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Refinement of user innovation and corporate management

Research Project

Project/Area Number 16K21406
Research Category

Grant-in-Aid for Young Scientists (B)

Allocation TypeMulti-year Fund
Research Field Management
Commerce
Research InstitutionTohoku University (2018)
Toyo University (2016-2017)

Principal Investigator

ICHIOHJI Takeyasu  東北大学, 経済学研究科, 准教授 (80636390)

Research Collaborator KATSUMATA Sotaro  
Project Period (FY) 2016-04-01 – 2019-03-31
Project Status Completed (Fiscal Year 2018)
Budget Amount *help
¥4,030,000 (Direct Cost: ¥3,100,000、Indirect Cost: ¥930,000)
Fiscal Year 2018: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2017: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2016: ¥1,170,000 (Direct Cost: ¥900,000、Indirect Cost: ¥270,000)
Keywordsユーザーイノベーション / 消費者行動 / 探索と活用 / プロダクトライフサイクル / 娯楽産業 / 技術認識 / 企業戦略 / オンラインゲーム / スマートフォン / ゲーム / アニメ / スポーツ / User Generated Content / コンテンツ産業 / ユーザージェネレイテッドコンテント(UGC) / プラットフォームビジネス / イノベーションマネジメント
Outline of Final Research Achievements

In this research, we focused on the industries that are closely related to consumers and the value of the creative activities of consumers.As a result of the research on consumer creation activities, the following points became clear.Innovative consumers are highly involved in multiple industries and have multiple information terminals.Consumers who are high quality innovators are innovating in multiple industries and are highly customer oriented. We also conducted analysis in the industry with close relationship with consumers in the entertainment industry. As a result, in the online game industry, it has been shown that exploration is enhanced before technological innovation, and exploitation is enhanced after technological innovation, but there is fluctuation regarding exploitation.

Academic Significance and Societal Importance of the Research Achievements

近年、企業が企業外にイノベーションの源泉を求める傾向が高まっており、学術的注目も集まっている。本研究では、ユーザーイノベーションという理論に関して、イノベーションを行う消費者の特性について明らかにした。さらに、探索と活用に関する研究に関して、技術革新期において企業が企業外にリソースを求める探索傾向が技術革新前に高まること、また例外があることも示した。

Report

(4 results)
  • 2018 Annual Research Report   Final Research Report ( PDF )
  • 2017 Research-status Report
  • 2016 Research-status Report
  • Research Products

    (8 results)

All 2019 2018 2017 2016

All Journal Article (6 results) (of which Peer Reviewed: 5 results,  Open Access: 3 results,  Acknowledgement Compliant: 1 results) Presentation (2 results)

  • [Journal Article] The impact of customer orientation on the quantity and quality of user-generated content: A multi-country case study of mobile applications2019

    • Author(s)
      Bosul Yoo, Sotaro Katsumata, Takeyasu Ichikohji
    • Journal Title

      Asia Pacific Journal of Marketing and Logistics

      Volume: 31(2) Issue: 2 Pages: 516-540

    • DOI

      10.1108/apjml-03-2018-0118

    • Related Report
      2018 Annual Research Report
    • Peer Reviewed
  • [Journal Article] 危機状態と危機寸前状態の組織におけるリーダー変更と危機疲れの影響: サッカーJリーグにおける2部降格チーム・降格寸前チームの比較分析2018

    • Author(s)
      一小路武安
    • Journal Title

      組織科学

      Volume: 印刷中

    • NAID

      130007397691

    • Related Report
      2017 Research-status Report
  • [Journal Article] Multiple Information Devices Users in the Era of Digital Convergence2017

    • Author(s)
      Takeyasu ICHIKOHJI and Sotaro Katsumata
    • Journal Title

      Annals of Business Administrative Science

      Volume: 16 Issue: 5 Pages: 215-228

    • DOI

      10.7880/abas.0170329a

    • NAID

      130006907747

    • ISSN
      1347-4456, 1347-4464
    • Year and Date
      2017-10-15
    • Related Report
      2017 Research-status Report
    • Peer Reviewed / Open Access
  • [Journal Article] The Influence of Work Experience on Subjective Evaluation of Technologies: The Case of the Japanese Animation Industry2017

    • Author(s)
      Takeyasu ICHIKOHJI
    • Journal Title

      International Journal of Managerial Studies and Research

      Volume: 5 Issue: 11 Pages: 8-16

    • DOI

      10.20431/2349-0349.0511002

    • Related Report
      2017 Research-status Report
    • Peer Reviewed / Open Access
  • [Journal Article] The Relationship between Content Creation and Monetization by Consumers Amateur Manga (Doujinshi) and Music in Japan2016

    • Author(s)
      Takeyasu ICHIKOHJI and Sotaro Katsumata
    • Journal Title

      Annals of Business Administrative Science

      Volume: 15(2) Pages: 89-103

    • Related Report
      2016 Research-status Report
    • Peer Reviewed / Open Access
  • [Journal Article] ゲーム開発に影響を与える組織構造や環境の検討2016

    • Author(s)
      一小路武安
    • Journal Title

      デジタルゲーム学研究

      Volume: 9(1) Pages: 33-39

    • Related Report
      2016 Research-status Report
    • Peer Reviewed / Acknowledgement Compliant
  • [Presentation] 市場成熟期における革新的製品の参入2018

    • Author(s)
      勝又壮太郎・一小路武安
    • Organizer
      組織学会
    • Related Report
      2018 Annual Research Report
  • [Presentation] 企業の新業態への適応過程2018

    • Author(s)
      一小路武安
    • Organizer
      組織学会
    • Related Report
      2018 Annual Research Report

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Published: 2016-04-21   Modified: 2020-03-30  

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