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Reconsideration of Immersion in Aesthetics

Research Project

Project/Area Number 17K02301
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Research Field Aesthetics and studies on art
Research InstitutionThe University of Tokyo (2019)
Ritsumeikan University (2017-2018)

Principal Investigator

YOSHIDA Hiroshi  東京大学, 大学院人文社会系研究科(文学部), 准教授 (40431879)

Project Period (FY) 2017-04-01 – 2020-03-31
Project Status Completed (Fiscal Year 2019)
Budget Amount *help
¥4,420,000 (Direct Cost: ¥3,400,000、Indirect Cost: ¥1,020,000)
Fiscal Year 2019: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2018: ¥1,430,000 (Direct Cost: ¥1,100,000、Indirect Cost: ¥330,000)
Fiscal Year 2017: ¥1,560,000 (Direct Cost: ¥1,200,000、Indirect Cost: ¥360,000)
Keywords没入 / イマージョン / 錯覚 / イリュージョン / 虚構 / フィクション / ゲーム / 遊び / 仮想現実 / バーチャル / ギャンブル / バーチャルリアリティ / 感性 / 美学 / 感性哲学
Outline of Final Research Achievements

This research examined the concept and phenomenon of "immersion" from the aesthetic point of view. While the term spread around as VR and AR become popular, its precise definition and theoretical scope remains unclear in academic fields. Hence this research developed a general theory on immersion by connecting discussions from computer engineering and cognitive sciences with aesthetics and art theory, by focusing on a series of established concepts as illusion and fiction. It demonstrated that immersion is a mental state toward fictional worlds in general, not limited to those using contemporary technology and media, and therein not solely sensuous stimuli but also beliefs and imagination bear essential roles.

Academic Significance and Societal Importance of the Research Achievements

本研究課題は、現代の技術やメディア環境のもとでわれわれが経験している「没入」という現象を、より包括的で体系的に理解し、分析し、評価するための理論的枠組みを構築した。最新技術の開発や普及の場面では、表面的な新しさが過度に強調される一方、既存の概念や理論との連続性や連関が見失われがちだが、仮想現実の技術革新と結び付いている「没入」は、まさにその一つである。没入という一見新しい現象を、錯覚や虚構など美学や芸術学における既存の概念との連関の中で分析した本研究課題は、現代の技術やメディア環境における虚構世界のあり方を解明し、ユーザーの積極的関与が要請される様々な社会実践に有益な示唆を与えるものである。

Report

(4 results)
  • 2019 Annual Research Report   Final Research Report ( PDF )
  • 2018 Research-status Report
  • 2017 Research-status Report
  • Research Products

    (16 results)

All 2020 2019 2018 2017 Other

All Int'l Joint Research (3 results) Journal Article (5 results) Presentation (5 results) (of which Int'l Joint Research: 5 results,  Invited: 3 results) Book (3 results)

  • [Int'l Joint Research] ライプツィヒ大学(ドイツ)

    • Related Report
      2019 Annual Research Report
  • [Int'l Joint Research] コペンハーゲンIT大学(デンマーク)

    • Related Report
      2019 Annual Research Report
  • [Int'l Joint Research] 湖北大学(中国)

    • Related Report
      2019 Annual Research Report
  • [Journal Article] デジタルゲーム研究は美学にとってなぜ重要か2020

    • Author(s)
      吉田寛
    • Journal Title

      文化交流研究

      Volume: 33 Pages: 71-81

    • Related Report
      2019 Annual Research Report
  • [Journal Article] 機械にゲームができるのか?──タークからコンピュータへ2019

    • Author(s)
      吉田寛
    • Journal Title

      こころの未来

      Volume: 21 Pages: 18-21

    • Related Report
      2019 Annual Research Report
  • [Journal Article] 明治前期の「国楽」の理念にみる「ナショナルなもの」の位相2018

    • Author(s)
      吉田寛
    • Journal Title

      関西美学音楽学論叢

      Volume: 2 Pages: 2-19

    • Related Report
      2017 Research-status Report
  • [Journal Article] ビデオゲームの進化に人間の感性の本質を探る2017

    • Author(s)
      吉田寛
    • Journal Title

      RADIANT

      Volume: 6 Pages: 20-21

    • Related Report
      2017 Research-status Report
  • [Journal Article] Exploring the Nature of Human Senses and Perception in the Evolution of Video Games2017

    • Author(s)
      YOSHIDA, Hiroshi
    • Journal Title

      RADIANT

      Volume: 6 Pages: 20-21

    • Related Report
      2017 Research-status Report
  • [Presentation] Metagaming and Ecologies of Video Games2019

    • Author(s)
      YOSHIDA, Hiroshi
    • Organizer
      NII Shonan Meeting, No. 132: Modelling Cultural Processes
    • Related Report
      2019 Annual Research Report 2018 Research-status Report
    • Int'l Joint Research / Invited
  • [Presentation] The Aesthetics of Retrogaming2019

    • Author(s)
      YOSHIDA, Hiroshi
    • Organizer
      Pixel-Art und Chiptunes
    • Related Report
      2019 Annual Research Report
    • Int'l Joint Research / Invited
  • [Presentation] Conditions and Effects of "Games in Games" in Video Games2019

    • Author(s)
      YOSHIDA, Hiroshi
    • Organizer
      21st International Congress of Aesthetics, University of Belgrade, Belgrade, Serbia
    • Related Report
      2019 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Next Level: Creating Larger Research Units in Game Studies2018

    • Author(s)
      YOSHIDA, Hiroshi
    • Organizer
      DiGRA 2018
    • Related Report
      2018 Research-status Report
    • Int'l Joint Research
  • [Presentation] Games in Games: From Bonus Stages to Virtual Archives2017

    • Author(s)
      YOSHIDA, Hiroshi
    • Organizer
      Game Studies Seminar. Organized by the Center for Computer Games Research, IT University of Copenhagen
    • Related Report
      2017 Research-status Report
    • Int'l Joint Research / Invited
  • [Book] 多元化するゲーム文化と社会、ゲーム研究をめぐる困難2019

    • Author(s)
      吉田寛
    • Total Pages
      360
    • Publisher
      ニューゲームズオーダー
    • Related Report
      2019 Annual Research Report
  • [Book] ゲンロン8、メタゲーム的リアリズム2018

    • Author(s)
      吉田寛
    • Total Pages
      342
    • Publisher
      ゲンロン
    • ISBN
      9784907188252
    • Related Report
      2018 Research-status Report
  • [Book] 叢書セミオトポス13 賭博の記号論──賭ける・読む・考える、ギャンブルに賭けられるものは何か──ゲーム研究からの考察2018

    • Author(s)
      吉田寛
    • Total Pages
      184
    • Publisher
      新曜社
    • ISBN
      9784788515918
    • Related Report
      2018 Research-status Report

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Published: 2017-04-28   Modified: 2021-02-19  

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