• Search Research Projects
  • Search Researchers
  • How to Use
  1. Back to previous page

Research on Camera Control Systems of 3DCG Video Games with Good Usability for Reducing Motion Sickness

Research Project

Project/Area Number 17K12769
Research Category

Grant-in-Aid for Young Scientists (B)

Allocation TypeMulti-year Fund
Research Field Kansei informatics
Research InstitutionTokyo Denki University

Principal Investigator

Inoue Hiroto  東京電機大学, 未来科学部, 助教 (40724604)

Project Period (FY) 2017-04-01 – 2020-03-31
Project Status Completed (Fiscal Year 2019)
Budget Amount *help
¥3,900,000 (Direct Cost: ¥3,000,000、Indirect Cost: ¥900,000)
Fiscal Year 2018: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2017: ¥3,250,000 (Direct Cost: ¥2,500,000、Indirect Cost: ¥750,000)
Keywordsコンピュータグラフィックス / カメラワーク / ビデオゲーム / 感性 / ゲーム / 陰影 / CG / VR / バーチャルリアリティ / 心拍 / 視線 / 3次元コンピュータグラフィックス(3DCG) / バーチャルリアリティ(VR)
Outline of Final Research Achievements

When we play three-dimensional computer graphics (3DCG) video games of third-person point of view, we can usually control both an avatar and a camera. There are some enemy characters in the CG game world, and we often lose contact with an enemy after the avatar collides with it. In this paper, we propose a camera control system that the view point makes a half turn in a horizontal direction after the avatar collides with the enemy. The camera shows both of the avatar and the enemy from the backside of the avatar. In addition, we propose a representation technique that obstacles make translucent to avoid occlusion when the avatar collides with the enemy. As a result of subjective evaluation experiment, it was shown that the visual effects of the proposed techniques useful to enhance affective impressions. Therefore, we think that the proposed techniques contribute to qualities of action video games.

Academic Significance and Societal Importance of the Research Achievements

提案手法はビデオゲームの生体安全性や感性的な演出性を高める手段として有用であり,その過程で得られた研究成果は将来の3DCGアクションゲームの品質向上に寄与すると考えられる.

Report

(4 results)
  • 2019 Annual Research Report   Final Research Report ( PDF )
  • 2018 Research-status Report
  • 2017 Research-status Report
  • Research Products

    (12 results)

All 2020 2019 2018 2017

All Journal Article (2 results) (of which Peer Reviewed: 2 results,  Open Access: 2 results) Presentation (10 results) (of which Int'l Joint Research: 3 results)

  • [Journal Article] Proposal of Representation Techniques to Enhance Affective Impressions at Scene of Collision in 3DCG Video Games of Third-Person Point of View2020

    • Author(s)
      INOUE Hiroto、KAWABATA Yumika、TETSUTANI Nobuji
    • Journal Title

      Transactions of Japan Society of Kansei Engineering

      Volume: 19 Issue: 2 Pages: 155-161

    • DOI

      10.5057/jjske.TJSKE-D-19-00069

    • NAID

      130007838042

    • ISSN
      1884-0833, 1884-5258
    • Related Report
      2019 Annual Research Report
    • Peer Reviewed / Open Access
  • [Journal Article] Evaluation of Sense of Incongruity Focused on Both Shaded Impossible Objects and Observant Eyes Acquired in Education Courses2020

    • Author(s)
      INOUE Hiroto、NAKAJIMA Mizuki、NISHIJIMA Chiemi、TETSUTANI Nobuji、KUWAHARA Noriaki
    • Journal Title

      Transactions of Japan Society of Kansei Engineering

      Volume: 19 Issue: 2 Pages: 145-153

    • DOI

      10.5057/jjske.TJSKE-D-19-00015

    • NAID

      130007838136

    • ISSN
      1884-0833, 1884-5258
    • Related Report
      2019 Annual Research Report
    • Peer Reviewed / Open Access
  • [Presentation] 三人称視点3DCGゲームの感性的な印象を高めるカメラの制御方法と障害物の表示方法に関する検討2020

    • Author(s)
      井ノ上寛人,川端友未香,鉄谷信二
    • Organizer
      第15回日本感性工学会春季大会予稿集
    • Related Report
      2019 Annual Research Report
  • [Presentation] 三人称視点3DCGアクションゲームの視認性を向上する陰面透視法の感性評価2020

    • Author(s)
      西尾祥希,石橋侑宜,井ノ上寛人,鉄谷信二
    • Organizer
      第15回日本感性工学会春季大会予稿集
    • Related Report
      2019 Annual Research Report
  • [Presentation] A Study of Optimum Display of Obstacles in 3DCG Games from a Third Person Point of View2019

    • Author(s)
      Yumika Kawabata, Hiroto Inoue and Nobuji Tetsutani
    • Organizer
      The 6th IIEEJ International Conference on Image Electronics and Visual Computing (IEVC),
    • Related Report
      2019 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Proposal of Rendering Technique Making Semi-transparent Silhouettes of 3DCG Obstacles to Improve Visibility in Video Games2019

    • Author(s)
      Yuki Ishibashi, Yoshiki Nishio, Hiroto Inoue and Nobuji Tetsutani
    • Organizer
      The 6th IIEEJ International Conference on Image Electronics and Visual Computing (IEVC)
    • Related Report
      2019 Annual Research Report
    • Int'l Joint Research
  • [Presentation] 陰影を伴う錯視立体と専門教育課程で身に付けられる観察眼に着目した違和感の評価2019

    • Author(s)
      井ノ上寛人,中島瑞季,西嶋千笑,鉄谷信二,桑原教彰
    • Organizer
      第21回日本感性工学会大会予稿集
    • Related Report
      2019 Annual Research Report
  • [Presentation] 錯視立体と陰影から感受される違和感の定量評価:専門教育課程に着目した比較2019

    • Author(s)
      西嶋千笑,井ノ上寛人,中島瑞季,鉄谷信二
    • Organizer
      第14回日本感性工学会春季大会予稿集
    • Related Report
      2018 Research-status Report
  • [Presentation] 障害物の半透明化による三人称視点3DCGゲームの視認性向上効果2019

    • Author(s)
      川端友未香,井ノ上寛人
    • Organizer
      第14回日本感性工学会春季大会予稿集
    • Related Report
      2018 Research-status Report
  • [Presentation] Feature Classification of Heart Rate Variability Depending on Difficulty Levels of a Puzzle Game2018

    • Author(s)
      A. Suganuma, S. Ohara, H. Inoue and N. Tetsutani
    • Organizer
      Proceedings of the International Workshop on Advanced Image Technology (IWAIT2018)
    • Related Report
      2017 Research-status Report
    • Int'l Joint Research
  • [Presentation] 3DCG ゲームにおける三人称視点カメラワークの旋回システムに関する基礎的検討2018

    • Author(s)
      川端友未香,榎本美穂,井ノ上寛人
    • Organizer
      第19回日本感性工学会春季大会予稿集
    • Related Report
      2017 Research-status Report
  • [Presentation] ビデオゲームの難易度に応じた心拍変動の特徴分類に関する研究2017

    • Author(s)
      菅沼周,大原俊太,井ノ上寛人,鉄谷信二
    • Organizer
      第19回日本感性工学会大会
    • Related Report
      2017 Research-status Report

URL: 

Published: 2017-04-28   Modified: 2021-02-19  

Information User Guide FAQ News Terms of Use Attribution of KAKENHI

Powered by NII kakenhi