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Intelligent Game Character Platform Producing Active Drama Experiences

Research Project

Project/Area Number 17300053
Research Category

Grant-in-Aid for Scientific Research (B)

Allocation TypeSingle-year Grants
Section一般
Research Field Perception information processing/Intelligent robotics
Research InstitutionUniversity of Tsukuba

Principal Investigator

HOSHINO Junichi  University of Tsukuba, Graduate School of Systems and Information Engineering, Assistant Professor, 大学院システム情報工学研究科, 講師 (40313556)

Co-Investigator(Kenkyū-buntansha) HOSHINO Kiyoshi  University of Tsukuba, Graduate School of Systems and Information Engineering, Associate Professor, 大学院システム情報工学研究科, 助教授 (80251528)
KUZUOKA Hideaki  University of Tsukuba, Graduate School of Systems and Information Engineering, Professor, 大学院システム情報工学研究科, 教授 (10241796)
Project Period (FY) 2005 – 2006
Project Status Completed (Fiscal Year 2006)
Budget Amount *help
¥9,100,000 (Direct Cost: ¥9,100,000)
Fiscal Year 2006: ¥4,300,000 (Direct Cost: ¥4,300,000)
Fiscal Year 2005: ¥4,800,000 (Direct Cost: ¥4,800,000)
Keywordsgame technology / episode action control / imitation learning / second language learning system / reaction synthesis / conversation representation / psychological representation / 複合動作 / 注意方向 / 眼球動作 / ジェスチャ生成 / 感情表現
Research Abstract

1) Action Control of Game Characters
Constructing a narrative ecosystem is one of the important technologies for many computer games. This paper presents a reactive episode control system that allows for dynamic creation of a long-term story in response to the active interaction between multiple characters and the user's actions. This system makes possible a story world where the user's actions not only create reactions among the characters that are currently present, but also influence the long-term story events. Episode control system stores a number of episode trees (components of the story) and dynamically connects them in a hierarchy, in parallel or in series to generate a variety of possible stories. This model organizes the flow of events into a hierarchy based on AND/OR conditions, creating many possibilities that could happen in a single episode. A single story is composed of a number of episodes organized in a hierarchy, in parallel or in series.
2) Imitation Learning of Action … More Game Character
In action games, the computer's behavior lacks diversity and human players are able to learn how the computer behaves by playing the same game over and over again. As a result, human players eventually grow tired of the game. Therefore, this paper proposes a method of imitating the behavior of human players by creating profiles of players from their play data. By imitating what many different players do, a greater variety of actions can be created.
3) Application for Second Language Learning System
In the process of acquiring a language skill by task-based learning, it's important for the learner to try to convey information to one another and reach mutual comprehension through restating, clarifying, and confirming information in the process of communications. Therefore, we construct a model of negotiation of meaning for NPC (Non-player Character). When the learner has a conversation with NPC, NPC may help learner get started or work through a stumbling block by the negotiation of meaning function. The system architecture is designed to support several important internal requirements. The Task Model provides a task based on the leaner and initializes the scenario and the position of NPC in the virtual environment. The Conversation Model includes the Negotiation of Meaning Model that both applications can use. When NPC answers the question from the learner, a speech recognizer that both applications can use, and a natural language parser that can annotate phrases with structural information and refer to relevant grammatical explanations. Less

Report

(3 results)
  • 2006 Annual Research Report   Final Research Report Summary
  • 2005 Annual Research Report
  • Research Products

    (21 results)

All 2007 2006 2005

All Journal Article (21 results)

  • [Journal Article] Building Immersive Conversation Environment Using Locomotive Interactive Character2007

    • Author(s)
      Rai Chan, Junichi Hoshino
    • Journal Title

      Journal of Universal Computer Science 13

      Pages: 149-160

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2006 Annual Research Report 2006 Final Research Report Summary
  • [Journal Article] Building Immersive Conversation Environment Using Locomotive Interactive Character2007

    • Author(s)
      Rai Chan, Junichi Hoshino
    • Journal Title

      Journal of Universal Computer Science Volume 13

      Pages: 149-160

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2006 Final Research Report Summary
  • [Journal Article] Generating Head-Eye Movement for Virtual Actor2006

    • Author(s)
      Soh Masuko, Junichi Hoshino
    • Journal Title

      Systems and Computers in Japan 37(12)

      Pages: 33-44

    • NAID

      110003203207

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2006 Annual Research Report 2006 Final Research Report Summary
  • [Journal Article] Imitating the Behavior of Human Players in Action Games2006

    • Author(s)
      Atsushi Nakano, Akihito Tanaka, Junichi Hoshino
    • Journal Title

      Int. Conference on Entertainment Computing 2006 LNCS 4161

      Pages: 332-335

    • NAID

      110006249749

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2006 Final Research Report Summary
  • [Journal Article] Synthesizing Pose, Unconscious Movement, and Gesture for Mental Behavior Expression of Interactive Characters2006

    • Author(s)
      Atsushi Nakano, Kenta Shioiri, Junichi Hoshino
    • Journal Title

      ACM ACE2006 (CD-ROM)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2006 Final Research Report Summary
  • [Journal Article] Motion Creation for Online Game Characters2006

    • Author(s)
      Atsushi Nakano, Junichi Hoshino
    • Journal Title

      ACM ACE2006 (CD-ROM)

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2006 Final Research Report Summary
  • [Journal Article] Imitating the Behavior of Human Players in Action Games2006

    • Author(s)
      Atsushi Nakano, Akihito Tanaka, Junichi Hoshino
    • Journal Title

      International Conference on Entertainment Computing 2006 LNCS 4161

      Pages: 332-335

    • NAID

      110006249749

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2006 Annual Research Report 2006 Final Research Report Summary
  • [Journal Article] Synthesizing Pose, Unconscious Movement, and Gesture for Mental Behavior Expression of Interactive Characters2006

    • Author(s)
      Atsushi Nakano, Kenta Shioiri, Junichi Hoshino
    • Journal Title

      ACM ACE2006 CD-ROM

    • Related Report
      2006 Annual Research Report
  • [Journal Article] Motion Creation for Online Game Characters2006

    • Author(s)
      Atsushi Nakano, Junichi Hoshino
    • Journal Title

      ACM ACE2006 CD-ROM

    • Related Report
      2006 Annual Research Report
  • [Journal Article] インタラクティブCGキャラクタのための反応的注意動作の生成2005

    • Author(s)
      広田健一, 益子宗, 星野准一
    • Journal Title

      情報処理学会技術フォーラム(FIT2005)

      Pages: 185-189

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2006 Final Research Report Summary 2005 Annual Research Report
  • [Journal Article] 仮想俳優のための頭部・眼球動作の生成2005

    • Author(s)
      益子宗, 星野准一
    • Journal Title

      電子情報通信学会論文誌 Vol.J88-D-II, No.3

      Pages: 585-595

    • NAID

      110003203207

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2006 Final Research Report Summary
  • [Journal Article] 階層化プランニングによる会話と連動した複合ジェスチャの生成2005

    • Author(s)
      中野敦, 星野准一
    • Journal Title

      電子情報通信学会論文誌 Vol.J88-D-II, No.4

      Pages: 737-746

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2006 Final Research Report Summary
  • [Journal Article] Key Action Technique for Digital Storytelling2005

    • Author(s)
      Hiroshi Mori, Junichi Hoshino
    • Journal Title

      IFIP 4^<th> Int. Conference on Entertainment Computing

      Pages: 36-47

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2006 Final Research Report Summary
  • [Journal Article] Attentional Behavior Model for a Virtual Character2005

    • Author(s)
      Soh Masuko, Junichi Hoshino
    • Journal Title

      The 2005 International Conference on Active Media Technology

      Pages: 511-516

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2006 Final Research Report Summary 2005 Annual Research Report
  • [Journal Article] Conversational Locomotion of Virtual Characters2005

    • Author(s)
      Soh Masuko, Junichi Hoshino
    • Journal Title

      AISB05 : Social Intelligence and Interaction in Animals, Robots and Agents

      Pages: 121-127

    • Description
      「研究成果報告書概要(和文)」より
    • Related Report
      2006 Final Research Report Summary 2005 Annual Research Report
  • [Journal Article] Reactive Attention Control of Interactive Character2005

    • Author(s)
      Kenichi Hirota, So Masuko, Junichi Hoshino
    • Journal Title

      FIT2005

      Pages: 185-189

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2006 Final Research Report Summary
  • [Journal Article] Cooperative Head-Eye Movement Model for Virtual Actor2005

    • Author(s)
      Soh Masuko, Junichi Hoshino
    • Journal Title

      Trans. IEICE Japan Vol.J88-D-II, No.3

      Pages: 585-595

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2006 Final Research Report Summary
  • [Journal Article] Composite Gesture Synthesis Using Layered Planning2005

    • Author(s)
      Atsushi Nakano, Junichi Hoshino
    • Journal Title

      Trans. IEICE Japan Vol.J88-D-II, No.4

      Pages: 737-746

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2006 Final Research Report Summary
  • [Journal Article] Key Action Technique for Digital Storytelling2005

    • Author(s)
      Hiroshi Mori, Junichi Hoshino
    • Journal Title

      IFIP 4th International Conference on Entertainment Computing

      Pages: 36-47

    • Description
      「研究成果報告書概要(欧文)」より
    • Related Report
      2006 Final Research Report Summary 2005 Annual Research Report
  • [Journal Article] 仮想俳優のための頭部・眼球動作の生成2005

    • Author(s)
      益子宗, 星野准一
    • Journal Title

      電子情報通信学会論文誌 Vol.J88-D-II,No.3,

      Pages: 585-595

    • NAID

      110003203207

    • Related Report
      2005 Annual Research Report
  • [Journal Article] 階層化プランニングによる会話と連動した複合ジェスチャの生成2005

    • Author(s)
      中野敦, 星野准一
    • Journal Title

      電子情報通信学会論文誌 Vol.J88-D-II,No.4

      Pages: 737-746

    • Related Report
      2005 Annual Research Report

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Published: 2005-04-01   Modified: 2016-04-21  

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