Budget Amount *help |
¥2,000,000 (Direct Cost: ¥2,000,000)
Fiscal Year 2006: ¥800,000 (Direct Cost: ¥800,000)
Fiscal Year 2005: ¥1,200,000 (Direct Cost: ¥1,200,000)
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Research Abstract |
In this research, we present a new three dimensional video coding scheme based on a Phase-based motion estimation, and new three dimensional EZW-IP coder. In the conventional video coding methods like MPEGIH.26x, hybrid coding scheme using motion estimation and DCT transform is adapted. However actually, these methods use only the temporal correlation of several frames. We pay attention here, and aimed to use much more temporal correlation to reduce the redundancy. The motions between successive frames are compensated effectively by phase-based motion compensation method. Moreover, it is not necessary to prepare the reference image for each input image frame by frame in this proposed method. 8 predicted-error frames are collected, and one CUBE is generated. And it is encoded by 3-D EZW-IP method. Our coding scheme provides some desirable features including exact bit-rate control, quality and resolution scalability, progressive transmission, and good compression performance. Furthermore, we propose a new quadtree-structured motion estimation method based on a phase correlation to reduce the prediction error. In the conventional video coding scheme, they use block-matching(BM) motion compensation and the frequency transform. However the problem of the conventional BM method in the part of motion compensation is the computational demanding task. We aim to reduce the computational times and present a novel quadtree-structured phase correlation motion estimation. Phase correlation method is very computationally efficient than the BM method. Quadtree hierarchy scheme reduces not only motion compensation errors but also the computational complexity. Through some examples, our proposed method provides a good compression performance and reduction of computational times as compared to BM method.
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