organizer
      計測自動制御学会 システム・情報部門 学術講演会 SSI2016
    • Place of Presentation
      大津
    • Year and Date
      2016-12-07
    • Related Report
      2016 Research-status Report
  • [Presentation] Redesigning Product X as an Inversion-Problem Game2016

    • Author(s)
      Y. Kagoshima, H. Mizuyama and T. Nonaka
    • Organizer
      The 4th AAAI Conference on Human Computation and Crowdsourcing: HCOMP 2016
    • Place of Presentation
      Austin USA
    • Year and Date
      2016-11-01
    • Related Report
      2016 Research-status Report
    • Int'l Joint Research

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Published: 2016-04-21   Modified: 2020-03-30  

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